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Guard13007

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Everything posted by Guard13007

  1. A super quick overview of 1.2. Here's a list of sources, notes, and the script! And here are all the videos I've seen / linked to from there: GrunfWorks' comparison of CommNet & RemoteTech Matt Lowne's Definitive Preview Hazard-ish's Ultimate Preview Billy Winn Jr's Preview Scott Manley's Preview If you have seen more, let me know so I can watch them as well (and link to them)!
  2. Any idea when this might be updated for 1.1 or if another mod that does the same thing is available yet?
  3. Haha, especially with the paradoxical nature of video length vs time it takes to edit. (And then you go and accidentally publish a video now instead of scheduling it for tomorrow..which I just did. You should check it out, not becuase I'm trying to promote myself (as usual ), but because it's about a really cool Early Access game called Dig or Die. I wouldn't even mention it normally, but I love this game and I just stumbled across it.)
  4. Thanks! And to the question of when, it was strongly hinted within a few days (for the public test builds on Steam).. 2/3 days ago. So I'm excited. Of course, it will be a few more weeks before actual release.
  5. Back with the KSP News in 2 minutes! Hope you find this useful. Content linked to from description (others' videos, sources, notes): Videos by others: Billy Winn Jr Scott Manley George plays... (German, but worth watching even if you don't understand, many more details shown!) Thanks to Uryuu for the music! Script, notes, and sources!
  6. Would you be okay with me using the image within a video explaining the concepts and giving demonstrations? I would chop it into pieces and use them as stills between demos and/or overlays.
  7. Now that you mention it, I realize I misread a few paragraphs. I missed a period and though they were still discussing 1.0.5 when they were talking about 1.1 with KSPedia. Thank you!
  8. Some of you may remember I do these news videos when they're getting relatively close to a release, here's one about 1.0.5: (These take a lot of time to make, so please, if you found this useful in any way, leave a like or something. ) Oh yeah, and here are my notes, script, and the sources for this information: https://gist.github.com/Guard13007/aac213fe1d4ee7dd5f00 (Also, to the moderators, general discussion looked like the best place to put this, sorry if I was wrong about that. o.o)
  9. Could we have best abandoned series? I've tried several times to make a series and failed. xD Also, I'd love to nominate myself, buuut that's just begging basically, and while you didn't say that's against the rules it usually is, so no.
  10. The game is NOT bad. To put it on such a list is mind-blowingly stupid in my opinion. It could be a big disappointment to those who were expecting so much more, and he could be one of those.I would just like to say, as much as I wish for all these amazing dreams to go into the game, I never expected it. I took every release as potentially the second/third to last. I might have finally been accurate with that expectation with 0.90. (Although at that point I expected us to at least get 2 beta updates..I mean, how can you go into beta and then never have a beta release?) Really, my main point is that I think we should have had one beta with these new features, or bug fixes, or two releases (one for each of those), and THEN 1.0 could be declared. I want to point out because some people have forgotten, KSP was initially a smaller concept than it is now. It is about to reach being done according to their original goals. That doesn't necessarily mean it's over, it just means they got to the first dream's result. Edit: Sorry if I am saying things that have already been pointed out or are downright wrong (please tell me!). I have skimmed over part of this thread, but not all.
  11. Ah, thanks! (Where the heck do you find those links on the site? Perhaps make them more visible?) (And hello monev! )
  12. Suggestion! Make is possible to search by part name (to find the mod that has that part). I know this is kind of a weird suggestion, but you have a database of mods and what parts they have, and I'm sure others have run into the issue that they downloaded a craft with a part in it they don't recognize (okay maybe it doesn't happen too often) and they want to find it. I mean, I'm in that situation now. I have a craft I got from someone with a "KzThrustPlate" and neither of us knows what that is or how it got there. (Also I'm sure you've seen the two issues I posted on the GitHub, but in case you haven't I mention them here because I haven't seen a reply and they've been there a while now. Apologies if they are duplicates of plans or stuff already WIP.)
