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bsalis

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Everything posted by bsalis

  1. Actually if you don't want the automation of MechJeb, and just want craft data. Then try Kerbal Engineer Redux... http://forum.kerbalspaceprogram.com/showthread.php/18230-0-19-1-Kerbal-Engineer-Redux-v0-6-0-3
  2. Did you get that to orbit with a rocket? Can i haz craft file? ... I need a good target.
  3. Yeah, that will give you Nerve Attenuation Syndrome (NAS).
  4. Who uses this? As in sets it above the default to handle higher part counts. It's just that I routinely see pictures with enormous part counts. By the looks of it, many people adjust this setting. If so why? Is it just large part counts? Or your computer is such a low spec?
  5. Didn't know you were a fan of big government zapy97. If memory serves, you were an avid supporter of Romney in the last election.
  6. I'd like to know more about them and apps available before thinking of buying one. Nonetheless, wearable devices is where it's headed. Google glass may or may not be the first successful form factor.
  7. Braking directly around Vall... I think you can rule that out. It's either Jool or Laythe. I could type quite a bit about the benefits and drawbacks of either. If you asked what my preference is I would say do a direct aerobrake into Laythe, then transfer to Vall. If you do want to do this efficiently then you need to... a) Set your plane alignment precisely for Jool, since plane changes in Laythe orbit are a pain, because the most efficient way do this is to initially set your Ap high, but SOI of Laythe is so damn small. Know how to get an intercept for Laythe as soon as you enter the Jool SOI. c) Direct aerobrake into Laythe orbit has very fine tolerances. So be prepared for a *lot* of quickloading, or a lot of passes, or just use the MechJeb re-entry simulator info.
  8. I think it is generally well balanced. For me the only big issue is Airhoggin. Other than that, parts that do the same thing but one is clearly superior. For example... Standard Control Surface : Mass 0.04 Drag 0.02 Lift 0.7 Small Control Surface : Mass 0.01 Drag 0.02 Lift 0.5 The Standard is only better in terms of Drag but considering these typically get attached to the back of the craft that's sort of a good thing.
  9. Trial and error. You will get a feel for it soon enough. Try using quicksave & quickload to learn. generally your trajectory should be ahead of your target to account for rotation of Kerbin and aerobraking. 30Km does seem to be a threshold between thin and thick atmo. Trajectory decays quickly under 30km. Above 30km you should be able to do rocket burns to fine-tune the descent. Once your below 30km you are sort-of locked in and should be pointing pro-grade.
  10. So are you going to take that thing to Laythe now or what?
  11. Um, no. Did Levelords? Tylo landing and re-orbit is a tall order. IMO simply building a jet-based VTOL SSTO is significant achievement itself.
  12. I already did this for another challenge. See post #33 and #34... http://forum.kerbalspaceprogram.com/showthread.php/25204-Kerbal-Grasshopper-%28VTVL%29?p=317152&viewfull=1#post317152 I havn't taken it interplanetary, but this should get it pretty much anywhere...
  13. The engine on the craft you were not controlling. My experience has been that the engine shuts down when you switch vessel. (however i have only tried this on a couple of aircraft, one still on the runway and the other off it)
  14. Do you have any pictures? Yes, of course.
  15. Is the problem getting the entry point right? Or controlling the craft after re-entry?
  16. Any person who boards a rocket to head to space is legend in my books. It's like rolling a dice. With advancing science or dying the only outcomes.
  17. So this is the challenge. Pretty straight forward. Your aim is to dock with another craft in orbit. I don't care where. You have to do this without using RCS at all. Just your main engine(s). I'm not going to stipulate a bunch of rules. I will leave this to your own honesty. Mods are fine as long as they don't magically dock for you. Some pics would be nice. Taking an existing design and removing all RCS thrusters would be an easy way to show authenticity too. Honors Roll =============================== Mazlem in Chaddun Mazlem (again!) in MunBuggy Me! In an RCS-less Orion, see below. Launch Approach Parked Aligned Docked
  18. Laythe one year... Eeloo the next (or probably few later actually)...
  19. Underneath it's Win7 but more stable and faster - that is nice. The UI is a bit of a mess. It's in transition. Win9 will probably be decent. But how, after so many years, and with so much money, does Microfsoft still blunder so often?
  20. Yep - in my haste I did not see that. I will do another run. Good news is that I have the test run craft in orbit still, without a MechJeb. Sadly this craft cannot carry a payload but that is optional. If it wasn't for the no-mod (except MJ) i'd fly the version that has the Sunbeam lasers! .. you never know if the pad needs clearing. EDIT: ok here it is... In orbit. No MechJeb. Overshot, bringing it around. Landed.
  21. What does it look like now Neodyme? Pics?
  22. I like how your using rover wheels and put your ASAS cone on the tail. As for Laythe. generally, any plane that works well on Kerbin works well, or better, on Laythe. The thinner atmo is offset by the lower gravity.
  23. Yes that helps. Also... - have a larger ratio of control surfaces to lifting surfaces - move the CoM closer to the CoL The plane pitches up when the control surfaces move the CoL in front of the CoM. CoD matters too.
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