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Supernovy

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Everything posted by Supernovy

  1. Can we have a picture of the payload? It may be that there is to much drag at the top of the rocket.
  2. The craft in that picture is long gone, but I'm working on a new one It may take a while though...
  3. The model for the fairing is actually inside of the model for the engine. From the Skipper engine config: MODULE { name = ModuleJettison jettisonName = obj_fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 } Where obj_fairing refers to the mesh in the model.mu file. EDIT: You didn't hear it from me, but DYJ is looking to make procedural fairings similar to his procedural wings.
  4. I had to fix something like this earlier, I ended up having to convert the model into a .mu using unity/PartTools in order to get the collider and such working right. I couldn't find any way to fix it with just the cfg.
  5. Yes, though ASAS will still have a hard time, wibbling and woggling all over the place. You may need an even greater gimbal range.
  6. ImpulseSpaceCenter is right, and left clicking on one of the icons will display only that type of vessel, while right clicking will toggle whether you can see that type. EDIT: Ninja'd by OP. I don't know how to feel...
  7. Find something that looks like this in the part.cfg for the engine you want to change. (found in Gamedata/Squad/parts/engines) MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 } the "gimbalRange" parameter is the one you want to change, it's in degrees I believe.
  8. I recommend using the vis viva equation to determine your speed at apoapsis from your speed at periapsis. You could use this to figure out how much delta-v is required to circularise an orbit.
  9. Supernovy

    Hello

    And I am Supernovy, a man of thirteen words, welcome to the community!
  10. If you open the debug menu with alt-F12, you can reload all of the part config files while within the game using the Database tab.
  11. #KSPOfficial is a wonderful place to be... Oh, Skunky...
  12. I remember the first time I did this, I forgot to open the solar panels on an orbital satellite. I had to rendezvous with it and get a Kerbal out to open them manually. Changed to Answered.
  13. Do not let Supernovy use the Whack-a-Kerbal.
  14. Hey, you could always quicksave before deorbiting to see which trajectories are safe. Just like what a lot of people do now before aerocapture or landing.
  15. Not exactly sure this is what you were going for, but:
  16. Yes, that's right, kahlzun.
  17. As soon as I got 0.20, the first thing I did was break the game. Then I made a lander with the small landercan and sent it to Minmus.
  18. I wanted to see if I could make a rover using the I beam as the root part. I hope Bill and Bob don't mind sitting so close together. EDIT: Jeez, what's with always getting the top of the page in the screenshot threads?
  19. One more maltesh quote. (even in context it's out of context)
  20. Might be of help, but not necessarily representative of current .cfg syntax. http://pastebin.com/n44A4gCd The sample .cfg that Mu posted way back in 0.18-time.
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