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Posts
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KSP2 Release Notes
Everything posted by Navy4422
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http://kerbalspaceprogram.com/forum/showthread.php/9243-v0-16-Damned-Aerospace-Version-1-5-3-Crewtank - here you are, note it isnt for 0.17 yet so just be aware of that
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Judging by the distance between jool and duna I would guess that the asteroid belt may be between them to make it like our solar system but in the end this is Nova's decision
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Its a good time waster during class(it easily is playable on a laptop) I think its also very fun
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Do you use your laptop or your desktop computer to play games?
Navy4422 replied to longbyte1's topic in The Lounge
I can run it easily on both and I did over pay to get a laptop that i can game on (mostly for breaks when I'm not at school) but my desktop is still way faster so its used more -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Navy4422 replied to kacperrutka26's topic in KSP1 Discussion
Lets get back on topic Also, You will have to wait until 0.17 comes out to be sure, but I believe that it was confirmed that if you could run 0.16 you should be fine on 0.17 but I'd have to search for that post -
Actually many of KSP's users are russian Tosh being the one that comes to mind first
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Warning: UK computer lock demanding 100 Euros
Navy4422 replied to The Destroyer's topic in The Lounge
Best way to fix it is still to keep your virus protection up to date and catch it before you are infected, but great guide for this virus and many others. -
a discussion on KSP, Mods and making money
Navy4422 replied to vvaris's topic in KSP1 Mods Discussions
IMO I'm fine with a donate button to be able support some of my favorite mods -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Navy4422 replied to Tiberion's topic in KSP1 Mod Releases
Id like to remind every to post images in spoiler tags [noparse] content [/noparse] -
First part in blender
Navy4422 replied to Navy4422's topic in KSP1 Modelling and Texturing Discussion
Thanks Tiberion, I'll get back to work once school calms down -
First part in blender
Navy4422 replied to Navy4422's topic in KSP1 Modelling and Texturing Discussion
Yeah I'd gladly make more but I dont know where to go from where I am, else I would make some short ones -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Navy4422 replied to kacperrutka26's topic in KSP1 Discussion
Moderator Comment: Stay On Topic ...that is all -
I have question about one of Apollo 11 astronaut about Michael Collins
Navy4422 replied to Pawelk198604's topic in The Lounge
Carrying the Fire: An Astronaut's Journeys is his autobiography and in it he quotes that they may have walked on the moon but he got to fly around it -
Thats good, and I am aware macs work for this(they have a lot of the same specs) but I have two big issues with his comment, they cost over the op's budget(to get one that runs ksp as well as his pc options) and the never get viruses comment, which is very untrue if anything they are at higher risk due to many users thinking such and therefore not using antivirus. The point of most viruses is to get as many machines as possible so which would I target the 10%(macs) or the 80%(windows)? There are actually a few viruses around that can get macs and besides my pc has only gotten one virus in the year that I've had it but I caught it before anything happened. There are more things that I could pick apart about macs but in the end its like this, Do you like OSX or windows? If you like OSX better do you have the money for it? If you answered Windows or no then you probably should stick with a pc. Either at the end of the day works just as well as the other. But @op tiberon gave a pretty good build as well and he did bring up a good point do you need the keyboard, monitor, etc.
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G Variant Liquid Fuel Tank and Radial Decoupler
Navy4422 replied to Wiser Guy's topic in KSP1 Mod Releases
Holy cow is this old -CLOSED -
I really hope you are joking....... because there are so many things wrong with what you just said
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[v1.2.1] Noyuz Spacecraft - New panels available!
Navy4422 replied to Xemit's topic in KSP1 Mod Releases
this is very dead -locked -
First part in blender
Navy4422 replied to Navy4422's topic in KSP1 Modelling and Texturing Discussion
Thank you so much I will try to work on that. I did do a basic texture on the UV I posted and it was awful trying to figure out what was what. What else do I need to do to apply the texture, add the nodes, and collider to the parts? I went through the tutorial but I had issues understanding exactly what to do. -
So I decided that I might try my hand at modeling and need a little bit of help on where to go from here, Hopefully it looks like an engine. I have the model done and I think UV mapping is done And here is the UV Map-I will use paint.net or gimp to texture
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Posts in the off topic section don't count toward your post count To the OP: Welcome to the forums and congrats on finding one of the growing number of easter eggs in the game
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This has been dead for almost a month please pm the op with questions