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Glockshna

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    Rocketry Enthusiast
  1. That's a shame. I just reinstalled KSP today. But you're saying that it should work anyway even though it's saying Unsupported version? I'll be honest I didn't even try. I just closed the game. Perhaps keeping the last 2 or 3 point releases in the betas tab like Factorio does would be a good idea.
  2. Steam updated the game to 1.2.2 and some of the mods I'm playing with are showing as incompatible. How can I revert to 1.2.1? It's not in the betas tab. Thanks, sorry if this is a stupid question, I haven't played KSP in a year or two.
  3. Gotcha. I'll just step the texture set down on the rss installation. I used the 8K x 4K one. I suppose I was bound to run into problems. EDIT: Sure enough that fixed it. Thanks.
  4. When I start the game for the first time it gets stuck at the main menu on Editing Body Eve 3/17 PQS Eve PQSMod_VertexHeightMap Here's the modlist from Version Checker. I used the default install on ckan. KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Filter Extensions - 1.17 Community Resource Pack - 0.3.3 Ferram Aerospace Research - 0.14.6 Kerbal Joint Reinforcement - 3.1.1 KSP-AVC Plugin - 1.1.5 Procedural Parts - 1.0.2 RealChute - 1.2.6.3 RealismOverhaul - 8.0.1 RealSolarSystem - 8.5 Regolith - 0.1.6 RemoteTech - 1.6.3 SCANsat - 1.1 TextureReplacer - 2.2.5 Universal Storage - 1.0.90.2 wasn't sure which thread to post in so I posted here and the RSS thread :S
  5. When I start the game for the first time it gets stuck at the main menu on Editing Body Eve 3/17 PQS Eve PQSMod_VertexHeightMap Here's the modlist from Version Checker. I used the default install on ckan. KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Filter Extensions - 1.17 Community Resource Pack - 0.3.3 Ferram Aerospace Research - 0.14.6 Kerbal Joint Reinforcement - 3.1.1 KSP-AVC Plugin - 1.1.5 Procedural Parts - 1.0.2 RealChute - 1.2.6.3 RealismOverhaul - 8.0.1 RealSolarSystem - 8.5 Regolith - 0.1.6 RemoteTech - 1.6.3 SCANsat - 1.1 TextureReplacer - 2.2.5 Universal Storage - 1.0.90.2
  6. B9 hasn't been officially updated for .23 so there are undoubtedly some issues at the moment.
  7. This is really quite an amazing part. If only KSP was 64 bit we could have entire space craft made of such detailed parts.
  8. There are some issues with 0.23 that need to be corrected such as parts shrinking on vessel reload and some bugs with tweakables being available for electric charge on engines when they shouldn't. So it WORKS but there are still issues.
  9. I laughed a lot harder at this than I probably should have.
  10. I would use Procedural Wings in combination with B9 to create that. B9 doesn't have any wings that could accomplish that without some part rotation trickery.
  11. Turn on 2x symmetry and attach it radially to an appropriately sized rocket and you'll understand it. Took me a second too.
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