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Everything posted by Khrissetti
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Make THE MOST Kerbal rocket.
Khrissetti replied to Twinky827's topic in KSP1 Challenges & Mission ideas
'\'Hammerhead iThrust\' ' Good to see a fellow Top Gear fan! -
With everyone so excited about the Curiosity news and announcements from the devs that new planets would be forthcoming, I thought it was time to prove to the Kerbal naysayers that interplanetary returns in Kerbal are currently possible. To this end I have come up with a challenge to simulate a mission from Kerbal to a hypothetical \'Mars\' This is the Mars Simulation Mission (MSM) brief: --Mission Conditions-- 1) Leave Kerbin\'s SOI 2) Increase your Apoapsis to 17,111,000 km (This represents half of the distance it would be to go to Mars if the red planet was scaled to fit in the Kerbalverse) and fly to Apoapsis 3)Return to, and land safely on Kerbin. 4)Take off with the same craft and leave Kerbin\'s SOI 5)Lower your Periapsis to 9,889,000km and fly to periapsis 6)Return to and land on Kerbin, splashdowns are accepted, just get your Kerbals home! --Ship conditions-- 1)You can take as long as you need on this challenge, however to simulate the need to bring enough supplies with you you. The command module contains enough supplies for 50 days of spaceflight, each SAS or ASAS module you bring also contains 50 days worth of supplies. Therefore if your kerbals are in space with three SAS modules they can surive for 200 days. 2)Use any mods you like but don\'t change your persistance file to cheat. Brownie points for doing it with stock components. Randox doesn\'t believe it\'s possible. Go forth and prove him wrong, fellow Kerbalnauts! --MSM Victors-- 1) 2) 3) 4) 5)
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The immense pressures mean that anything at the centre would be \'solid\' but nothing you could stand on, there probably wouldn\'t be a fixed transition from \'gas\' to \'solid\' but a blurred line as the gas became thicker and thicker, denser and denser. Jupiter has a gravity (at the tops of the clouds) of approx 2.54 times as much as Earth which isn\'t huge, but consider that means that all the gas you have on top of you also weighs 2.54 times as much. There should be a point in any kerbal Jovian when the atmospheric pressure would simply destroy your ship, regardless of how many struts you gaffa-tape on!
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Even the demo version is worth the $15 once you factor mods and community challenges into it, the developers already have another update basically ready which will make the game even better. To be honest, there\'s a part of me which will actually be dissapointed when the release version is ready because then the great journey of KSP will have reached its apoapsis, it\'s all a trip to the end after that. Plus buy now and get it cheaper than if you wait. Buy Buy BUY!
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Awww, as tragic as that is, I\'m stealing it for the next time i need to write a lonely character.
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Yup, Earth would be lost just in the Great Red Spot of Jupiter. Several of its moons are roughly Earth-sized like Io and Europa. Jupiter is basically a solar system of its own, the moons receive more energy from Jupiter than the sun.
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If you wanted a kerbal Jovian system in the right sort of scale to Jupiter it would need to have an equatorial radius of approx. 6,500km compared to Kerbin\'s 600km and orbit at a height in the region of 70.8 million kilometers (Kerbin orbits at 13.5 million km) While it would be possible to put in a scaled Jovian system the devs would really need to sort out the navigational problems which start occurring at high speeds first EDIT: Included is a scale picture of the difference between Jupiter and a hypothetical 'Kovian' (Sorry for you \'K\' phobics) planet and a visualisation on its orbit
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Wow, good luck!
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My mistake. The Mercury VIII/I (VIII on v.13, I on V.15) which delivered my Alice lander would need much more fuel to be able to get the whole craft to the Mun.
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Whether or not it\'s allowed, I think this goes against the spirit of KSP, one of the reasons I paid for the full version was to support a small developer and join the growing community of fans who seemed to love sharing their tips, mods, advice, videos and other assorted fanworks.
