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Nomer

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Posts posted by Nomer

  1. Land a rover dude, add RSC tanks and a rover to ur command module,

    add a decoupler under the stock cart,

    a powerful descent engine, and when you\'re ready to land, release the descent engine and use RSC thrusters to glide you slowly to the surface.

  2. Also knight, don\'t try to land on the dark-side, because the albedo of the mun isn\'t like the mins, it\'s extremley hard to land, I only did a successful landing on the dark-side because I judged from the ascent engine that I dropped and saw the explosion.

  3. RSC tanks will not remove lateral movement, for your retro burn to decrease orbital descent you need to burn at the retrograde which will eventually come up to the top of the blue part of the navball.

    I\'ll be on Xfire once you need me, try not touching down more then 2 meters per second and try going for touchdown only once because if you do not land and give it more throttle you will gain some lateral movement.

  4. You aren\'t going to land on the rover, here is a picture of the rocket with diagram:

    Though to be honest, landing with the rover is quite easier due to the suspension and the ability to move around,

    it\'s no problem if you land on a slope.

    Here is picture:

    screenshot20.png

    screenshot21.png

    screenshot22.png

    screenshot23.png

    You touchdown with expandable legs,

    then quicksave, release the rover, use RSC tanks, turn and start exploring.

  5. Genius jeb strikes again,

    I will be explaining how to create a cannon, that is capable of launching you home from the 2 celestial bodies orbiting kerban.

    Now,

    Getting off of kerban is 1 thing.

    Here is a current screenshot of a probe that I created:

    screenshot19.png

    Yes yes, I know, hands up,

    Though this kind of design and heavy to not use mech-jeb,

    it\'s amazingly hard to control,

    to be honest,

    even mech-jeb failed.

    OK

    Anywho...

    Here are the explainations step by step:

    How to create a cannon on kerbal space program:

    1. Open your 'KSP_win' Folder in the directory you put it in.

    2. Go to 'Parts' folder.

    3. Look for a decent decoupler (I use the hollowed out 1.75 by novapunch because with an adapter it looks like a real cannon, also

    if you value your decoupler, I\'d make a backup of the one you\'re editing.)

    4. Now, Open the 'part.cfg' file with 'Notepad' or any other word editing program.

    5. Scroll down to the very, very end.

    6. Look for where it says 'EJECTION FORCE = *random number*, here is an actual representation:

    _______________________________________________________________________________

    //--- Stage Separator parameters ---

    ejectionForce = 15

    // ----- DO NOT EDIT BELOW THIS POINT ------

    _______________________________________________________________________________

    Change that number to what you want to do, Please realize, I have not tested all of these,

    and infact, mostly they\'re wrong. I just calculated from my 10 minute expiraments.

    _______________________________________________________________________________

    [table]

    [tr]

    [td]100,000 = From Kerban Orbit to An Apoasis reaching the moon.

    88,000 = From the Mun back to kerban.

    25,000 = Escaping The Min and coming back to kerban.

    49,000 = A tradjectory from the mun to the min.

    600,000 to 800,000 = Atmosphere from kerban.[/td]

    [/tr]

    [/table]

    _______________________________________________________________________________

    Ok guys, give me some feedback, results, I haven\'t done much expirementing with it, thought it was a good life saver for stranded capsules etc.

    So thanks guys,

    ~nomer.

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