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antiquark

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Everything posted by antiquark

  1. Or depending on how your time-ticks align with the position of the singularity, you might be catapulted into space at many times the speed of light!
  2. Wow, Pds314 might even reach The Singularity at the center! Infinite gravity!
  3. Soupmosphere is back in 1.0.2. I sorta liked the accurate atmosphere. You could reach the ground in less than 15 minutes. Now... set the glide path, and wait while the vehicle takes its time at 40 m/s.
  4. New wings suck! Nothing you do will make them fit together with any other wing part seamlessly! Bah! Hell, the Big-S delta doesn't even fit together with the Big-S strake! Which is pretty pathetic if you ask me.
  5. VAB xylophone song made me turn the music off. All the other songs are good.... but the xylophone... the xylophone...
  6. I've found that the 0.25 control surfaces sometimes deflect in the wrong direction. Including jet gimbals. Sometimes to the point of canceling out, and not allowing you to turn very much. So put the craft on the runway, and play with the controls and make sure they're deflecting in the right direction.
  7. Currently trying FAR, but it seems quite unrealistic. For example, how often do you hear real-world stories of jets whose wings just ripped off because they turned too fast.
  8. I thought the whole thing seemed sketchy. Especially in the FAQ... "who will provide the space flight?" Answer: "gee we don't know yet!"
  9. The KSP prize was actually a raffle ticket to a draw to win a space trip. The actual contest was designed to sell 25,000 tickets, and then have the draw once those are all sold. Looks like they only sold ~1000 tickets thus far. Since the contest has been running for about two years now... I have a feeling sales have stagnated, and nobody will ever win the contest. BTW here's a link: https://www.idreamofspace.com/
  10. I think the runway and launch pad will basically be made of "chunks" that have an impact resistance. The runway will be several large bricks in effect. Then launch/landing failures will result in expensive rebuilding fees.
  11. There's also a Hype Outhouse, when "nature calls" in the Hype Waiting Room...
  12. This mod is a game changer! It actually enhances the game without acting as a crutch. It gives you the "seat of the pants" intuition of your situation when using the regular outside viewpoint. It's actually realistic in that respect. Say you were flying a real airplane, and you start falling. You would instantly feel it. The NavHud lets you instantly see it. Good Job! Now if only there was a throttle indication somewhere near the heading vector (a numeric percentage would be good), then I'd be able to turn off that old annoying navball once and for all!
  13. The nav ball being right in the center. It blocks the view when you need it most, when you're landing and looking for shadows and stuff.
  14. Try going closer to it, it pops into existence once you're nearby. Or maybe adjust the render setting of the graphics.
  15. Well that was fast! I've put you in the leaderboard. I've also rejiggered the scoring system a bit so that people can still enter with different variations, and also addressed a few questions above.
  16. Top Score (original scoring system): Kasuha, 15000 pts. Top Scores (lightweight class): ... Top Scores (heavyweight class): ... Challenge: Land a plane on the narrow peak to the west of KSC. The peak is about 5500 meters in altitude. Only mods permitted are FAR and MechJeb. There are two competition classes: heavyweight and lightweight. Scoring: add 100 points if you land in one piece. subtract 10 points if you use a parachute. subtract 10 points if you use a VTOL (vertical) jet engine. subtract 10 points if you use RCS. subtract 10 points if you use a rocket engine (ion engines are OK). In heavyweight class, add the weight of your vehicle. In lightweight class, subtract the weight of your vehicle. Here's a distant picture of the peak: Here's a closeup showing the lay of the land (this view is looking north): Here's my current level of success: i.e., NONE!
  17. Yeah, seems overpowered. Here's an SSTO that will get an orange tank (!) into orbit. At one time, I used an orange tank as a criteria to determine if my multi-stage booster design was up to snuff. Now it's a piece of cake!
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