0muffins0
Members-
Posts
52 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by 0muffins0
-
Imagine if in the recruiting centre we could inspect the career files of our Kerbals that would record - - when they joined the space program - what missions they took part in, their length and science points obtained - what planets and moons they orbited - what planets and moons they landed upon - what planets and moons they walked upon - what medals, awards and honours they received (either automatically given by the game, or player given) And maybe especially decorated Kerbalnauts could get different spacesuits as a reward for their service. A silly fluff idea I know, but I'm always wondering what previous missions my Kerbals took part in when I launch a new one.
-
I put a space telescope into a 200km orbit around Kerbin today. I-Spy Sat 1 Kerbal telescope technology amounts to putting your face right up against the window and squinting very, very hard. The Sun and Minmus. Mun Second KSC location. It's just a few pixels even when fully zoomed in. They need to develop better squinting technology.
-
I messed up an attempt to put an orbiting lab with lander and crew around the Mun. I get both halves into Kerbin orbit so I can dock them together then realise that I hadn't checked the docking ports after improving my Minmus lab design for this Mun mission. Now I'm stuck in Kerbin orbit, unsure of how to proceed. <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/Qwsvt/embed"></iframe> EDIT - I sent up a second lander and probe so I could balance the whole craft before I sent it to the Mun, but that last stage behind the second lander is full to the brim with delicious fuel. I'm not sure if I should use that fuel and send everything to the Mun in two halves, or dump the delicious fuel and just go in one trip as originally planned. There's no docking port on that fuel tank so I can't even park it in orbit for future use.
-
Just one extra part.
0muffins0 replied to Clockwork_werewolf's topic in KSP1 Suggestions & Development Discussion
I have to agree with ARC25565. Having a flexible fuel line would be awesome since refuelling on the ground via docking is very, very difficult. -
Space kraken thread: Post your kraken encounters here!
0muffins0 replied to InterCity's topic in KSP1 Discussion
I was loading up a flying bus with Kerbals when the Kraken plucked my craft from the runway and flung it, and its 24 passengers, with such force into space that it left the Kerbal system completely. All 24 Kerbals were lost. http://forum.kerbalspaceprogram.com/threads/44582-The-no-engined-flyer-challenge!?p=572277#post572277 -
I tried to get to Moho but didn't have enough fuel for braking and just flew by instead (wow do you need a lot of energy for that). So instead I went to Dres for the first time. That rock is TINY!
-
That was AMAZING!
-
I found out that my landers didn't have quite enough fuel for a polar landing on Minmus, so I pinched a nuclear engine from my orbiting station to get one there and back. <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/FYZeD/embed"></iframe>
-
This thread is awesome. You guys do amazing things. This afternoon resupplied my orbiting Minmus lab with a new lander, fresh crew and more fuel. <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/wDJoR/embed"></iframe>
-
I put a micro satellite into orbit using a micro-jet <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/HQnKp/embed"></iframe>
-
Today I sent a lab and lander to Minmus to collect science. Collected 1400 science in that one mission, left the lab and lander in Minmus orbit for future missions and brought the crew home safely. <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/sA5VW/embed"></iframe>
-
I sent an unmanned rescue lander to the Mun to pick up Jebediah who was stranded there without fuel to get home. Everything went perfectly up to the landing. The rescue lander was going to come down within a couple of hundred meters of Jeb and had plenty of fuel for the return trip. It was night but I had landing lights to help me. The lander was doing over 200m/s at 6,000m alt which is plenty of space to slow down ... then at 5,000m I noticed that the ground was rushing up rather fast. Jebediah had a good view of his rescue pod hitting the ground at 170m/s at 4,200m "altitude". No radar altimeter on a night-time landing. I laughed.
-
I got tired sending probes to the Mun one-by-one, so lumped three on one spaceship so I could science-bomb the living boulders out of the Mun. Every probe landed on the Mun and returned to Kerbin safely. <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/dPdtb/embed"></iframe> I haven't played for six months or so, and I just have to say that I'm really enjoying the career mode and the science system.
-
The "no-engined" flyer challenge!
0muffins0 replied to Themohawkninja's topic in KSP1 Challenges & Mission ideas
272 seats I think O_O I just tried dropping kerbals down into a hopper (because those seats really lag the game). Totally worked ... until I clipped the ground and spilt kerbals everywhere. -
The "no-engined" flyer challenge!
0muffins0 replied to Themohawkninja's topic in KSP1 Challenges & Mission ideas
24 Kerbals 13.9t 9398 m/s Currently in space escaping Kerbin's orbit Wow ... yeah ... I was inspired by an earlier entry to build a 72 seat bus. I was in the loooong process of filling her up with kerbals when the game bugged out when my 25th kerbal EVA'ed his capsule. Everything except the UI went black and the altitude meter was going nuts. I exited and restarted the game and went to the tracking system to see what was up. Apparently my bus with 24 kerbals on board was in space and on an escape trajectory from Kerbin. 9398*13.9t*(24+1)=3,265,805 Though technically they got into space without any propellent, this probably doesn't count because it was due to the game bugging out. I'm more concerned about my 24 kerbals who are stuck on a bus without engines or fuel and are on a course for deep space. Poor guys -
The "no-engined" flyer challenge!
0muffins0 replied to Themohawkninja's topic in KSP1 Challenges & Mission ideas
328 m/s 2.07T 3 Kerbals 328*2.07*(3+1) = 2,715.84 -
SSTOs! Post your pictures here~
0muffins0 replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
I had such an unbelievable grin on my face when I got this thing into orbit. I love this game. -
SSTOs! Post your pictures here~
0muffins0 replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
I'm obsessed with trying to make SSTO craft as small as possible. My current design I'm working on. Docked with the previous version that struggled on a single jet engine. That is just so incredibly clever. Attaching the bay door to a decoupler, and the way the engines are laid out too. -
SSTOs! Post your pictures here~
0muffins0 replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Those things are very, very heavy. Would I be able to stick them on my current SSTO design or would I need a bigger craft to lug those things up off the ground? -
SSTOs! Post your pictures here~
0muffins0 replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Hope a video is ok. Filmed it two days before the 0.21 update. In glorious 1080p http://youtu.be/-8UTWk7y-bk It's a multi-mission, refuelable, rearmable SSTO interceptor. In the video I rearm and refuel before intercepting some space pirates in orbit. The thing barely has enough fuel to make a couple of manoeuvres and a de-orbit burn. I have no idea how some of you can get so far into space with a SSTO :/ -
That\'ll be the height I think. The air gets thinner the higher you go so lifting surfaces and control surfaces become less effective.
-
You call that small? Smallest Microjet in Kerbal Space Program [HD] All stock except the fuel tank (used the tiny one from C7).
-
You have to stay on the ground at all times =P Mind you, 303 m/s is amazing.
-
It\'s still very impressive. Keeping your craft together and stopping without going *BOOM* is hard!