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Phoenix84

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  1. To follow up... there was an update to the game today, and there were no depot changes, but the launch options were changed to remove the PD launcher. I confirmed this by removing my custom launch options and launching the game. Thank you, mysterious benefactor, whoever you are! https://steamdb.info/app/220200/config/
  2. Fair, though the update is only on the Steam side from what I understand, and doesn't require a new depot to be pushed.
  3. I know how to work around it. I already have a custom launch option in Steam. I just shouldn't have to do that. None of the options provide the same previously flawless Steam integration experience we had before. Such as controller support, workshop, remote play. EDIT: My primary copy of KSP is from the OG Squad store, which is where it's still located (well, PV's site now). I had a spare Steam key for KSP, so I redeemed it years ago to gain aforementioned Steam integration. I know not everyone cares about that, which is fine, but that is something I value.
  4. I read that as "we may provide the option to users to refund the game", not that it's just something they'd do automatically without input. If steam auto-revoked (even providing the money back) games from users' libraries, that would not be received well by the community. I don't care if I paid for a game, I don't want it removed without my input, even if I can get my money back.
  5. Where'd you hear that? I have EA titles which have been delisted but I was never refunded for (Hellion). There are also dead EA games on Steam (Grav) still being sold. KSP2 can literally remain in its current state forever on Steam.
  6. It's probably too late, but any chance the launcher could be removed from KSP1? Either way, I feel for the devs, and hope they land on their feet soon.
  7. I was not aware GOG didn't allow them. I wish Steam would ban them. Hopefully the Steam Deck gives Valve more power to refuse that garbage. I started buying games on GOG recently due to more freedom. However now that I have a Steam Deck, I've changed my mind, and will prefer to buy from the Steam store wherever possible, because the integration is so much cleaner. Yes, I know I can install games outside of Steam on the deck, and I do. But they just don't integrate as nicely.
  8. I disagree, the launcher is part of the game, and the game experience. If this were about something Private Division did outside of the game, then I would agree with you. It seems this launcher might not be as bad as like the one for Bioshock for example, where it doesn't work on the Steam Deck, but they have been known to interfere with the game experience, preventing users from playing. If they to want to shove ads down our throat, I'd rather they be done in-game, like Space Engineers. Launching the game outside of Steam also breaks integration, such as with Steam Controller/Deck input. If an update on Steam breaks the ability for me to launch the game on my platform, then I hope there's reviews to tell me that. As it is, I was already on the fence about KSP2, but it having a launcher makes the decision easy for me: I won't be buying it. Yes, I hate them that much.
  9. You mean career? It's been so long since I've played anything but that mode. However if I have some time, I'll set up a sandbox instance for testing this. I'm a developer myself, so I understand the importance of testing, plus this is a very valuable mod for me. Thanks for the information!
  10. Thanks, now I don't feel so bad for making a MM patch to "fix" them. I'm really looking forward to KISv2. It feels very "cheaty" right now to have two different inventories with unrelated volumes on the same part, and that's besides the lack of interaction between it and stock (which of course I don't blame you for one bit). I noticed it's in alpha now, but I'm not feeling too confident to use it right now. I'll be keeping an eye on it though. I recently picked up playing KSP again since before either DLC were released, but KIS and KAS were always my #1 and #2 mods.
  11. Is there a reason certain parts have the inventory sizes they have? For example, both the ImC-800 and ImC-1500 have only 12 slots, but the SC-62 has 16. I would think the ImC-1500 would more or less have double the slots of the 800, and maybe 3-4x the SC-62.
  12. I ran into this same issue. The USBasicMicroSatWedge seems to be the right part, but I didn't know what it was in the part editor. I think this is the "USBasicMicroSatWedge", but it doesn't show that it has "Simple Temperature Scan" or "Simple Atmospheric Scan." I also thought it was a probe core, based on its name, which is why I skipped over it before. It's poorly named IMO. So, I edited the part I did know, the ThermoBaroWedge to use the US experiment instead of the stock one. In the end, I made a ModuleManager patch to change the "Atmospheric Science Unit" part to use the US science experiments, and that worked. I was able to complete my contract at that point. This is the logical part, since it says "Atmospheric" in it. @PART[USThermoBaroWedge] { @MODULE[USSimpleScience]:HAS[#experimentID[temperatureScan]]:FINAL { @experimentID = UStemperatureScan } @MODULE[USSimpleScience]:HAS[#experimentID[barometerScan]]:FINAL { @experimentID = USbarometerScan } }
  13. Intersteller, MP, and $60? That's a hard pass. The graphics look amazing (assuming those actually are gameplay, and not just pre-renders), but that and what's listed is not worth the price tag to me. If the performance is significantly better for crafts, I might revisit it in a few years time. Oh, and it's not Squad. Never heard of this other game studio before. (Ok, this last bit is mostly for nostalgia )
  14. I would agree with that. As long as the game can't be much better with newer technology, and people are willing to buy it, I don't really see a problem. If the technical debt comes to a point where it's becoming a real problem (some say it is already), then it might be worth starting over. IMO the issue isn't the amount of DLC available, it's the company, and their intentions. Take Cities: Skylines, for example. With all the expansions and DLC they offer, it leaves little doubt that expansions were part of their goal since the beginning. They intended to have expansions, and as such, likely left stuff out of the base game on purpose, so they could flesh it out better as an expansion. That is the business decision they made, and I can't fault them for that. Though if they didn't do it this way, then if they wanted to release a game with all the features the DLC offers in the base game... it would have been under development for 10 years, and still wouldn't be released. However the game itself is very well made, and looks fantastic, so there's no reason IMO for a Cities: Skylines 2. Honestly, if they did add a new one, that would irritate me. It's like with The Sims. You buy, say, Sim 3, and all it's expansions, now when Sims 4 comes out, you have to rebuy everything again, since the base Sims 4 won't include even half of what Sims 3 + Expansions had. This example is taken to the extreme, but it is a real possibility, since it happened. Squad, on the other hand, had no intention of offering DLC/expansions at the start of development (as evidenced by their poorly worded EULA back then). Note, I own both games, but only buy the DLC when it's on clearance sale. I only have a few of the Cities DLC.
  15. To flip that, at what point do you feel development should begin on a new game instead? Would you rather have KSP 3 or 4 instead? Keep in mind newer games have no guarantee that they'll still include features in the previous ones.
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