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avengerki

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Everything posted by avengerki

  1. I play career mode. Although with the number of times I have restarted within the same career game I should probably do science, but I like career mode. I keep restarting because I will start having a really crowded kerbin space and too lazy to clear it by deorbiting things. One of these days I will make it to Duna, I was 45 days out this time when I ran into the flag issue and deleted the saves thinking they got corrupted. I do have to say they each time I restart I get my craft more and more optimized parts wise.
  2. Well at least this explains why all of a sudden I was getting 1 FPS when trying to load into one of my rovers, or to launch from KSC. Since I have a flag at both locations. Now if only I hadn't erased most of my saves and gave up and started another to have the same thing happen on my third vehicle launch(I had planted a flag at KSC the vehicle before)
  3. Well, took a contract to build a base on Duna. Modified my heavy lifter rocket and base in a can to hopefully do that. First attempt at take off realized I had messed up the staging when I released my third booster stage and proceeded to watch the base detach also. Second attempt tried to circularize in LKO but had too much drag so ran out of fuel. Third attempt went for a direct ascent profile and 3 hours later in its 3 minute flight time realized the angle was better for direct ascent to Eve than Duna. While waiting for a new launch window for Duna I launched a 25 relay satellite to bolster comms in the future that I plan to orbit between kerbin and Duna or maybe further out. Also did a couple tourist contracts and transmit science contracts. The new launch window approached and I launched my Duna base again, only to have it wig out a hour and a half in. Went from being perfectly stable to tumbling for no reason and ruined my fuel profile along with drastically changing my angle of departure sending me back torwards Eve. Now at the hospital for the wife's surgery, nothing serious, before I can make another attempt. Wife did see the fourth attempt and asked me if I had enough rockets on my rocket.
  4. Well in Xbox Enhanced Edition last night I was working on my 200 ton heavy lifter. I got screenshots but haven't transferred them off the xbox yet. Keep in mind that I will have 7 stages before the ship obtains an orbit. Well first attempt had almost 2000 parts, FPS really sucked but by the time it gets to orbit would only have 600 or so. This iteration didn't last long, physics kept breaking and all of a sudden after the first stage was released it would keel over to the 270 degree side and keep going, this was with the rocket heading towards the 90 degree mark before stage trigger. Next iteration was knocked down to 1500 parts, still had the same physics breaking but happened on the second stage. Also the craft file apparently go corrupted so that symmetry was now broken when I reloaded, and every grouped item in the staging became individual parts. Third iteration was 1100 parts after remaking everything, the physics breaking issue of before disappeared. Of course a different issue would now occur, I triggered the second stage had a clean separation and then the game would freeze. If I let it sit for about 5 minutes IRL it would all of a sudden start working again of course this working isn't actually working. A series of explosions would occur and all of the parts became individual parts flying around. Tried a second attempt using the third iteration but had same issue. When I went to reload after this the craft file seemed corrupted again and would only partially reload. The ship would be there but the staging never loaded. Fourth iteration, basically a complete rebuild using a prior craft and also redid how I had the payload. Finished with 1090 parts. Launched fine and made it to the third stage but I was moving towards the 90 degree mark to fast so when I triggered the stage separation one of the boosters collided with the main vessel and triggered a explosion chain reaction. Sixth attempt, still using the fourth iteration. Made it to orbit on the sixth stage, triggered the fairing release and proceeded to watch the fairing collide with everything and trigger another explosion chain reaction(Fairing was at 5 for release pressure). Seventh attempt, still using the fourth iteration. Made it to orbit and turned off engines before triggering the fairing, had a nice clean fairing release. Started thrusting using the seventh stage to circularize, seventh stage ran out of fuel at 70,008m periapsis. Celebrated finally making orbit after spending 15 hours trying to get everything working and in orbit. Onward to Minmus, later.
  5. Not everyone wants mods or has access to mods(console). Yes you can kludge together a bearing but if you are fighting fps due to part count using multiple parts to create a bearing for multiple propellers adds a fair number. Plus if it was implemented like I suggested above it would add a lot of fun trying other things besides a simple propeller.
