jefferyharrell
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Everything posted by jefferyharrell
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I haven't had any real time to play lately, but I hope to this evening, and I'll definitely keep an eye out for this. I know that "it works now" will be unhelpful, so I'll give you all the details I can scare up just as soon as I can.
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Sorry for the delay in following up. So far, I haven't caught an instance in which I switched scenes and the "AGX started okay" message didn't show up in the log. I haven't done very extensive testing yet, though; just a couple launches using Kerbal Construction Time. I'll try a few docking-undocking scenarios, because I know that caused trouble in the past.
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Is the mod supposed to remember window positions globally, or on a per-vessel basis?
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I've had a chance to do just a little play-testing with the 1.030g DLL and I haven't yet been able to produce the errors I was having yesterday. I haven't put it under just a ton of stress yet, but so far it's been well behaved for me.
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Oh, okay. I only asked because I have the same problem, only my squares are purple. They're always purple, though, so it's a different problem from yours. I think I've got it linked to the game's use of mipmaps, but I'm just speculating.
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Can I ask what you have TEXTURE_QUALITY set to in your settings.cfg file?
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Sure, no problem. I know you're doing this in your spare time. I really appreciate the help. I want so badly for your mod to play well with my ninety or a hundred others â€â€.not really, but it's a bunch. A little while back I told you about a funny little bug I'd found where the mod was inverting the values of two window coordinates, using x for y and vice versa. Is it possible this problem was introduced when you fixed that one? I ask only because it's something you touched recently, so that seems a likely enough place to start looking.
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Sure. This is my AGExt.cfg in its entirety. Just to be super-duper-crystal-clear, the file on my computer is called "AGExt.cfg" with a capital "E". I think that's what you meant, but just for the record, you know. http://pastebin.com/TcG8xFyV
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This is the log generated by my game with your 1.30f DLL installed. I started up my game, went to the VAB, loaded a craft file, hit the "launch" button and chose KCT's "simulate" option. This log starts with the scene change and ends right when AGExt started filling my log with "LoadGroupVisibility Fail!" errors. http://pastebin.com/A6nNETLQ I'm not sure whether the extra information you need is in this log file or not. I'm not seeing it, but I'm not sure what to look for either. And just in case you need it, here's AGExt00025.cfg. http://pastebin.com/zfrGg4hj
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I quit my game mid-scene and restarted it. My vessel was waiting on the launch pad (presumably because the game last saved state at the change to the flight scene?) and when I switched to it by selecting the launch pad and clicking the launch button, AGX loaded, giving me the toolbar icon and all. However, it forgot all my actions. Here's the log from switch-to-flight-scene to the point where I paused after the scene had fully loaded. I'll save you a minute: There is only one reference to AGX in it, when AddonLoader instantiates AGXFlight. http://pastebin.com/bNjMmbUp Here is the AGExt00020.cfg file that appeared in my save folder. According to the timestamp it was created at 06:22:20. http://pastebin.com/G9dEgcuB diff tells me it's character-for-character identical to AGExt00019.cfg. Why AGX loaded correctly the second time and why it forgot the action groups (actually I think it was just one group if I remember right) I set up in the VAB I don't know.
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Oh, and because you said it was helpful last time (and because it won't fit in my previous comment, sorry) here's my entire AGXExt00019.cfg file. The vessel I was trying to launch was called "Floatything Module 1 LV." It's the last item in this file. name = flight 1991977880 { name = Beepbeep LV currentKeyset = 1 groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111 groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5 groupNames = ‣021FAIR JETT PART { name = Beepbeep LV Debris vesselID = c5342e9c-6b51-4106-b7ce-807676d57e35 flightID = 1991977880 ACTION { group = 21 groupName = FAIR JETT activated = 1 partModule = ProceduralFairingDecoupler actionGuiName = Jettison actionName = ActionJettison custom1 = NA } } } 3166117469 { name = Beepbeep LV currentKeyset = 1 groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111 groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5 groupNames = ‣021FAIR JETT PART { name = Beepbeep LV Debris vesselID = 6673065d-fe16-490e-93d6-b0f00ed1f5c4 flightID = 3166117469 ACTION { group = 21 groupName = FAIR JETT activated = 1 partModule = ProceduralFairingDecoupler actionGuiName = Jettison actionName = ActionJettison custom1 = NA } } } 2183272535 { name = Beepbeep 2 currentKeyset = 1 groupNames = ‣021FAIR JETT groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111 groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5 PART { name = RTLongAntenna2 vesselName = Beepbeep 2 flightID = 3927000820 ACTION { group = 21 groupName = FAIR JETT activated = 1 partModule = ModuleRTAntenna actionGuiName = Activate actionName = ActionOpen custom1 = NA } } } 2577462254 { name = Beepbeep 4 currentKeyset = 1 groupNames = ‣021FAIR JETT groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111 groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5 PART { name = RTLongAntenna2 vesselName = Beepbeep 4 flightID = 3834049664 ACTION { group = 21 groupName = FAIR JETT activated = 1 partModule = ModuleRTAntenna actionGuiName = Activate actionName = ActionOpen custom1 = NA } } } 3061796405 { name = Beepbeep 1 currentKeyset = 1 groupNames = ‣021FAIR JETT groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111 groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5 PART { name = RTLongAntenna2 vesselName = Beepbeep 1 flightID = 3029374919 ACTION { group = 21 groupName = FAIR JETT activated = 1 partModule = ModuleRTAntenna actionGuiName = Activate actionName = ActionOpen custom1 = NA } } } 855896771 { name = Beepbeep 3 currentKeyset = 1 groupNames = ‣021FAIR JETT groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111 groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5 PART { name = RTLongAntenna2 vesselName = Beepbeep 3 flightID = 427843454 ACTION { group = 21 groupName = FAIR JETT activated = 1 partModule = ModuleRTAntenna actionGuiName = Activate actionName = ActionOpen custom1 = NA } } } 3616194089 { name = Beepbeep LV currentKeyset = 1 groupNames = ‣021FAIR JETT groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111 groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5 } 2194519734 { name = Floatything Module 1 LV currentKeyset = 1 groupNames = groupVisibility = 1011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111011111 groupVisibilityNames = Group 1‣Group 2‣Group 3‣Group 4‣Group 5 }
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Absolutely. I should've posted the log for you anyway. Sorry. Check. I play on the Mac, so that's not an issue. (It could in principle be a Unix permissions issue, but it isn't.) This sounds like the most likely suspect. I play with about a zillion mods, and I haven't taken the time to build a new install with just AGExt to do debugging. My configuration has been really very stable, but that doesn't mean anything. I play only sandbox, so we can rule that out. What I mean, and I'll try to get a screenshot of this for you as soon as I can, is that the "Other" button disappears. It's just not there at all. It's really very weird. Like I said, next time it happens I'll get you a screenshot documenting the UI and a copy of the log file. Thanks for being attentive and willing to help. EDIT: Made a mess of the quoting. Sorry.
