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r_rolo1

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Everything posted by r_rolo1

  1. Das Valdez ( the current host ) was with Maxmaps on skype up to now live
  2. GO to KSP-TV and see the VOD when it is ready ( or go there and watch live )
  3. Maxmaps just confirmed a new tidbit: there will be asteroids around Dres ( just like 23.5 asteroids are around Kerbin orbit ). Dres got some company
  4. Well, first of all the million dollar question: are you planning to aerobrake on Jool ( or Laythe ) ? If you are, you'll most likely need to retrofit all the ships due to the new aerodynamics. If you aren't ... well, as you said, your kerbals will have no experience , but that is not a issue in sandbox or science mode.
  5. Alternatively you can wait for a couple of days, since that bug is said to be fixed in the next version, that comes out Monday P.S. My writing-fu is too weak. I was ninja-ed
  6. Nice touch on the messages. While I don't have time now to fully deduct it, I can grasp the core message with some ease ( note I read a good bunch of SETI related books ) Again, nice touch on the Nova scenario rehash Page 1: Some text that I don't care for translating now, definition of perimeter and angular units and of the Kerbal system of old ( BTW in the same orbit than Kerbin ? ). Besides the original planet, they also colonized Kerbin , Duna and Laythe Page 2 : This one is more on my avenue First you' get a frequence definition based on the transition between different spins of the electron in a hydrogen atom in a 1s orbit. Also Locations on other interesting stuff in Duna using the previously defined angular measurements, definitions of length based on the frequency above, and from there and the water molecule, definition of volume and weight. Also indication of the orbital radius of Kerbin counterclockwise rotation and the indication that the original planet decided to take a extended leave to somewhere further away from the Sun Page 3: Seriously, I don't have time to dissect the arrows diagram ATM But it is obvious that the rest is intel about the Face in Duna and the Vall henge I'll try to make a more detailed deciphering later, but yeah , nice job, Brotoro
  7. Well, I was perusing the nets today searching for Old KSP videos and found this, by a certain Filipe Falanghe : For some reason, I find it fitting to the game
  8. Some guidance, from someone that plays since the Mun is around ( so, not 0.7.3, but close ) : - You can stabilize a rocket trajectory via spinning. - SRB were really subpar for a long, long time - The atmo in 0.7.3 ends at 40ish Km, not 70 km as it is now and was even more soupy than now. - There is no map view, so you need to math out to know if you're in orbit - Water is cement. Literally
  9. Well, I don't know how am I going to play the game, but I'm 100% sure of what I'm going to do first: the exact same as i did when I first played the game In other words, strap a capsule to a RT-10 and light it up. That will give me intel in the new drag mechanics and ( most likely ) on the reentry heat damage as well
  10. In case you don't know KSP 0.1 had a countdown display
  11. On the dwarf planet issue, TBH I'm not sure if Dres would be considered one. While small, Dres ATM it is the dominant body in his orbit around The Sun ( yeah, The Sun, not Kerbol. Check your game before trying to correct me ) so it would probably be considered a bona fide planet by current rules. Eeloo OTOH would be a dwarf planet without doubt , for the same reasons On topic, Definitely Kerbin. Kerbin has a wide range of landscapes , the biggest of any body in the The Sun system ( yeah, that is well written ) and some of them are simply breathtaking even in stock . Too bad that most players simply want to get out of it ASAP
  12. Oh , I see. The riddle today is "where is the riddle? "
  13. Well, in case people don't know, the stock game already has Radio altimeters ... they are just tucked inside cockpits IVA and are displayed analogically But yeah, having them outside IVA would be of great help P.S. Well, SQUAD already has code for clouds tucked around in their archives for quite a while, since they they already tried it and IIRC they looked decent enough ( there might still be some pics around, but as this was before the great forum burp ... ). If they just decided to resurrect that code the process might be quite fast .
  14. Yeah, I remember that post from Harv . It struck me as odd at the time that he would say that, giving that the game already has a time based mechanic for quite a while: Electricity. TBH I don't mind that the devs are changing their opinion on stuff, but yeah, doing that a couple of days before the official release ...
  15. Yeah. I'm 100% sure that someone will try to drill kerbals in the first hour after game release
  16. Speaks the voice of experience ...
  17. It was on a previous devnote: We can decide in what ways the fairings separate . The pics and the video separations are probably just eye candy for confetti lovers
  18. I doubt that it is life support , since HarvesteR already said more than once he was unwilling to put it on stock game. Clouds ? Maybe. SQUAD already experimented with clouds a long long time ago , but had to drop them because they were too much resource intensive at the time ( this was in the times of the real Kraken, mind that ). It would not surprise me to see them in 1.0, TBH. My bet? Well, there has been precious little added to only career in 1.0, and there is a conspicuous lack of a Kerbal Space Academy to train new victi ... , errr, kerbonauts in career. Maybe Harv made one? *dunno*
  19. @ObsessedWithKSP You forgot to mention that maxmaps showed the massive difference in load times between stock 0.90 and the current 1.0 build live ... and also the fuel cells. But good work as always
  20. Also , those bays apparently are big enough to have kerbals inside Maxmaps discourages that usage, though
  21. Max really posted a LOT of stuff today. So much that it is clear that 1.0 is really near release For heavens sake, he even loaded 1.0 live to show the diference in load times
  22. Well, the mother company site of SQUAD has their address under contacts. If it is the same one than SQUAD, the game maker .... not sure
  23. WAT .... that thing looks the exact same thing they said we shouldn't be able to do under the new atmo :/ Oh, and it is Valentina on the chair. Yup, as crazy as Jeb
  24. 10 or Apollo 10, as in "We're not landing, but the next ones are going to " ?
  25. Heavy assumption And even if the devs make true of their words and fix all the memory leaks of the game, the fact that the game loads all parts to RAM at game load and only unload them at game close/crash will not change so soon ( definitely not in 1.0 ). And about the RAM extra usage due to adding some parts... well it depends of the models. Some parts in game have a heavy RAM usage ( say the Klaw ) while others have far less...
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