  6. Hey, how are you going to have the fun explosions on the launchpad that way.
  7. Personally I am picturing the bearings looking sorta like the anywhere attachment point looking thing with a segmented attachment to its face for connecting things to. The backside would be stationary while the front side allows free rotation. This can be allowed to rotate or stay in a static position as if a magnetic brake were applied. Of course to actually use them for propellers you would have to figure out how to get them spinning in some fashion. For use as an actual propeller base it would be better if it was something like what I just mentioned but as a basic motor behind it with the output speed of the motor tied to a throttle. A setting to choose which direction the motor spins would be good to. This would easily allow someone to create propellers of any type they want. Although having the option to when activated move so many degrees and then return to the original position when deactivated would increase their usefulness for things like hinges. Could use liquid fuel or electricity. Although through the combined use of both objects would allow you with creativity to create many other objects such as walkers. At least to a degree. Or tilt wing air craft.
  8. I don't have anything to add, just found the misspelling hilarious. I work a night shift, sometimes it is the little things I find enjoyable.
  9. Stopped playing for 5ish years. In the last saves before I stopped playing I had 4 or 5 craft with kerbal's on board on a one way trip well outside of the solar system, after the first one was a mistake I started trying to see how far and how fast I could get a ship leaving the system. Oh and Jebediah got left on the Mun the whole time after an unsuccessful landing where Jeb was all that was left, I only had one successful mun landing and that was after finding MechJeb, of course that landing was on the opposite side of the Mun and way to far to walk. Someday I will find the USB drive I have that old version on and maybe try to save some of them, or just load it up and laugh.
  10. Did a test flight with my redesigned heavy lifter, just to verify it could get itself in orbit. I like the way it looks here, although I think I will change the Mk3 cockpit to something else. I don't plan to have all of the Mk2 Crew Cabins installed on every launch, they are mostly for those tourists that just want to orbit Kerbin. Definitely a lot less drag to it than my version with girders. I figure I can vary the number of boosters on it depending on payload, and if I need to I can still add another layer of SRB's or asparagus style more boosters. I had so much fun just watching it launch and messing around with camera angles that by the time I started to do a circularization orbit I was already at an AP of 200,000m and I was able to create an elliptical orbit with the PE at 120,000m and still have enough fuel for a safe return. I had originally been doing my heavy lifts in the style where I am pulling the payload but had been trying to do shuttle style or top mounted payloads. Issue was being the payloads were often either so long that the craft looked like a giant pencil or so top heavy that trying to get out of the atmosphere was difficult let alone far from being a good ascent profile.
  11. I remember the second day I had KSP back in 2012 I decided I wanted to go to the Mun. Launched off kerbin, circularized the orbit, aimed at the mun and started accelerating when I got the intercept of the Mun(straight into it). Decided it was taking to long to get there and I think I timewarped with the plan to adjust and get an orbit closer to the mun. I was a little late on returning to normal time but I hadnt hit the mun yet. I pulled out of the time warp with like a 790m/s speed 10000m above the surface heading straight for the surface. Then Poof, no more ship. Next attempt was a little more sane, setup the trajectory so that I would at least do a fly by. When I got closer to the mun started to deorbit and by the time I got close to the surface I was only going 100m/s with about 10m left to land. I think I panicked and eva'd at that point and somehow after all of the explosions there was jebediah standing on the moon after he bounced a few times. No ship left though. The rescue mission had the same basic flight profile, but I was in a hurry so kept accelerating and used up all my fuel before I could slow down. Shot passed the mun at somewhere around 2000m/s, escaped kerbin soi and then escaped from solar soi and was just flying into deep space. After that I tweaked the modded engine I had made to not be so powerful...