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This has been happening to me constantly, only in the VAB, not in flight. I'm using the 1.30e DLL, and there's nothing at all in my log file. No exceptions are being thrown by AGExt or anybody else. I suspect there's a configuration error somewhere deep down though, because (to my absolute infuriation) AGExt refuses to remember the positions of my windows. The UI is very window-y, as I'm sure you know, but every time I bring it up all three windows are crammed into the upper-left corner of the screen. There has to be a problem somewhere that's preventing the mod from saving its state or something, but I haven't been able to track it down. I suspect the same root cause is behind the way the numbered action groups have been spontaneously disappearing from the mod. Whatever the root cause is, it's driving me nuts.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
jefferyharrell replied to cybutek's topic in KSP1 Mod Releases
This almost works perfectly. KIDS has an engine-rating feature whereby you can set an arbitrary threshold and say that all engines under that threshold are atmospheric engines and all engines above it are vacuum engines. Atmospheric engines develop their rated thrust at sea level and the thrust output goes up with altitude; vacuum engines develop their rated thrust in vacuum and thrust is less at sea level. Engineer seems to ignore this feature  which is kind of understandable, as it is a little complex I guess. Not like "Ooh, this is too complex for your little minds" but "I imagine that would be a pain in the rear to program around." It'd be great if you could, though. I'm sure the goal is for Engineer to show correct information in the VAB, and when you turn on KIDS' engine rating feature it doesn't do that, so ….yeah. -
Does it require Tweakable Everything? I thought the RGB values were tweakable without it, but maybe not. Tweakable Everything is basically on my increasingly long Won't Play Without list, so I've lost sight of the distinction between what's in the unmodded game and what isn't.
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You can kind of do this already by adjusting the RGB value of the light. A light that's set to 0.5, 0.5, 0.5 will be half as bright as one set to 1.0, 1.0, 1.0. It leaves a lot to be desired, but it basically works.
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It does. I was only able to produce the problem by making Tweakable Everything, Procedural Fairings, Construction Time and MechJeb all interact. I took the problem to the Construction Time guys as well and they were able to identify the part of the problem that affected their mod: While the right-click menu is open on a Procedural Fairings interstage that has a MechJeb part attached (I know) a particular event fires over and over and over. The Construction Time guys added some code to their mod that throttles their handling of that event, but the event is still being fired. Does any of that mean anything to you? Here's the relevant Github issue with its comments: https://github.com/magico13/KCT/issues/41 Thanks again for everything.
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HotRockets! Particle FX Replacement + Tutorial
jefferyharrell replied to Nazari1382's topic in KSP1 Mod Development
Speaking as somebody who's spent more time than he'd care to admit hunting for configs in the forum thread, I'd like very much for the best of them to get packaged up all neat and tidy. There's so much great work here that hardly anybody will ever see. -
Nothing has exploded yet, but I have another…I hesitate to call it a "bug report," but it's certainly a quirk. If the file GameData/Diazo/AGExt/AGExt.cfg isn't present, the mod won't create it. It just throws a null reference exception and refuses to load in the VAB. But if that file is present, the mod appears to overwrite it with an identical copy of itself. I keep my GameData folder under revision control (shut up, I'm a nerd) and AGExt.cfg shows up as modified on first run despite the contents of the file being unchanged. So if the mod is capable of rewriting AGExt.cfg with default settings anyway, then why not handle the exceptional case when AGExt.cfg isn't there rather than throwing an uncaught exception?
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Thanks very much. I'll give it a try and let you know if anything explodes.
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[1.0.x] BatteryIndicator (2015-02-09)
jefferyharrell replied to pizzaoverhead's topic in KSP1 Mod Releases
Not for nothing, but from what I understand this basically sums up the intense love-hate thing that CKAN has inspired. -
I ….huh? How's that work exactly?
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Sure. Here's file #113 in its entirety. The space station is called Floatything and the capsule is Hyperion Blk 3. They were docked, then I undocked Hyperion Blk 3. I noticed when skimming through this file that it contains information about vessels that no longer exist. The only vessels that exist in my game are Minionsats 1-3, Floatything and Hyperion Blk 3. The second vessel listed, Minionsat Launch Vehicle Probe to pick one, no longer exists, but the specific way in which it stopped existing might be interesting to you: I put it on a trajectory with a periapsis of less than 20 kilometers and then switched away from it to do other things, letting KSP automatically remove it whenever it happened to get around to it. Maybe that's something your mod doesn't account for? name = flight 3927887871 { name = Minionsat 1 currentKeyset = 1 groupNames = groupVisibility = 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