Figured it out by myself after knowing what does the additional markers mean and how maneuver nodes and markers work. Took alot of time though, I learned it myself since I don't have time to read walls of text and/or watching 20+ minute commentaries designed to bombard your brain with unnecessary information and additional mathematical formulas about rendezvous and docking. Read abit, though. Abit.
Here. No wall of texts. No unnecessary formulas. No other stuff. Sped up for your convenience. No frills, 100% docking. Might teach you a thing or two.
I don't know how it'll unfold, but I know it will be composed of f, s, c, and d-word cluster bombs, "yo mama" jokes, statements telling the devs to fornicate themselves, and threats to burn down SQUAD and HarvesteR's home.
Well I guess for some reason he affected the way I fly rockets in-game. Or that I've just saw some things here and there.... How I fly rockets before Scott Manley (not the graviturn altitude):
How I fly rockets after Scott Manley (basically, how I fly them now):
What about having a limited amount of quicksaves in career mode? And if you ask, I only use quicksaves when trying something that will likely result in a "blooper reel" situation (before doing something that has a high chance of ruining anything of my stuff in orbit) or before doing a very difficult task (case in point: landing on Tylo)
*looks at join date* Hmm, must be an April Derp victim. But anyway, you have a point. Also, it's common for any game to have something like this at some point, but it depends on a player's mental capacity and maturity factor.