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doug4664

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  1. I am getting some...odd behavior. When I am running a server locally I am able to connect to it no problem. However when I disconnect, the server log shows: [02:51:44][iNFO] : Client ***** disconnected in ReceiveCallback, endpoint 127.0.0.1:49672, error: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. (An existing connection was forcibly closed by the remote host) [02:51:44][DEBUG] : Error closing client connection: The operation is not allowed on non-connected sockets. I will get these messages regardless of game mode setting or KSP architecture (x86 or 64bit). I bring up the game mode thing because the main problem I am having has to do with disconnecting on the client side in career. I am able to disconnect the first time, however, if I reconnect WITHOUT RESTARTING KSP I can get onto the server but start getting the odd behavior. If I then try to disconnect again, the server still has the same log messages as above. However, on the client side, the DMP windows disappear, but I remain at the launch complex. When I try to go back to the main menu, it will not respond and the game is stuck in the launch complex, unable to get to any other screen. This behavior DOES NOT repeat for other game mode settings (Science or Sandbox). The server log stays the same, but I am able to connect/disconnect as often as desired.
  2. Not sure if you have seen this guys work, but it seems like he may be able to help you out on the vehicle rotation stuff!
  3. The three values are constants associated with a controls method know as PID control (Proportional, Integral, Derivative). It has been quite some time since I have done any controls-type work (yes I have actually take classes in controls), but my guess is that one, or a combination of all three, of the constants are set too high, causing over compensations. You can read a bit more about PID control on Wikipedia: http://en.wikipedia.org/wiki/PID_controller gosnold is correct in assuming that it would take some fairly complex math to recalculate these values. However, you may be able to just "play" with a one value at a time and try to get a better control set up.
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