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101m4n

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    Bottle Rocketeer
  1. Hey, for some reason none of the download links in the OP are working for me. This the case for anyone else? 2.8.1 doesn't seem to be on github either, releases are only listed up to 2.7. Whats going on?
  2. An excellent plugin! I would like to see the option to hold a sea level altitude rather than an absolute one, for those times when I feel like doing some atmospheric builds. (perhaps just a check-box somewhere in the space-plane guidance section?) That minor quibble aside, using this has been flawless! keep up the good work!
  3. Hmmm, *googles \'john carter sky ships\'*
  4. if so then earth has shrunk (or grown) quite a bit kerbin is roughly 1200 times smaller than earth in terms of volume xD
  5. thank you very much! anyone experienced the slight pitch up issue it has yet :?
  6. Back when I started playing this game, I set myself the challenge of building an atmospheric plane capable of flying around the world, as it turns out this isn\'t too difficult, so i then set myself the challenge of doing this as fast as possible! 3 hours and 2 minutes is my current best! so, ladies and gentlemen, I present, the sunbird industries fft mk2! \'fft\' stands for \'flying fuel tank\' which in itself is an adequate description of the craft to say the least, as it carries 14025kg of fuel into the sky, here she is! - utilises multiple wing surfaces for high stability and substantial lift, allowing high cruising altitudes - maximum speed of 510m/s (dependant on remaining fuel reserves) - 8 high performance turbojet engines - range of 4,000km + - cruising altitude of 13-16km at pitch angles of 0-5 degrees - good controllability, land-able even when still full of fuel - round world flight in 3 hours with fuel to spare! some flight instructions: - use fine controls! (caps lock) - pitching up violently results in catastrophic structural failure, a parachute and decoupler have been installed to help prevent loss of life in this situation! - plane glides a really freaking long way on landing, be prepared for a slow approach - refrain from throttling engines to max, overheating will ensue. The optimal thrust setting is 2 divisions below maximum thrust. - avoid entering banked turns of greater than 45 degrees, why? do it and find out - manoeuvring at high speed is quite tricky, if it is too much for you then ease off the throttle a bit to do your course corrections Sadly you practically need a supercomputer in order to fly this plane at any reasonable framerate, for reference, my quad core i5 clocked up to 4.5ghz and my xfx 6870 manage a meagre 10-15 fps whilst flying this plane. disclaimer* (sunbird industries is not liable for any damage to computer systems or loss of life due to the operation of this product) .craft files have been included, one has a mech-jeb unit installed, one does not. So if you do not have the mechjeb mod installed, then you know which to choose. both are equipped with avionics packages for easy flight enjoy!
  7. well yes, but let\'s not be too pedantic. either way it makes little difference to gameplay, so i don\'t see the need to read too much into it If however, i were being pedantic I would point out that kerbin also has a blue sky (nitrogen based atmosphere?), liquid oceans, land distributed in continents, and a value for acceleration due to gravity of 9.81ms^-2, all of which are traits it shares with earth, and most of which are far more integral to gameplay than the shapes of the continents themselves. you see my logic now :?
  8. This reminds me of trying to find shapes in clouds, people see what they want to see, and nobody sees the same thing.
  9. right ok then, that explains a lot! i may try messing with that at some point in the future
  10. 602) when your rocket does have an asas unit, but you forget to activate it until several seconds ater launch.
  11. nice never actually been to ksc2 probably going to be my next destination my plane the globetrotter, named after the basketball team whom i know nothing about, flew all the way round kerbin and then about 2/3rds of the way to the north pole after that, some 4 and a half million meters, using only fl-t500 tanks 8) also the wing design you see in the picture seems to be quite efficient, give that a go as well, and don\'t forget to post back with any interesting developments you should find it towards the end if page 7: http://kerbalspaceprogram.com/forum/index.php?topic=8772.90 hope that I helped
  12. holy sh*t that there, is the most beautiful thing that ever did fly :\') now, stick a couple dozen more engines on it
  13. haha stalls... the number of times that i have simply drifted the full length of the runway... fair enough i guess though, best alpha i have seen for a long while not been playing very long but it has proven to be great fun despite the few shortcomings, excellent community also so they are... hadn\'t noticed that ground-speed is what i was reading however, and as the two craft have the same forward component of thrust acting on them (same setting altitude and pitch) so they should still be travelling at similar forward velocities. but this is besides the point, if as sofweir says, the simulation algorithms are liable to change in the not too distant future, then im not at all worried by this thanks anyway
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