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rewdew2

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Everything posted by rewdew2

  1. Well, you have now won this thread...
  2. Nice work, i rate it about 7/10
  3. I... i had no idea they were making ANOTHER one...
  4. I'm thinking it's not. but if you look at the wiki, you can make him the correct height.
  5. Yeah... he's been doin... well forum rules won't let me say, but how else would his voice sound like that?
  6. I win.......... Well, i had this video around for a while... So i GUESS it doesn't count
  7. Yeah... it's kind of meant to be used in blender... or somthing similar,
  8. That would be because it's the same model i've been using, (i kind of gave him a copy) EDIT: Btw, sorry it doesn't have the texture, the model i sent was untextured, and only had materials in blender.
  9. 4/10 I think i've seen you from place to place before, so you get 4, and a goat made out of... White pixels Enjoy END OF GOAT.
  10. So the biggest issue with producing it though would be a few things 1. I'd need to get a half decent mic for voice recording, 2. the computer that i use to render the scenes is a family computer, and people will want to use it when i'm not. 3. I still need to work a lot on my animating skills anyway. So it's probably going to be coming out around the september...
  11. Well, i fixed the shadows issues And also made a few minor adjustments to the set area. Also, render time is now hovering around 35.36 seconds... it's gonna be a long night.
  12. I would like to see him play it, but he doesn't seem like the guy who would play simulation games.
  13. Yeah, i can't even draw stick figures very well...
  14. Yeah.. better start saving up my allowance. Oh i've got a farm
  15. hmm, a tire iron. I guess you gotta keep the hatch closed somehow
  16. Oh also, BTW. right now it's hovering around 7.05 hours for 800 frames...
  17. yeah.. it's not the floor, or the angle. anything else?
  18. Scratch that lost though, i figured the problem, but how do i fix this issues with the kerbal's texture BTW, by baking the textures to the table legs and other reflective things, i was able to cut down render time by 3 seconds! also, if you could give me any tips about how to make this un-ugly, that would be great
  19. Well, i have shadows enabled, but they aren't rendering in. idk what settings i should hit (i'm not a blender pro) so if you have any advice, it would be much apreciated.
  20. so i want to make a 3D ksp animated series with blender 2.6, and i've encountered a problem. it took 22.8 seconds to render this frame so to render 33 seconds of film, (about 800 frames) would take me about 6.05 hours to render out. and about a day to render a 2 minute video. does anyone know how i can get it to render faster?
  21. well, before the forums get set back so far, vladoportos made a 3D kerbal model and had it up for download, it's low detail, but you can improve on it. I made a version of it that has fingers, http://www./?922nag09zd4o7l1 you can import it into blender as an OBJ file EDIT: it doesn't come with armatures or shape keys. so you'll have to set some up.
  22. That sounds pretty possible too... So they're cactus?
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