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Everything posted by UmbralRaptor
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*grumble* necromancers... If your mass ratio can go on to infinity (as Jebbe was assuming), then yes, so can your ÃŽâ€Ã¯Â¼Â¶. You'll need × stages, though... The effectiveness of a gravity assist is roughly inversely proportional to your hyperbolic excess speed (relative to the body's SOI). That would put an upper limit, though ÃŽâ€Ã¯Â¼Â¶ from gravity assists is unrelated to the ÃŽâ€Ã¯Â¼Â¶ discussed back in 2013. (It's from the raw rocket design, and is ignoring gravity wells, etc)
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Making a good lifter stage
UmbralRaptor replied to TheSebastienCraft's topic in KSP1 Gameplay Questions and Tutorials
6-7 asparagus'd mainsails. If 6, I recommend any liquid fuel engines on your payload fire for additional thrust/Isp. eg: from an old fuel tanker design: -
Final build thoughts
UmbralRaptor replied to Dimetime35c's topic in KSP1 Suggestions & Development Discussion
The J-2 clone is a better Mainsail, really. Though from what I can tell, the RS-25 clones are more impressive in Isp if not TWR. (The booster version, however, is silly.)I wonder if they'll be tweaked. -
Final build thoughts
UmbralRaptor replied to Dimetime35c's topic in KSP1 Suggestions & Development Discussion
From the stream the other night. Looks like a normal Isp curve to me. -
Let's plan the Asteroid Redirect Mission!
UmbralRaptor replied to Wayfare's topic in KSP1 Discussion
I'm leaning towards a heliocentric rendezvous. The combination of an orange tank and an LV-N will give you at least a few hundred m/s even for a 1000 tonne asteroid. The craft as a whole need not be more than 80-90 tonnes (launchable by 6 asparagus'd mainsails) From what I saw, the masses run from a few thousand to under ten tonnes, so an adequately large craft won't be a problem. Pushing away one that is going to hit Kerbin is easy enough. So is pushing a class A (or maybe into whatever orbit I want. Larger ones will require aerobraking and/or a Munar flyby, which should prove... interesting... edit: note that a capture orbit has minimum ÃŽâ€Ã¯Â¼Â¶ cost when as eccentric as possible (so, ~70 x 80,000 km for Kerbin) -
Of course, getting the fuel pumps to work as well as they do in KSP is non-trivial...
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Launch �V-Formula?
UmbralRaptor replied to guest91111's topic in KSP1 Gameplay Questions and Tutorials
For an airless world, you can get useful numbers with relatively few approximations. eg: Tavert's charts. For back of the envelope calculations, you can just work out the relevant orbital speed and guess at gravity losses based on burn time. In principle one can put together a formula for ÃŽâ€V requirements on a world with an atmosphere. In reality, it wouldn't be solvable analytically, and you would need some numeric approximation. -
Rockomax 48-7S and LV-1 rebalancing
UmbralRaptor replied to NERVAfan's topic in KSP1 Suggestions & Development Discussion
It's still the same, but the LV-1 is notably lighter. If TWR isn't a notable issue, the LV-1 is surprisingly good for low mass rockets. -
Deriving a Body's Mass from its Orbit
UmbralRaptor replied to Kerbin Dallas Multipass's topic in Science & Spaceflight
For two objects that grossly differ in mass, you usually only find the mass of one. Mainly by some variant of Kepler's third law: T² == (4À²/µ)*A³ For two objects with vaguely similar masses, you want to consider that they rotate around a common barycenter, and use the difference in distances from that to find the mass distribution. -
Key binding for Staging/Docking UI switch?
UmbralRaptor replied to mtu's topic in KSP1 Gameplay Questions and Tutorials
In settings.cfg there is: UIMODE_STAGING { primary = Insert secondary = None group = 0 switchState = Any } UIMODE_DOCKING { primary = Delete secondary = None group = 0 switchState = Any } Can you change the secondary to a joystick button? -
When do you start your gravity turn
UmbralRaptor replied to PetahSchwetah's topic in KSP1 Gameplay Questions and Tutorials
4000 - 6000 m, on or just below the prograde marker until I get an exoatmospheric apoapsis. Then coasting and circularization burn. (stock aerodynamics) -
Where do you think the asteroid belt is going to be?
UmbralRaptor replied to IrRedemption's topic in KSP1 Discussion
Between Duna and Jool, with Dres in the middle. You know, like the real thing. Though having some vulcanoids or cubewanos would be cool. -
Not sure that was worth bumping the thread. Anyway, if you're looking at using RCS as primary propulsion, I would also recommend looking at the LV-1.
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The timestamp says July 23, 2011. So 0.8.5 most likely. The pic was from my realizing that the grass was huge (perhaps 1 m high), and Kerbals might be rather small...
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How does lift effect delta-v?
UmbralRaptor replied to Odielthen's topic in KSP1 Gameplay Questions and Tutorials
Lift can affect ÃŽâ€V requirements (increasing them outside of infiniglider abuse), but can't be directly included in the rocket equation. For efficient stock spaceplanes, it's about having lots of intake area, a good TWR, and a wing layout that lets you fly with a low AoA. Beyond that, the lolhuge effective Isp and suspiciously good TWR of the stock turbojet does wonders. -
What is the least useful non-structural part?
UmbralRaptor replied to makinyashikino's topic in KSP1 Discussion
In terms of mass ratios, Mk2,3, etc fuselages > rocket tanks with drained oxidizer > Mk 1 fuselage -
Average Isp of an engine during launch?
UmbralRaptor replied to Streetwind's topic in KSP1 Gameplay Questions and Tutorials
MechJeb's ÃŽâ€V recorder, and noting burnout altitudes, mainly. They're very much rules of thumb. More detailed examinations require numeric simulations of ascents, and I'm actually unsure of how to best do that. -
Average Isp of an engine during launch?
UmbralRaptor replied to Streetwind's topic in KSP1 Gameplay Questions and Tutorials
For a (Kerbin) SSTO: 0.2 atm (Call it 0.21 if you're at the low end of useful TWR) For a (Kerbin) 2STO where both stages are relatively similiarly sized: 0.5 atm for the first stage, ~0 atm for the second. (may need adjusting) -
Kerbal Excel Program, sadly. I spend so much time designing craft that there's relatively little flying. Actual craft are surprisingly small, and tend towards stock.
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Am I screwing up the Rocket Equation?
UmbralRaptor replied to Rodyle's topic in KSP1 Gameplay Questions and Tutorials
Can you show us your calculations? For a craft that masses 21.41 tonnes full, 13.41 tonnes empty, and has a 390 s Isp, I get: ÃŽâ€V == 390 * 9.82 * ln(21.41/13.41) == 3829.8 * ln(1.597) == 1791.8 m/s -
What is the least useful non-structural part?
UmbralRaptor replied to makinyashikino's topic in KSP1 Discussion
Er? Hasn't it been 0.5 kN since they were added? And somewhat more than half the TWR of the 24-77. Using 12x 24-77 will in some cases (<6.5 t payload with an FL-T400, <5.58 t with a rockomaxx -8) get you more ÃŽâ€V than 2x Mk 55. Not than sub-Mainsail Isp is anything to brag about...