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Very true, I need to design some larger landers, one capable of crushing your puny Xenatan >
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Really? My usual lander has two quarter-sized fuel tanks and an RCS tank and it usually has plenty of fuel to get home (on RCS if the fuel in the tanks runs out)
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Nicely done, that\'s a meaty-looking lander!
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But it\'s back on later versions. I peppered the outskirts of the base with crashed carts until I finally got one close enough to drive onto the launch pad.
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Welcome! Navigation is difficult at first but you\'ll soon get the hang of it. On the nav-ball, the yellow/green crircle represents your direction of travel (Called prograde) whereas the same symbol with an \'x\' through it shows the opposite direction of travel (retrograde) On the map view the apoapsis (maked \'Ap\') represents the point in your orbit furthest from the centre of the corbital path (origin) wereas the periapsis (Marked \'Pe\')represents the closest point to the origin. Orbital mechanics is all about controlling your Ap and Pe. To raise one burn prograde at the other (for instance, to raise your Ap, burn prograde at the Pe) and to lower one, burn retrograde at the other. The simplest orbit you should achieve is an Eastwards orbit with both Ap and Pe above about 70,000m high, it\'s simplest because you are rotating in the same direction as Kerbin so you\'ll get a bit of a boost as you take off (for the same reason it\'s easier to jump off a merry-go-round in the direction it\'s travelling) To get to orbit, try watching a few \'how to get to orbit\' videos on youtube or in the \'how to...\' section of these forums. To rotate your orbit around a point so you\'re not just travelling in an Eastwards direction you need to change your plane For example, if your orbit (from the side) looks like the red line in the attached picture and you want it to look like the green line, then when your orbits cross you need to burn either North when you\'re heading from Pe to Ap or South if the other way around (In orbital mechanics terms North is \'Normal\' and South is \'Anti-Normal\') ~~~ I\'ve thrown out a lot of terms and concepts which you may be unfamiliar with, but if you play around in orbit for a little while, these terms will become as familiar to you as \'toast.\'
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'Do you have lots of cats around the house? I love the Life of Brian!
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KSC 2 is located in the mountains on the continent west of KSC, in the crater just west of the northern edge of the lake there.
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Do you have multum felina maxima circa domum?
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Is it possible to get an orbit that looks like this?
Khrissetti replied to dogon11's topic in KSP1 Discussion
presumably it would be possible if you spent tonnes of Delta-V burning to produce it? No idea why youu\'d bother, though... -
I recently downloaded the sunbeam laser addon. In a file marked \'sources\' there are a number of .cs files (for instance PidController.cs) Where in the main KSP file are these supposed to go?
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Those are beautiful structures, though I wonder if you could land more structures with all the lights turned off and the detail turned down low?
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If you want to clear the space, you should go up there and shoot down/ drag home your debris Welcome to the forum!
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A Space Elevator would be a fantastically cool development, in KSP or otherwise. It would help to build the interplanetary ships that some naysayers have said is impossible. Debris need not be a serious problem, the space around Kerbin is masive and the strand of the elevator would only need to be about a metre in diameter. If there were any concerns then the player could always mount sunbeam lasers in high-traffic areas (For me that\'s between about 80-120km)
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http://www.snopes.com/science/well.asp Google any of the Apollo landings, or indeed any space picture which has a source of glare (The Sun, Earth, the Moon) in it and you\'ll see the same effects. for the camera to be sensitive enough to pick out the stars, all the glare sources would be, at best washed out, at worst they would simply make the photo white. KSP seems to be simulating this effect. Also, I like Cmmr Zoom\'s answer to the Minmus quandry.
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It isn\'t to do with gas or pseudo-atmosphere but simply the overwhelming light of Kerbol and the reflection from the surface. The Apollo landings had the same effect whereby the starlight was drowned out by the sun. Interestingly, you didn\'t get this effect in v13, the stars shone regardless.