  13. The Strikebreaker 24v The Strikebreaker series has a long-standing tradition of finest crafting of small, fast, and maneuverable fighter jets. The Strikebreaker 24v improves from previous iterations by adding Vernor engines and heavier fuel + ox tanks to both give it a higher potential for flight range (some modification may be required) and easier VTOL operation. To ascend in VTOL mode, simple use 2/3rds throttle. To descend, use 1/3rd throttle*. The Vernor engines can be used to help you maintain altitude on 1/3rd throttle or come in for a softer, more controlled landing. Be careful flying vessel backwards, it does not perform nearly as well in reverse. (just a short demonstration of the vessel) * These values are for a fully fueled (as provided) vessel. When emptied or overfilled, these values may change. Also note that overfilling the rear tanks will throw off the balance, and modification of the VTOL engine placement is recommended. Download
  14. @GusTurbo (your first post) Ah, now I see why your interest in my mini Apollo. I really like your lander much better though. I think my lifter is better, but your lander is way cooler.
  15. Added a new craft! This one is not finished yet because it can be made a bit more efficient with more margin for error by adjusting fuel levels (I think), but it works perfectly, so enjoy! Mini Apollo v2 (WIP 8) Revisiting an old idea, here is a fully functional Apollo mission miniaturized to one crew member in a much smaller rocket. Even includes power generation and science payload, so you can science while you science, or something like that. (I recommend watching for how to fly it if you can't figure it out) Download
  16. *adds this* The NerdCubed After seeing NerdCubed's video earlier today trying to make a spaceplane, I made a version of the plane he ended up with that actually works quite well. No it isn't a spaceplane, but it is a plane, you'll just have to accept that. Download
  17. Some of you may know of me, most of you don't, but in any case I occasionally design things in KSP. I had a thread a long time ago on the old forums with designs, and never bothered to recover that...because it was a bit ****. In any case, here I am to dump more planes (and maybe rockets) on you, starting with a blatant ripoff from NerdCubed (making a version of his latest attempts at spacing that works, as a plane). The Strikebreaker 24v The Strikebreaker series has a long-standing tradition of finest crafting of small, fast, and maneuverable fighter jets. The Strikebreaker 24v improves from previous iterations by adding Vernor engines and heavier fuel + ox tanks to both give it a higher potential for flight range (some modification may be required) and easier VTOL operation. To ascend in VTOL mode, simple use 2/3rds throttle. To descend, use 1/3rd throttle*. The Vernor engines can be used to help you maintain altitude on 1/3rd throttle or come in for a softer, more controlled landing. Be careful flying vessel backwards, it does not perform nearly as well in reverse. (just a short demonstration of the vessel) * These values are for a fully fueled (as provided) vessel. When emptied or overfilled, these values may change. Also note that overfilling the rear tanks will throw off the balance, and modification of the VTOL engine placement is recommended. Download Mini Apollo v2 (WIP 8) Revisiting an old idea, here is a fully functional Apollo mission miniaturized to one crew member in a much smaller rocket. Even includes power generation and science payload, so you can science while you science, or something like that. (I recommend watching for how to fly it if you can't figure it out) Download The NerdCubed Inspired by NerdCubed's recent attempts to make a spaceplane, here's a version of it that actually works (as a plane). Download
  18. That was the first thing I noticed. xD This map, it is brilliant. Gives me ideas for the video making, might make it so that I limit myself to only landing in certain places or risk war or loss of astronauts.
  19. SR-71 I think this is the closest I've seen to a real SR-71 in KSP with stock parts (let me know if you find a better one!). Takeoff instructions: - Doesn't really matter, but if you want a short takeoff hold the brakes while activating engines at full power and wait for it to start inching forward and let go and pull up until you get up. Landing instructions: - Fairly standard, just keep it about level and it comes down on its own. Download from here: http://www./?ey5x1qk1mukqh5w All designs also available in one big package from here: http://kerbalspaceprogram.com/forum/showthread.php/20914-Stock-0-17-Guard13007-Industries
  20. Well, seeing as this has died anyhow, and I have recently become far too busy to keep track of it even if things did pick up, I'm abandoning the idea, anyone who wants to take over (if anyone does) is free to do so. Bye, have a nice day, and as always... ^^ See you in space.
  21. Terrified of the nothingness, you run down to floor 106. Here, you see a small red container. Something in the back of your mind tells you it contains everything, and to open it would destroy everything.
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