  12. Determined my Mun lander was stuck inside it's transport vehicle and brought the whole thing back to Kerbin. During re-entry realized I did not have enough aerobraking and parachutes to slow the vessel down enough for a safe landing. Tried doing a suicide burn and then switched to quickly bringing up the pause menu once the ship was just starting to meet the water and was able to cheat recovering the vessel at that point even though it was still traveling 175m/s. I should of left it in orbit longer converting the ore to fuel so I could use more thrusters for braking, I had the ore on there for a contract originally. Redesigned my Mun lander and transport ship and then proceeded to have it run out of fuel while trying to orbit the Mun, then proceeded to use the fuel from the lander and then spent another 6 minutes using RCS thrusters to achieve a safe orbit around the Mun. This resulted in sending a refueling mission to my Munar lander mission since it was stuck in Mun orbit with no fuel and couldn't land. Decided I would send up my planned Mun fuel depot station to fulfill this. (I have screenshots of this but they are still on my Xbox. It is a pain to get screenshots from the xbox to onedrive and then to imgur.) Launched the refueling station and everything looked good at the start. Still going alright, of course after releasing the next stage the drag from the station pulled the rocket over and it headed straight to the ground.(Sorry no screen cap of that) Went back to the drawing board and decided to send up only a portion of the refueling station on this go. Also decided I would include a few rescue ships to leave orbiting the Mun. Didn't make any changes to the actual lifter just changed the payload. Launch went fine. Turned on the lighting and everything is still going good. Almost out of the atmosphere and have a little bit of bowing with the payload. Achieved orbit and realized the separator ring had stayed with me after releasing the nose cone earlier, but all good. On the way to the Mun to meet up. I actually had enough fuel left in the final ascent and circularization stage to get me to the Mun and also circularize. Either forgot to take screenshots, or more likely didn't actually transfer them from my xbox for the actual rendezvous and refueling. So refueled the transport vehicle and lander then called it a day.
  13. 1. Activate SAS 2. Sticky the resources 3. Throttle down to 0 4. Activate staging to release clamps and activate engines 5. Realize there were no SRB's on this rocket and hit max throttle real fast 6. Realize in the mad rush to max the throttle you released the next stage 7. Revert to launch beginning 8. Repeat steps 1 and 2 9. Throttle up to 100 10. Activate staging to release clamps and activate engines 11. Cringe and hope as the rocket is slowly moving down torwards the launch pad 12. Breathe a sigh of relief as the rocket starts moving in an upward direction just before it would of hit the launchpad. 13. At 30 seconds into the launch time(45 minutes later in RL) notice that you forgot to secure the payload with struts so it is trying it's best impression of a slinky. 14. Watch the rocket explode spectacularly after the payload breaks free and then collides with the rest of the rocket in slow motion. 15. Go back to the drawing board
  14. Nope, I simply replied "It was ready when I told you 5 minutes ago"
  15. After I just finish telling a coworker a tool is ready for requal, I get an "ok" and then I walk away. 5 minutes later get a text from same coworker asking if that tool is ready for requal yet.
  16. Plus, all the footprints and tire tracks from the original Apollo missions on the moon caused global warming on the moon. Temperature of the moon increased like 3-4 degrees after the missions. Turns out the disturbed regolith was darker so absorbed more thermal radiation from the sun.
  17. Went to launch my monstrosity rocket spaceplane on xbox enhanced. Loaded onto the launchpad, hmm one of my boosters loaded just laying on the ground, oh well it was redundant. Launched and after 20 minutes of slow frame rates went to release the first stage which seperated fine but since that booster never left the ground my rocket began an unrecoverable tilt due to the second stage booster now being drained. Reverted. Removed the extra booster stage, launched and then proceeded to just see a black screen with a light flare in the middle. Kerbin time showed year 499 day 999. Rebooted game went to try launching the rocket again, same issue. Decided to use an earlier less complicated rocket and began redesigning that for my current mission parameters. I will probably try and see if I can recreate the issue on Thursday and then submit a bug report, it was only a 1400 part rocket after I removed that booster stage which added 400+ parts.
