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KSP2 Release Notes
Everything posted by Koschei
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I think the asteroid belt will go between Duna and Jool just because of the great distance between the two.
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Badass rover is badass.
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Great job! .craft file? I haven't seen that plane before!
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Maybe stop the animation?
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Looks like Boeing were playing KSP before anyone else...
Koschei replied to Excalibur's topic in KSP1 Discussion
They were not going to be used in the atmosphere but for for the interplanetary maneuvers. -
Praas, Lok-Wunduniik. Rest, Sky-Traveler. R.I.P
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I was fiddling around with some rockets and managed to make a nice heavy design for both of the moons. Launch Mun. The capsule is debris from an failed mission, the Kerbs were rescued so it's now a weekend house for the space program. Minmus Back home, with tons of fuel to spare, some in radials, rest in a full inner stack with engine. Here's the reddit thread. Enjoy! [ATTACH]31841[/ATTACH]
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[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Koschei replied to kockaspiton's topic in KSP1 Mod Releases
Ive launched a similar ship to that to orbit with KW 3 meter parts, it's hard but doable. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Koschei replied to kockaspiton's topic in KSP1 Mod Releases
Make them run opposite the way jet engines run - work only when there's no air flow. Hell, if there was no concerns about batteries, they could just be jet engines which reach max efficiency at 0 air flow - just add solar panels to the engine model and you've got charge, make it use very little fuel and you have your xenon/random gas. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Koschei replied to kockaspiton's topic in KSP1 Mod Releases
Yeah, the lack of physical warp should be fixed in 0.17, Harv said he's adding up to 10x warp without on-rails mode, should be much better then. I understand that it's plugin related, there's nothing us mortals can do bout that. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Koschei replied to kockaspiton's topic in KSP1 Mod Releases
This pack is awesome, but the ion engine is too powerful. It shouldn't be able to work within the atmosphere and the thrust is way too high. I understand it's for playability reasons, but at least make it weak enough that it can't lift itself from Kerbin. Technically, it should be even weaker but keep it nice for playability's sake. -
Silisko Industries Addon Development - Thread 2
Koschei replied to NovaSilisko's topic in KSP1 Mod Releases
If you want to use Nova's parts, Silisko Edition 2 is balanced similarly to the new stock parts, it just doesn't have set ISP values. Perhaps someone would be willing to remedy that? -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Koschei replied to kacperrutka26's topic in KSP1 Discussion
Well, there is a mod out there for part gravity - if Squad could take the concept and polish it up a bit, they could just be giant parts, but the GUI part would have to be implemented. At least the smaller ones. -
Yeah, the DSM ion engine is waaaay to powerful. The thrust value should be 10 at most, nowhere near 50.
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I said rocket parts. Kosmos is awesome satellites.
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This is pretty much the only updated rocket parts pack - you are getting a lot of new users.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Koschei replied to Tiberion's topic in KSP1 Mod Releases
Talk to Nova and Slug first, and then worry about finding SundayPunch. On the other hand, Sunday doesn't have any sort of license attached to the Wobbly Rockets pack. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Koschei replied to Tiberion's topic in KSP1 Mod Releases
I like the challenge of doing it without refueling, that is just for the first flight tho, the rest will be flown from one of my spacedocks.