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Lalwcat

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  1. [CODE] [LOG 19:05:45.497] CactEye 2: Exception 4: An error occured producing a science report! [LOG 19:05:45.498] System.MissingMethodException: Method not found: 'ScienceData..ctor'. at CactEye2.TelescopeMenu.DrawProcessorControls () [0x00000] in <filename unknown>:0 [/CODE] Any known incompatibilities? I've got a handful of mods, sure, but nothing really crazy. I am using KSP version 1.0.5.1028 (latest), with a CKAN installed CactEye version 0.6.10. I thought perhaps it was Crowd Sourced Science as that changes some experiment text, but I have removed that mod and still have the same issue. GameData\CactEye\Resources\ScienceDefs.cfg remains unmodified [CODE] AsteroidDay, CactEye, CapCom, Community Resource Pack, Community Tech Tree, Contract Config Contract Pack: Field Research Contract Pack: Kerbin Space STation Contract Window + Crowd Sourced Science Distant Object enhancement Distant Object Enhancement default config DMagic Orbital Science Firespitter Core Firespitter REsources config Kerbal Alarm Clock Kerbal Attachment System Kerbal Inventory System Kerbal Joint Reinforcement MKS Lite Module Manager RasterPropMonitor RealChute Parachute SCANSat Ship Manifest StageRecovery SXT TAntares Toadicus Tools (dependency) Universal Storage USI Core, life support, survival, tools Vanguard Tech Core VOID [/CODE]
  2. [quote name='KingBanting']My grey suit kerbals are all tourists in the astronaut complex after they were starving then resupplied. Is this normal?[/QUOTE] I experienced the same. I switched to a station that had 95 days of supplies left for 1 kerbal, got a message about the kerbal throwing all the food out of the airlock, and now he was a tourist. Just happened to be the same time I got an "evacuate the station" contract. I had to ship up supplies so he could evacuate. Hah! Once I got him supplies I was able to EVA him over to the escape pod and bring him down to the base on the Mun, but from that point on when I look at his job he is "Tourist". I've not tested if this prevents him from doing his previous Scientist job or if it's just a visual thing.
  3. I've got your bog standard Mobile Processing Lab sitting in orbit around Minmus, and sent a lander down to hit up a bunch of biomes for science. I have something like 36 different experiments on my lander can. I've started lab processing a number of them, but it very quickly filled up the lab to it's 500 data max. Those experiments that were put in the lab appear to be ready to return to Kerbin, but I don't seem to have a way to separate them from the other experiments that I want to leave. The remaining experiments are not ready to return, as I still need to run the mobile processing lab on them and they will come back with a later ship. Any ideas? If I just hit "Take Experiments" I take all 36 and don't have any other options to put certain ones back in. Is there a mod that makes this possible? EDIT: Found a mod that does it, Ship Manifest. It will allow you to transfer individual experiments. This thread can be closed
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