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Everything posted by leopardenthusiast
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Do you still use the old rotation keys?
leopardenthusiast replied to Superfluous J's topic in KSP1 Discussion
I tend to use the keys to flip things around to attach properly, and to make vertically symmetrical things in the SPH (count the steps). However, for anything that needs to be rotated on more than one axis, or anything that I don't want rotated by a specific number of steps, I use the rotation tool. -
Pretty good layout. I'll have to plug in one of my PS3 controllers and try it. I think I'd be putting max engines on R1, cut engines on L1, and brakes on Circle though. I use the engine controls a lot more than brakes, and having them all in one place is important to me.
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What did you do after you Mod it till it crashesâ„¢ ?
leopardenthusiast replied to RainDreamer's topic in KSP1 Discussion
I already ran Linux by that point... so I just switched to running x64. I haven't hit my computer's actual limits so far. -
Pristine Screenshot (name under construction)
leopardenthusiast replied to Moesly_Armlis's topic in KSP1 Mods Discussions
Regarding the name, I posted this in the other thread: -
Picture Perfect, perhaps.
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Making your KSP screenshots better! [Big Images]
leopardenthusiast replied to tajampi's topic in KSP Fan Works
This SSTO performed... somewhat above expectations. I'm interested to see what you'll do to it. -
I attempted to fly my nuclear tug and lander to Dres. Turns out it didn't have enough dV for my inefficient maneuvering to actually get there. Jeb is now on an eccentric, inclined orbit around the sun. The tug is on a completely different orbit, as I ditched it to use the lander's engine. Turned out the lander's fuel tank had been drained by the nuclear engines. Whoops.
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Yeah, running out of jet fuel is the issue. An electric propeller would be a good idea. I could swap out the jet fuel for a small LF/O tank (those little generators are incredibly efficient, as long as you comment out the noises so that they're tolerable) and travel for an incredibly long time. Longer, if I switched away from fuel-based generators.
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I switched to FAR and built this plane.
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[0.25] PartCatalog 3.0 RC8 (2014-10-08)
leopardenthusiast replied to BlackNecro's topic in KSP1 Mod Releases
You can make your own categories... if you have 10 hours to spare... because you have to add every part to the appropriate category, one by one, in the same way that you add a subassembly. -
The fastest I've seen it hit was about 135m/s. It's also very good at handling drops - I suspect that I could drop it from orbit and, as long as the repulsors were oriented correctly, land just fine with no parachutes. EDIT: I just tested it by getting to about 100m/s downwards. The result: No, I could not.
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Make the Mun brighter.
leopardenthusiast replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
If I remember correctly, some larger bodies that can totally cover the sun (Jool eclipsing the sun from Laythe I've seen for sure, though it's possible that the Mun eclipsing the sun from Kerbin does the same) actually do affect solar panels - just not lighting. -
Disable the node planer ?
leopardenthusiast replied to Romn's topic in KSP1 Gameplay Questions and Tutorials
You can only get the most recent and second most recent versions on Steam, so you definitely can't get a copy of 0.17.x from any official source anymore.