

Naiba
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Everything posted by Naiba
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I absolutely hate this game... > (or, more accurately, it\'s developers) Still play it, mind you, have been since beta. There isn\'t a single alternative \'remotely tank simmy multiplayer game with a broad spread of tanks and an active player base\' out there at the moment. Still, the Farmville business practices WG are pretty lame. will probably quit WoT and go over to Hawken next year despite it having nothing to do with tanks. WG are ripping people off so badly they\'re managing to finance the development two totally new games out of it while only releasing lame stop-gap mini-features into WoT itself. So much stuff got promised in beta for the launch version, almost none of it\'s actually happened, and a lot of it\'s been forgotten or just plain ignored. Oh well. Favourite tank right now is M7-MT since they broke the matchmaker for tier2s.
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Care to look over a newbies rocket?
Naiba replied to Aeshi's topic in KSP1 Gameplay Questions and Tutorials
Could you link an image of the rocket? or a new craft file for 0.16? -
HarvesteR\'s already said they\'re going to be rescaling the launch-pad, probably in 0.17
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Internal Cockpit view
Naiba replied to H2oskiKerbal's topic in KSP1 Gameplay Questions and Tutorials
I guess putting them in would be pointless because the instruments and controls in them aren’t done yet. They\'re supposed to be fully interactive cockpit interiors, flight-simulator-stile, eventually anyway. -
More chance that way. Chute tends to rip off more when it fully deploys at 500m, in its partially deployed state it creates more drag than not deployed at all, so opening it earlier gives the craft a bit more time to slow down in advance of the 500m mark. I tend to open it around 15,000-20,000m where the air is still pretty thin. When re-entry heat gets put in... all bets are off. 8)
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Do you guys need some basic 3-crew lander designs? i\'ve been doing a whole bunch of testing with them around my space centre.
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If screenshots are acceptable.... Blasted Mun-hills.
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Fastest Speed in Ten Seconds [STOCK]
Naiba replied to dogon11's topic in KSP1 Challenges & Mission ideas
If anyone wants to steal this design and get it working and bother with the screenshot timings, you\'re welcome to it, can\'t be bothered. -
Fastest Speed in Ten Seconds [STOCK]
Naiba replied to dogon11's topic in KSP1 Challenges & Mission ideas
I can\'t get it to cut off exactly at 10s... seems kinda silly. -
How about a new challenge then? How far can you fall using EVA pack next to your pod/rocket/whatever with it\'s un-deployed parachutes, before chickening out and climbing back on to safety? (I know the drag system is still rather clanky so the falling speeds will change rather dramatically at a certain point, but at least the attempt isn\'t impossible.)
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Kerbals do that without the EVA pack active.
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Is there a way to control whatever is connected to the crew tank from the crew tank, as if it were a backup command pod? I really want to re-create an Apollo landing with one. Please Please Please let me do this.
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Would be less painful if you could leave a ship to land by itself the moment you stage its parachute.
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I\'m sure there are going to be stock parts of these types in the future, HarvesteR said 0.16 was more of a half-way point between the new and old part scales.
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"Would you pay for..." thread confusion on "legacy" versions.
Naiba replied to Naiba's topic in KSP1 Discussion
Strange, could have sworn I heard/read something more official than that specifically relating to existing pre-orders... will need to do some digging around for it. -
KSP, because it\'s fun. Ok, ok fine. Wait for Anteworld to have a more in-depth flight-sim experience, or for the OUTERRA engine it\'s being built on to be licenced off to a company who wants to make a good flight-sim. As it stands, just flying the one light aircraft in that game is pretty fun as it is, especially seeing as you can build airports in random places in the world. *Just to point out, The entire planet is built into the game/engine at 1-1 scale.
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[WIP][RA] Cruise Liner Aurora (and accompanying lifeships)
Naiba replied to RedDwarfIV's topic in The Lounge
A long, narrow ship is much easier to propel than a shorter, wider one. -
So... Was this just some random guy you met on the street? Or worse, the internet? There\'s no such thing as an evolutionist.
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And now, in my mind, the Kerbals will always have that voice. Epic video, congratulations.
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What\'s his system specs?
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Twinky, did your help request thread on the subject get deleted? If so, are you still experiencing problems?
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I\'d like to point you guys to the Lego Cuusoo, Mars Science Laboratory model page, for the incredibly selfish reason of wanting to get one, complete with all that cool “science & stuff†documentation that sciency-Cuusoo-things tend to get bundled with. http://lego.cuusoo.com/ideas/view/3431 It was put together and posted on Cuusoo by a mechanical engineer who\'s worked on several real-life space rovers, I\'d love to see the project succeed before the real thing touches down in August so I could get my hands on one. More images here: http://www.flickr.com/photos/65402716@N07/sets/72157629384985918/with/6903116764/
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Every spaceplane I've made crashes
Naiba replied to Artelusify's topic in KSP1 Gameplay Questions and Tutorials
I\'ve been working on a line of training jets that are pretty easy to learn to fly with, some pretty safe low-speed aircraft you can get to know what you\'re doing with before becoming a test pilot for crazily unstable designs. *On a side note, with enough control surfaces, a lot of thrust and a few wings for lift, and some fairly reasonable balance, ASAS can fly pretty much anything in a straight line if you can point it in the right direction to begin with. I mean crazily un-flyable designs. (good luck on the landing \'tho).