Alien1099
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KSP2 Release Notes
Everything posted by Alien1099
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Yeah many times they're used as a compromise to make a ship rigid because of the wobblyness inherent in the game for craft that would never behave that way in real life.
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The stock craft "Rocket Powered VTOL" is broken
Alien1099 replied to Javster's topic in KSP1 Discussion
Something tells me they haven't messed with any of the stock craft since the changes haha! -
What would you want in the next update (0.90)?
Alien1099 replied to EvilotionCR2's topic in KSP1 Discussion
Cargo bays for stock rocket sizes. -
Something in this mod is causing my game to crash even after updating the Firespitter DLL with the newest one. Removing the three directories the mod comes with fixes the crashing.
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I loved those games other than the ending to 3.
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I love KSP but still hate math. It's not that I'm bad at it. It's just too boring. I wing that stuff in KSP! No need to calculate when you can eyeball it!
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I'm using the Steam version. The SAS is working great for me as far as I can tell. I flew a space plane around the space center last night and I put a rather large rocket into orbit.
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Good Basic Design For Space Station?
Alien1099 replied to potoes6's topic in KSP1 Gameplay Questions and Tutorials
This was one of my favorites that I've seen posted on here. -
This game is in the alpha stages still. The game has bugs. You can and will lose progress to these bugs. Quicksave is insurance against that. Don't use it if you don't want to, but there is no shame in using it for when the game decides to produce a bug and ruin your work.
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what version of the game did you download first?
Alien1099 replied to duncan1297's topic in KSP1 Discussion
Umm I bought the game before the Mun was released, so it must have been around 0.12? The game was $7 or so at the time. Best $7 I've ever spent. -
How similar is the Kerbin Mun system to Earth and the Moon?
Alien1099 replied to johnnyhandsome's topic in KSP1 Discussion
If I recall correctly, the three body "problem" has not been "solved" yet. -
Butting parts up against each other? No big deal to me and I do this from time to time. Putting parts within parts within parts where you would never be able to make it work in reality (engines inside engines), is silly to me. Of course you can play your KSP however you want.
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Yes. He gave me a ride to a gas station when my car ran out of gas. I'm walking along the freeway when all of the sudden this rocket lands next to me and out comes this dude and he says "HELLOOOOOOO! SCOTT MANLEY HERE! Today we're going to go over refueling!" I hope in and off we go... Seriously though yeah he taught me the basics of rendezvousing and helped clarify on several things about the game I was unsure of when I first started playing.
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Planet Ideas And Names For The Future Of Kerbal Space Program
Alien1099 replied to Dead Pixel's topic in KSP1 Discussion
I believe the term is "tidally locked." -
Here are a couple of Hiigaran flags for anybody that wants them:
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Why'd you do that?
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Here's one I made for the Colonial Marine insignia from Aliens. From these (that somebody else made):
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deletedelete
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Amazing video! VERY WELL DONE! Two questions though. What was the source of the voice overs and how did you get the reentry effects? Is it a mod that I can download somewhere? Thanks!
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Space Ark Kerbanautics [New Release: KubLab Modular!]
Alien1099 replied to Cymae's topic in KSP1 Mod Releases
That plane looks almost exactly like a modified YF-23. It's practically the same profile rear of the cockpit area.