RFK128
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About me
Bottle Rocketeer
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That, actually kind of makes sense.
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I'm not really interested in troubleshooting this particular ship, as its been happening to ALOT of my craft that are heavy. My light rockets never have a problem, but the heavier ones seem to get up to around 60km and then just rotate forever.
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Anyone else having problems with perfectly symmetrical rockets just randomly starting to flip end over end in this new patch? I'm not sure the reason for it, as I'm using very simple designs, and they are all freshly made on a new save, so no weird import from a previous patch bugs should be applying to these ships.
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Around 10,000 m lol.
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Kolsyreikon - Disable the enemy vessel!
RFK128 replied to Ascensiam's topic in KSP1 Challenges & Mission ideas
Quick questions before I try this. By smaller than a rockomax tank are you talking about mass, or physical dimensions, it is an important difference to my design. -
100%, MAXIMUM BURN. What's the point of a pile of explosive material if you don't light it up?
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Fool-proof rocket to Mun AND Minmus - minimalist.
RFK128 replied to SunJumper's topic in KSP1 Challenges & Mission ideas
Just curious as to why the other parts are not allowed. You already explained the Aerospike, but not the others. -
Dunno how to help you, I am not familiar with the mod pack you are using.
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Very functional, I like!