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kalen.2701
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About me
Explorer of the Universe
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It is for animations (cargo bays) if I remember correctly. Lots of mods use the plugin.
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I decided to start a space station in my career save, but them I remembered that people were coming to paint my bathrooms.... Plans on hold due to the excess fumes.....
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My 3 kerbal Duna mission finished its stay at Duna after one kerbal landed with a rover. After a long burn home I discovered I didn't bring enough fuel, so I had to ditch my small 3-man transport and what was left of the lander to drop the mass. Tomorrow I see if I remembered enough life support and then aerobraking, putting her in a stable orbit to wait for transport back to the space center.
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Dramatic alarms
AlteranEmpire replied to kiwiak's topic in KSP1 Suggestions & Development Discussion
I would love like that "too low terrain" alarm for when gears aren't deployed or something like that. -
I started on my own and then tried out mechjeb early (prior to docking I have no idea when, it was a while ago) and didn't care for it. Once docking came out I was horrid with rendezvous so when mechjeb had the autopilot, or at least I heard that it did, I began using it again for that. After I used mj as a crutch to learn how to do things I stopped using it for everything except the information displays. In my opinion it is a great learning tool but you can become too dependent on it.
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What happened when you first landed on the Mun?
AlteranEmpire replied to rhj91's topic in KSP1 Discussion
First time I landed WAY back when, my command pod just fell off. -
Say it here if .21 works perfectly for you
AlteranEmpire replied to stupid_chris's topic in KSP1 Discussion
0.21 is working perfectly for me. I think people just wont f**king listen about how the new SAS works. The SAS units WILL fight your pods torque. -
Come back old ASAS - all is forgiven!
AlteranEmpire replied to ComradeGoat's topic in KSP1 Discussion
Didn't C7 (think it was him during a live stream) say that the whatever-they-are-called parts that replaced the SAS modules apply torque on the part they are attached to or something like that? It seems fine to me but it could be slightly stronger imo. -
......What is this supposed to be about?
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Deep Space Station
AlteranEmpire replied to Synapse's topic in KSP1 Gameplay Questions and Tutorials
I had the same idea to stick a station out there. My idea was to use the extraplanetary (think that's what it's called) on one of the outer moons/planets then launch from there. -
Since I heard about the save breaking all I've been doing is R&D, testing out new rover and colony designs that I've been wanting to do for quite some time. "Modular is your friend" , (Someone probably said that at some point )
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Aerobraking...
AlteranEmpire replied to IllicitMedic's topic in KSP1 Gameplay Questions and Tutorials
Aerobraking is skimming the atmosphere to slow down where you would normally spend a lot of fuel to slow instead. "Aerobraking is a spaceflight maneuver that reduces the high point of an elliptical orbit (apoapsis) by flying the vehicle through the atmosphere at the low point of the orbit (periapsis). The resulting drag slows the spacecraft. Aerobraking is used when a spacecraft requires a low orbit after arriving at a body with an atmosphere, and it requires less fuel than does the direct use of a rocket engine."