  18. When I originally started playing there was only sandbox. This was fun, I then found mechjeb and all of a sudden I could actually get a craft landed on a planet. This quickly got boring because mechjeb made it way too easy. I stopped playing. I now own ksp on the console and the fun is back. My rules: 1. No using an autopilot. If you can't land it or orbit it yourself, then keep trying until you can do it or the controller breaks. 2. Make as much of each vehicle reusable as possible. No SRBs.(although I occasionally do have fun with mass SRBs) 3. No space debris. 4. No cheat menu 5. Stock or DLC only. 6. If you send a kerbal up that kerbal needs to come back alive...... eventually. 7. Design the vessels so that they can be joined with others somehow. (Early game vessels don't count until you have at least the dock jr. available.) You never known when an emergency will happen and being able to dock two vessels together can help bring home the bacon, I mean Jebediah. 8. A vessel designed to fulfill a contract needs to cost less than what the contract is paying out. I just found having mods or using the cheat menu made it too easy and took the fun away for me. I actually do find the fun in manually calculating twr and dv. Although I do miss out on some of those cool looking parts. I did try using no clipping, but trying to fit some things into a mk3 cargo bay you just gotta clip.
  19. Nah, I can't see why a book on anger management would be listed... maybe a book on patience. I mean it is not like we build things and then have to wait 20-30 minutes sometimes more depending on how massive a ship was built, just to find out something wasn't set up right and watch as it explodes and then go back over and over to try to fix said issue.
  20. Ahhh, the slime covered he-man toys. I thought of slime also but I stick to my sentient green jello theory, that may or may not be radiated kraken larvae that "volunteered" to sneak into the kerbal space science program in order for them to become an even greater formidable force on which they plan to eventually unleash upon kerbal kind.
  21. The plan: Put a mining rover on the Mun for refueling. Build a shuttle and rover to get to the Mun. Release the rover in low Mun orbit and land it, then land the shuttle. Refuel shuttle from rover on the mun and return. While in Mun orbit also release a polar relay satellite to aid comms. Release recovery vessels into Kerbin orbit for other contracts. The build: A large rover in the mk3 cargo bay oriented upside down so that it would fit and even though the wheels clipped through the cargo door would be fine and not explode on undock, also no cargo ramp needed because it is upside down and I will just use rcs to get it out of the bay in low Munar orbit then land using the twitches. Rover will have a mining rig to refuel the shuttle and send the shuttle back to kerbin. Launch attempt 15 why can't I get this should to stop nose diving into the ground. Check the staging, looks good but man is there a lot of engines good thing I kept checking the staging when I was building everything. Ok, lets try launching it like a rocket. Looking good and nope still nose diving once the boosters are released. Lets try this then, and launch. Wait a minute why is there 6 little hotspots on the cargo bay door, doh the rovers twitch thrusters some how made it into my mess of staging and are firing. That is why it keeps nose diving. Ok staging is now fixed, and the launch is good. Kerbin orbit achieved, off to the Mun. Or maybe not, I used too much fuel on that ascent to burn for the Mun. Well at least this completes the kerbin station contract and I can drop off the recovery vessels into orbit to later do those contracts. I can also launch the polar scanner/relay satellite for the Mun. Maybe I should leave the rover, nah I would never be able to get it back in this bay without breaking something. Hey, I forgot I had those tourists with me, I guess they won't get a close up of the Mun for free this time. Besides their fare just paid for the recovery vessels and satellite. Time for kerbin deorbit. Time for my first time coming back in atmosphere with a shuttle, I feel like something is wrong. Oh man, thats right I wanted the should oriented the other direction on reentry not retrograde. Man this thing doesn't want to reorient, oh well I will come in like a normal rocket. Splash down, hmm came down a little harder than I thought. Ok, new launch. Hey this thing is going easier without the extra recovery vehicles and satellite. Kerbin orbit achieved again, cool got enough fuel for the Mun still. Alright the Mun is coming up, fire thrusters for orbit insertion. A highly eliptical orbit is achieved, dang almost out of fuel. Well look at that I can just lower my periapsis and land right there. Sweet, wait ummm I am coming into the surface a little to hot. Ok, I can do this. Wasn't I supposed to do something before I landed the shuttle, oh well. Slowing down and here comes the Munar surface. Bounce, hop, bounce, back flip, roll, lose a wing but hey thats why the shuttle has emergency parachutes for the return, bounce, hop, is it ever going to stop. Oh look its stopping finally. Sweet I landed the shuttle