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Amianoob

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  • Location
    Fell Down the Mohole
  • Interests
    Spaceflight, Music and Physics.

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  1. Aha, Thanks, I had tried that but I was rushing and managed to do it wrong somehow haha
  2. The Jool 4. I failed... Here is a brief log of my failed attempt at the Jool 5 Challenge, I had a day off and chucked this together, I didn't test anything and my Tylo lander wasn't up to task, I continued the mission anyway and went to Laythe, Vall, Bop & Pol. So with no further ado here is my Jool 5 Mission that became the "Jool 4" please do learn from my mistakes. Thanks for checking out my attempt, I shall have to try again soon.
  3. I agree with some of the points you've made but not others, mainly I disagree with you on the joint reinforcement. I believe that having weaker joints and lots of struts is just such a Kerbal thing and that if suddenly all of your rockets were rigid and didn't explode for no reason then some of the fun would definitely be lost. What I mean to say is, Do we want Kerbal space program to become a strict simulator? Or do we want it to be a game? Personally I think that where it is right now is a pretty good medium and that adding KJE to stock would definitely take it further into the sim side, which may not be the best for play-ability. Where I do agree with you though is the planets, I love going to them, designing crazy landers and rovers, but, I've never once in all of my years of KSP set up a serious surface base and maintained it, I tried it once* but I never felt compelled to keep it up and really colonize the planet. I think the best way to make planets more interesting and more "colonizable" would be to utilize the current ISRU system alongside with a 3D printer component, this way you can build structures from the normal parts on the surface of other worlds, they could even add some specialized buildings, or maybe just one, a factory. I think 3d printing + ISRU would make you actually want to colonize these places. 3D printing is the future of planetary colonization in real life, why not KSP? Finally at the end you stated that most of the updates are centered on the managerial parts of the game, and I'd agree this has been true, but only recently. Most of the time I've been playing it's all been about adding new parts and planets and just more stuff, it was only after 0.18 when the game became sandbox complete (as squad called it) that squad changed their focus to the strategic and economic parts to really flesh out the actual game, before that there really wasn't anything to it, just a big old sandbox with things to blow up and places to go. I think 1.1 will do an awful lot for KSP and that probably 1.1 is what 1.0 should have been. All food for thought, thanks for writing such an interesting post and cheers for reading mine. *An imgur album of my only attempt at planet colonization (.18 I believe) http://imgur.com/a/xuvUV#0
  4. I don't know if this has any relevance, I tried to do something like this a long time ago, I think it was 0.21, but, here is my Saturn V equipped for a J class mission. It's as close as I could manage at the time to an Apollo Saturn V Launcher, every stage has the correct amount of engines and every stage fires when it should, with the notable exception of the LM which is actually much more like a soviet LK in style, this was before the tiny in line Rockomax engine so I apparently left it as a single stage with drop tanks, it was just easier and prettier that way. Please forgive the incomplete gallery, this is an old mission I found digging about in my screenshots.
  5. This thing was the launcher for my Eve return mission, it could put about 250 tons on an escape trajectory or land easily about 200 tons on the Mun. Weighing in at only 2700 tons at launch.
  6. I was digging through my old screenshots... I thought you guys might appreciate my stock rover from the bad old days of KSP 0.15, it was pretty darned practical, although the Kerbals were never going to leave Minmus, since they are welded into they're capsule and all.
  7. I recently launched a micro SSTO into orbit in my cargo SSTO, landed, then launched the micro SSTO and returned that too.
  8. It's simple; match your PAM DV to a maneuver, personally I've used the Flea as a PAM many times, if I know I've got 900ms DV I plot a maneuver that takes exactly 900ms, you can even do a burn in a slightly inefficient way if you have excess DV you don't need, but, either way you use the entire SRB and it gets you where you want to go without having to explode your stage, which is just asking for trouble if you ask me.
  9. Russian Doll SSTOs Hey guys, I was tooling around building a tiny Laythe SSTO as an add on for a Jool mission and I realized I could probably fit it inside my bigger SSTO, so, here it is. I hope this entry is good enough to get me the K prize badge, it's been on my to get list for a while. Thanks for checking out my entry.
  10. Thanks, it flew like a barn door, but, it flew haha. This is first ever forum challenge I've completed and the badge is much appreciated
  11. Hey, this was my first attempt at an Eve return mission, I did it as one last achievement in my career save before 1.1 comes, it was all stock parts, I guess-timated the design and used A LOT of trial and error, I definitely overbuilt much of it but it was a really fun process. I sent Val instead of Jeb, so I hope that still counts. I made it all the way to Eve and back and then realized I didn't have enough fuel to re-enter without it exploding (I'd planned on having more DV in the return stage so I could slow down and negate the need for a heat shield) so I parked it in orbit and ferried Val down in a 1 crew pod. Anyhow, here's an album of the mission: http://imgur.com/a/U2AXH My craft had 484 parts at launch, weighed in at 2,737 metric tons (Saturn V was 2,950 Damn) and almost killed my poor old computer in the process.
  12. Thanks for a great challenge I will be starting wrk on it immidiately.
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