Spiruel
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Everything posted by Spiruel
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Well, I think Nova has said there is an easter egg on Ike that cannot be detected by mapsat. (Correct me if i'm wrong.) Eve and Gilly also have no anomalies to detect. Does anybody know if we should look at these places for easter eggs?
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https://dl.dropbox.com/u/101150535/fullpicture.png Credit to: Whatisthisidonteven
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SECRET SOUND: https://www.dropbox.com/s/vncenly84hxrapj/secretsound.wav Please see if you can decode it and post the picture it produces!
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I've found an sstv broadcast on Duna! Will try to demodulate ASAP!
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Should there be a contest for Pre-built Ships?
Spiruel replied to MrMadGameplay's topic in KSP1 Discussion
There was an amazing stock spaceshuttle design that I found. I really do think this should be added into the game. http://www.reddit.com/r/KerbalSpaceProgram/comments/xrotk/finally_after_weeks_of_work_i_present_to_you_the/ -
[video] A Curiosity style lander and Krazy Kerbal rover
Spiruel replied to katateochi's topic in KSP1 Discussion
That\'s is amazing! Please share a video of when you land this craft on the proper desert planet! -
I think the issue of time warping in a multiplayer needs to be sorted before you plan ahead. If that\'s not possible, coop may be the only multiplayer available.
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Can we expect new parts for landing on new planets? For example, the inflatable ball that protected previous Mars rovers upon landing.
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Thankyou so much Squad, and keep up the good work.
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I hope we can build Helium 3 mining facilities on the Mun.
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[Question on 0.16 release] Hidden Kerbals anywhere?
Spiruel replied to cyberKerb's topic in KSP1 Discussion
Im trying to find the area in which the main menu shows the \'Muncastle\'. There is a chance that you can can find it ingame. If it exists, we should find it on the side of the Mun facing Kerbin, north of the equator (I THINK). Also, I have reason to believe that the main menu loads from your game save. If this is so- we could land spacecraft at the main menu location and show off our landing sites! I really hope I\'m not going on a wild goose chase though- and would appreciate it if a dev could confirm or dispel my thoughts. -
When you get onto the yellow line- do a retroburn. That will begin to form an orbit around the Mun. Make sure you don\'t go sub orbital! Circularise your orbit by burning at the apoapsis/periapsis, and there you have an orbit! If you have enough fuel, you can now choose a good Mun landing site!
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Well, my thanks go out to the whole team for creating such a great game! Currently having loads of fun with 0.16, and I\'m looking forward with unbearable anticipation to 0.17 and beyond! Keep up the awesome work.
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0.15 Easter eggs? (Obviously possible spoilers inside)
Spiruel replied to zombiphylax's topic in KSP1 Discussion
This could be very interesting: http://www.reddit.com/r/KerbalSpaceProgram/comments/x2w4q/does_this_mun_castle_exist_ingame/ -
I believe its crashing as I swap from map view to normal view. The game freezes and goes non responding. I am attempting to orbit Kerbin in a polar orbit. I am on version 3.1 and game version 0.16
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I just tried this mod out and was trying to reach an orbit where I was in range to collect data. However the game keeps crashing! I really would like to use this mod, and the game freezes when I try to lower my orbit. Am I doing something wrong? Is there a known bug?
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[Stock 0.16] 3-Kerbal Lander "OrionX1"
Spiruel replied to deadshot462's topic in KSP1 The Spacecraft Exchange
This got me onto the Mun twice so far. Thanks for sharing.