on the Mun, sorta and used up all of the fuel. Wasn't a graceful landing for sure. I undocked the rover went great and didn't explode. Switch to the rover and activate rcs to get it out and it doesn't move. Wait it isn't activating the rcs thrusters, I did put rcs thrusters on it didn't I. I mean I swear I saw them firing earlier when using rcs to change the shuttles orientation, yep I see one peeking out right there. Oh, the probe core doesn't have a signal for control, hmm well I guess I will transfer a pilot over. Still nothing, oh ya the cupola module isn't a control module. Alright I can extend the antennas, but then they will get ripped off coming out of the bay lets try raising the relay antennas on the shuttle, and we are now in business I got control signal for the probe. Ok, activate rcs thrusters, I see them firing but the rover isn't moving. While I had installed rcs thrusters along with monoprop tanks I hadn't installed enough thrusters to lift its weight. Ok, maybe I can get it out using the twitch thrusters I installed, hmmm nope they are oriented to drive the rover further into the bay. Oh, I know I planned on refueling the shuttle using the mining rig on the rover but ummm, I forgot a klaw and the other docking ports on the shuttle are either the wrong type or positioned in a blocked location with the shuttle in this orientation. Guess I will need to do a rescue mission, but I am not giving up on this rover yet. Well I am already here lets try and reorient the shuttle onto the landing legs so that I can tilt the rover out. Dang it, why did I have to build such a heavy shuttle, I can't stand it up on its legs with just rcs. Maybe I might have just enough liquid fuel to, nope would need enough to take off and then reorient. How about some landing gear fun, lets retract the side landing gear and try to rock the rover out with the shuttle only using its central landing gear. Grrr, thats not working either. I did manage to get it a wheel length out of the bay before what the rover was rocking on broke. Well shoot. Hey I landed the shuttle on a hill I will just disengage the breaks and let it build enough speed and hopefully I hit a bump that sends the rover out of the bay. And I am rolling down the hill, speed is picking up there is a bump coming up. Hit the bump and the rover pops up mostly out of the cargo bay, hit the rcs thrusters and proceed to curse as I just thrusted it back into the bay. Shuttle is still rolling maybe I can hit another bump, uh oh. The shuttle is starting to tilt over and I am moving 30 m/s. Hey maybe this will work to my advantage. Yep the shuttle is rolling over, the rover is out of the bay and now the shuttle is continuing to roll over. Got the rover oriented onto its wheels in time but that shuttle is still coming at the rover time to move. Nope, slam. The shuttle pile drives the rover into the ground killing the rover and starts an explosion chain reaction. Once all the explosions end all that is left of the shuttle and rover is a cupola, a drill and a set of landing gear. No sign of the 13 brave kerbonaut souls that were aboard to 2 vessels. All because I didn't put enough rcs thrusters on the rover. The rover which I had taken so much care into designing so that once it was undocked would not snag any bits on the cargo bay, the rover I had taken 6 hours to build and adjust parts. The rover which then made me spend another 10 hours redesigning the shuttle to lift it to the Mun. I even remembered ladders for the rover and shuttle just in case. Not sure how many face palm moments there were in that mission. It took a week of trial and error to even get that far. Sorry for the long windedness. Oh ya this was all done on the xbox enhanced edition.
  22. Today I recovered 3 vessels for contracts. Had a face palm moment when after an hour of trying to recover the first vessel and wondering why evrytime I went prograde or retrograde from the vessel I wasnt going anywhere closer. After the 7th or 8th attempt realized my issue was I was controlling the recover craft from a side docking port. Sigh...
  23. Well, didn't get too much time to play. Went for building a simple ssto spaceplane with mk2 parts. After a few attempts where the liftoff took my nerv behind, although I verified I could just about achieve orbit with the rapiers, I verified I could achieve orbit with the design although only had about 80 dv left. Started a redesign of it so that it can be a little more useful. Also started work on a crazy ssto space plane design I came up with at work last night. Still need to work on the rear gear placement along with having enough engines to support its bulk which means I also need to add more fuel and down the spiral it goes, again.
  24. So after seeing that video it could be a colony of radioactive sentient kraken blood. They hide in the non-threatening form of a green jello and occasional form up to better see out of the container. When they are released into the ocean they are on the hunt for a great place to live.
  25. I always thought of it as the semi-intelligent green jello mystery object found at the back of the refrigerator 6 months after it was made.
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