softweir
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Everything posted by softweir
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Most silver surfaces actually absorb more light (especially at infrared and ultraviolet ranges) than titanium white. It's just that what they do reject, they reflect rather than scattering.
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A thought: These T&Cs for using online content are creepily similar to the T&Cs of using any Bethesda softworks product. In theory this would make Bethesda a monster when it comes to modding the Elder Scrolls games or Fallout 3 & 4, but in fact Bethesda love modding and bend over backwards to support it, even helping with successive iterations of the Script Extender on which a great many mods depend. Why? Because they know that a great many players of ES and FO buy the game with a view to extending it with mods. They aren't going to shoot their sales in the foot by abusing the T&Cs! So why do Bethesda have these T&Cs? So that when they decided to sell DLC to give armour to horses (for instance, there are probably many others that more dedicated ES fans could name), they didn't have to worry that a mod might also give armour to horses, and that the modder who created it might insist s/he therefore owned a share of Bethesda's DLC income. It happens in many industries that fans create material based on an Intellectual Property, and then try to sue the owners of that IP when they extend the IP in some way coincidentally similar to the fan's output. Terry Pratchett and other authors protect themselves by not reading fan-fiction based on their IPs, software houses do it by making fans agree to hand over the IP on mods, fanfiction and the like. Some electronics and computing firms protect themselves against claims of Patent infringement by videoing every brainstorming or development session any of their techies attend - just in case. Which other game depends on mods, in a way similar to ES or FO? Why, our very own KSP. Squad and TTI know that there are a great many players who have got very used to using mods. There is even a special area of the forums dedicated to supporting modded KSP installations. For KSP to continue to make money, it has to sell; and to sell it has to sell new product to the existing fanbase. To do that, they have to support modding, and not get heavy-handed. But they have to have a way to allow the developers to create features and content without having to reach for copyright lawyers whenever they do so, just in case the feature is a bit too much like a mod for some modder's liking.
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Guys, can we please avoid ad-hominem attacks on this forum? If somebody wants to rain on our parade, it's better to just ignore them rather than arguing with them.
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Most cell users in Africa use very basic, 2G models. If they want to know the market price for their produce in the nearest town, they text a friend who lives there and ask him to go check out the situation. Why? No infrastructure for 3G let alone anything with decent internet capability. Motorola made a fortune selling their most basic MOTO brand phones there!
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Star Wars Episode VIII (8) the Last Jedi Discussion
softweir replied to Kerbal01's topic in The Lounge
Merged your thread with the pre-existing thread on SW 8. -
OK, According to the first rule of KSP 2.2.h this has been locked. We have had to institute a ban on all discussions of Conspiracy Theories, and sites discussing CTs.
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As requested!
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A lot of good points. However, I feel I ought to point out that there has been a revolution in automation which has made SpaceX landings possible: Lossless Convexification of Nonconvex Control Bound. You can read about the technique SpaceX use HERE.
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Down Under Aerospace & Party Supplies [v0.5] [REMASTERED]
softweir replied to Slew's topic in KSP1 Mod Releases
Very, Very dead. The OP has been absent from the forums for years, and no download links exist. Therefore, locked. -
Mainly because the COPVs (helium vessels) are still under pressure. Normally they would be vented under remote control, but the electronics aren't waterproof. So the thing is a timebomb - all it takes is for helium to dribble out through a not-closed valve into the O2 or RP1 tanks, they will reach excess pressure and then go seriously kaboom. Assuming any of this story is true; nobody has officially confirmed it.
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Bits of stuff from the second stage, I guess. Maybe particles of O2 from the ullage bleed-off you quite often see pompoms of O2 ice on the MVac during the coast phase of a launch..
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They were fiddling with the lappy just before... maybe they borked the network connection for the building!
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They took them out, so there'd be no chance they could leak during launch and cause a malfunction or, worse still, RUD.
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Oh! Yeah, I wonder what they would call that? Given that they keep one engine lit to assist the booster separation, they may not refer to it as an engine cut-off at all - maybe just Booster Separation? (I like BECO! )
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Announcements so far indicate that the core booster will throttle-down for Qmax and to limit acceleration once fuel load is reduced, so in consequence the side boosters would run out before the core does. (The side boosters will, of course, separate before they are dry so they can RTLS!) The core is intended to continue thrusting after side-booster separation. The side-boosters will cut all but one engine, and use that engine and cold gas thrusters to assist separation.
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Something I notice is that you don't roll to align the docking ports around the roll axis. Is it possible there is a mod trying to enforce roll-alignment? Also, IIRC, at one point docking ports sometimes misbehaved if they had been used as decouplers, and also if they had been previously docked. It required a savefile edit to fix this misbehaviour! I don't know if this bug has been fixed!
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Hello from someone who can't find the forum rules/FAQ
softweir replied to OffsetIsMyName's topic in Welcome Aboard
Hello and welcome! The forum rules have their own link which is the button labelled "Guidelines", which is just a weee bit below the "KERBAL SPACE PROGRAM" logo. The Guidelines page has a number of links at the bottom which collectively constitute something of an FAQ. The number of posts by a newcomer that need review is not set in stone, but is currently at 5 (iirc!) - once the first 5 have been accepted then posts following that are in the clear. Note that users who manage to make more than 5 posts before the first 5 get accepted won't see posts #6 and onwards until the first 5 have been accepted! (This is an anti-spam strategy - a lot of spammers are caught during the review stage.) The exact number of posts that require review may change in future, depending on spammer behaviour. Have fun, crash happily! -
Temporarily locked while off-topic posts get moved elsewhere. OK guys, unlocked. T.rex posts moved to above-linked thread PLEASE keep it on-topic - that was too much work to go to!
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Slooooow, man, slooooow! Even the ISS has enough aluminium between inside and outside that it would take hours to cut an entrance with the best lasers we have, and a far-future ship constructed in orbit could well have significantly more. It would give defenders plenty of time to mount a preemptive counter-attack. (IE, attack before the boarding party had a chance to exit the pod, by, for instance, attaching shaped charges to the outside of the pod powerful enough to breach it and kill the occupants.) And the power source needed to drive it would be large, and expensive. Whatever laser tech might exist, shaped charges will be better, as you can be sure explosives tech will also have progressed. OK, so it is hard to blast open a ship without decompressing it. Why not plan for that and use it - force the defenders to defend in vacuum suits! (NB Remember to take lots of extra charges to cut through bulkhead doors.) I'm also curious as to the universe-building that leads to this strategy - please tell us more!
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Indeedy. Let's keep this On-Topic, shall we?
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
softweir replied to stupid_chris's topic in KSP1 Mod Releases
Not at this stage, no. It's the quickest and easiest solution, but you might well end up with the same problem later and still no wiser as to what is causing it. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
softweir replied to stupid_chris's topic in KSP1 Mod Releases
That's a step in the right direction! Alas, you still need to copy down a full list of the mods you are using and grab the logs - shut down KSP *immediately* after the freeze occurs, then go find them! Once you have them, upload them to any of many free hosting sites and post the link here so people can have a look. Good luck! -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
softweir replied to SuicidalInsanity's topic in KSP1 Mod Releases
Translation of the above: Please use English outside the Russian forum. Many thanks! Пожалуйста, используйте английский язык вне российского форума. Большое спасибо!- 1,508 replies
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