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Daid

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Everything posted by Daid

  1. Free and open source does not mean without licensing terms. https://en.wikipedia.org/wiki/Gratis_versus_libre
  2. Because the mono developers won't let them use it. Not because they wouldn't want to use it.
  3. I do. From a standpoint from someone who actually made a few games, here are some tips if you ever want to take this further. There is a lot of basic information missing in your concepts, you seem to dive into details without writing done some basic assumptions. What kind of game is it? Don't fear to reference other games. Is it real-time, turn based? How is interaction with the player done, direct with "orders" or indirect with "area designations" (difference between sim-city where you just designate areas and transport tycoon, where you micro manage the schedule and roads for trains) Add some "wireframes"/sketches how you think the game will look. Really helps in grasping the concept. And finally, if you actually are going to create a game with someone, someday, prepare for a lot of time investment, and do learn one of the "skills" needed. Which can be programming, art (2D or 3D), sound design, music design, level-design. People don't really like working with someone who is just an "idea guy", as ideas are usually cheap and easy compared to the rest. It is a fun hobby however! So don't hold back!
  4. I think it bugs out when you still have the piece "attached" to your mouse. I never had issues with it if I dropped it in the parts bin first.
  5. They changed their minds. As they explained in the devnotes. Guess what, people can do that, they can admit that they where wrong. And change the plans. The port to U5 was never done ages ago. They always said that they had to re-do all the UI. And that's ....loads of work. Did it for my own game months ago, took me 6 weeks on just a small game that has about 1 man-year of development in it. KSP has many more man-years in it. It has a much more complex UI, and none of the old U4 UIs work on U5. (My UI systems could run side-by-side, making the transition easier) So, instead of keeping us waiting for the big U5 release. We get a small release in between where we can already enjoy some of the new things. Take&love it, or just shut up.
  6. None of the above is the best way IMHO. I think coding the different options as functions, and calling them is the best option. The "loop" can end up in some kind of recursion. But the tail-call optimization of any C compiler will fix growing stack issues.
  7. Guess all the linux coders are stupider then you are? http://lxr.free-electrons.com/source/drivers/mtd/mtdchar.c#L61 (just open a random piece of code in the linux kernel, 80% chance you see goto's) Never say never in programming. There are always edge cases.
  8. I think remember seeing a statement from squad about keeping save files compatible after the 1.0 release. (But loading and being actually usable could be different things)
  9. Just a small tip from a software developer. 80% of the people that react that you do, but calm down and help me to pinpoint the problem, have the following issue: * Broken harddisk * Broken RAM * Out of date video card drivers with known problems (or no drivers at all!)
  10. This is in the FAQ: https://kerbalspaceprogram.com/en/?page_id=19 I bought the game on the KSP Store, but I want it on Steam. Will you give me a Steam Key? In general no. The option to transfer KSP Store licenses to Steam is only available for those who bought KSP before it originally came out on Steam, March 20th 2013. Note that if you do qualify for a transfer and choose to do it, the process is OPTIONAL and IRREVERSIBLE. If you transfer your purchase to Steam, you will no longer be able to download or update the game from the KSP Store. To move to Steam, log in to your KSP Store profile and you will find the button to start the process next to your download link. If you can’t see the button in your profile it means you purchased the game after it was on Steam and you are not eligible, no exceptions, please don’t insist.
  11. Minecraft was a crashy buggy POS for a very long time. You ser, have no clue what you're talking about, and it's better for the world if you would just stop talking. (Software developer here)
  12. Yes, I'm bringing this topic from the graveyard. But, hey, it's my own topic! Never really stopped working on this. But it's a bit of an on/off thing, where I sometimes work a lot on it, and sometimes not at all. Main reason I dropped by. We have an Android version now! It still has some bugs (like not wanting to restart properly after closing down). And it cannot do the main screen (no 3D support right now) Other changes included: * More advanced missile targeting (weapons need to pay a little more attention on how they fire missiles) * Screens setup for controlling the ship with just 3/4 players. Next to the 5/6 player setup that was required before. * AI ships can have different behavior (still need to expand more on this) * Totally redid the GUI to solve some bugs. (That was a lot of work. Squad has their work cut out for them with the GUI overhaul for KSP 1.1) * Bunch of new 3D models for better looks.
  13. And that that's free. But by the time you are that deep in the tech tree, you should have more efficient money makers already, like science contract spam...
  14. Daid

    Rogue System.

    Small note of warning: It requires a OpenGL 4 compatible 3D card. If you have an older machine you might want to check for compatibility. Also intel cards are not officially supported and known to cause issues right now. (Because of this, I haven't been able to play it yet. Still glad I paid, even if it's just to support the awesome idea)
  15. http://store.steampowered.com/app/234160/ http://store.steampowered.com/app/200410/ http://store.steampowered.com/app/71000/
  16. Replacing a switch of a mouse isn't that hard. I've done it a few times already (almost all mouses use the same type of switches, so you can use them from old dirty mouses) Repairing stuff is good for your wallet and the environment. (And you can keep using that mouse you find awesome)
  17. https://www.conrad.nl/nl/xlyne-144-mb-35-diskette-10-stuks-417512.html So Squad is costing you 1.46 euro extra to do your backups! (ex shipping for those floppies) I would be furious! As a software developer, I see this implementation as totally acceptable. It will overwrite thumbs when you use the same ship name again on the same save, so it's not generating endless amounts of thumbs. It only uses a fraction of the total space used by the game (0.1%) so who cares? It's not sloppy coding, it's smart to not spend too much effort on it, and instead put that effort in for example, making sure stuff does not add up in RAM.
  18. People come on. Yes. You need to re-learn how to build rockets. Because, whatever you learned in pre 1.0 is wrong. I'm a casual player. I have like less then 100 hours on my name, and I started on 0.16. Never been to jool, dres, eeloo. I'm using twice the dV for most transfers then you would actually need. And I f* love 1.x.x. Adds all kinds of goodies. Took me about 10 launches of small rockets to understand the new aerodynamics model. After that I'm having less launch failures then in pre 1.0. Most important rule: Go slow. If you are losing control and flipping, you are most likely pushing too hard. Don't go all out full speed until the nav ball says "orbit" instead of "surface".
  19. I'm having this bug about 30% of my "warp to" actions. Also having this bug when my orbit is almost circular. But it happens way more frequently on highly elliptical orbits. Kerbal Space Program - 1.0.2.842 (WindowsPlayer) OS: Windows 7 Service Pack 1 (6.1.7601) 64bit CPU: Intel(R) Core(TM) i5-2540M CPU @ 2.60GHz (4) RAM: 8103 GPU: Intel(R) HD Graphics 3000 (880MB) SM: 30 (Direct3D 9.0c [igdumd32.dll 9.17.10.3223]) RT Formats: ARGB32, Depth, ARGBHalf, RGB565, ARGB4444, ARGB1555, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf My system specs might have something to do with it, KSP runs at about 30-35FPS. So I think due to my slow system, the "reducing warp" and "finishing warp to" are happening at the same time, causing a race condition which ends in there still being some time warp. (I usually end up with 50x warp. But ended up with a 1000x warp on an inter planet "warp to")
  20. As said, the 1.0 SAS switches to stability mode when your velocity is below 1m/s (so no more suddenly flipping around when using SAS for retrograde during landing) What also really helps, is caps-lock, which switches the controls in lower sensitivity mode.
  21. It works, but rewards for contracts won't change that instance, they will only change for new contracts.
  22. As far as I understood, only having pre-steam sales transfer to steam was part of the steam deal. If you can you see this: If you cannot, then you are out of luck.
  23. Note, steam transfer is only available if you bought the game before it went on steam. Games bought from the KSP store after KSP went to stream are not transferable.
  24. The user account you are running the game on might not have write permissions on the settings.cfg file in the game directory?
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