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CosmicX1

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Everything posted by CosmicX1

  1. I think it might be theoretically infinite, however in practice over very long distances the maths breaks down. I'm just guessing though, I could be wrong.
  2. All we need are eyepatches for our Kerbals and then the game will have to be renamed to Kerbal Space Piracy!
  3. Maybe you might even be able to dock asteroids together and build the largest and laggy-est space station you could ever dream of!
  4. This post is not going to help with my procrastination problems… but if I'm helping Kerbalkind achieve their dreams then it's not procrastination right? Oh look over there, it's my University degree going up in flames!
  5. I like the idea of this (although it's probably been mentioned before). There's no reason for anyone to have a problem with it if camera shake could just be disabled at the push of a key, however it would make launches much more dramatic and less tedious for a while.
  6. None really, but having the cupola is authentic, since it's something a real space program would have. Perhaps the cupola could generate a little more science from crew reports since the crew have a better view of their surroundings in the cupola?
  7. While I knew about swimming, I've never thought to take a sample of water before! I wonder if it has a different science value if done on Eve of Laythe...
  8. I didn't notice this since I only skim read through the change list. I'd just been thinking how annoying it was going to the tracking station and recovering crafts from there. Thanks for pointing this out!
  9. I like the idea of classes, but I don't think they should be game changing. Perhaps a scientist Kerbal could add a percentage modifier to science yield (up to a limit of course, to prevent you from using a spaceship full of Kerbals to unlock the entire tech tree by staring at Kerbin). A pilot Kerbal could increase the strength of your reaction wheels by a tiny percentage too (this wouldn't be stackable thought since most of the time only one person can fly a rocket at a time!). Not quite sure what an engineer could do currently, however if repairing wheels and such were to be changed so it is not instantaneous, the engineer could speed that process up. By keeping the differences between kerbals small, the game doesn't force you to choose particular Kerbals, which would be the case if an important tool could only be inexplicably held by one class.
  10. Only if you revert back to the VAB/SPH. If you just revert back to launch it'll revert back to the moment just before you launched, so your time warp is saved. Also I don't think this would be that useful because most of the time you aren't interested about the time of day you launch at, but the alignment of your docking target or planet you want to visit.
  11. Thankfully I don't think this is a problem for Mac users since KSP has native full-screen support. This means KSP only takes up one 'space' full-screened, allowing you to use a different 'space' for your other monitor. Of course I could be wrong since I've only got the one screen.
  12. Sounds good! Most other things can be controlled with action groups, so why not fuel flow?
  13. For now they just look good, but we will probably find them more useful when all the power hungry science equipment is added in 0.22!
  14. If KSP wheels have too much traction, then why do rovers skid around on the Mün like they're driving on black ice, yet when you hit the brakes you flip over?
  15. Definatley medical experimentation! There's so much we could learn from their fireproofness, immunity to radiation and immortality!
  16. If you're only after specific bits of debris then what if you select and delete the wrong one? I'm sure somebody must have pieces of debris that are of value to them (perhaps a decoupled stage they'd forgotten about which had a docking port and fuel remaining?). If squad were to remove the confirmation we'd soon be seeing threads like this but with 'Add' rather than 'Remove' in the title.
  17. Rather than assigning a tool to a specific Kerbal, you should just be allowed as many tools as there is space for Kerbals within the capsule. Like in a real space program, you'd want your astronauts to be proficient with all the tools in case of an emergency. Or perhaps that's something you'd have to train your self if you didn't want to take risks. More specialist scientific tools however would have to be assigned to particular Kerbals.
  18. I like the idea of this! It would also encourage people to use the rotation stabilising reaction wheels more!
  19. I don't think he wants to drive them around without suspension, just toggle locking it when he comes to dock the rovers. I can't seem to think of any other situations this would be useful in though...
  20. We choose to explain Kerbals, not because it is easy, but because it is entertaining.
  21. I was wondering how our little green friends manage to survive trips into deep space, long term missions on Laythe, and prolonged operation of Mark 1 Jaegers. Interplanetary missions would soak up lots of dangerous cosmic rays (one of the reasons why a manned Mars mission might be a one/no way trip) and Laythe has been confirmed by word of god to be dangerously radioactive due to it's proximity with Jool. Even spending time on a space-station could increase the chances of developing cataracts. I doubt all KSP capsules are lead lined, so I would assume Kerbals have some kind of adaptation, be it physiological, anatomical or behavioural, that prevents their veteran pilots from dying young. Either that or Jebediah keeps a special fix-all, badass ointment in his locker. My suggestion then would be that Kerbals are completely 'immune' to cancer, like Naked Mole Rats (look them up, they're amazing animals). Any cancerous cells they develop are simply stopped from growing by hormones before they can become problem. This however, is just one of the dangers posed by radiation, so I was wondering if you guys had any other ideas!
  22. Anchor module. Usage:Anchoring base parts to the ground properly, much like the launch clamps, but can be attached to any solid terrain . Why:Reduces the likelihood of you/KSP physics knocking your base over. Atmospheric/airless: Both!
  23. Nah, they're just really good drivers that always push it to the limit!!
  24. Yeah it would make sense if you could just input values you want into the manoeuvre nodes as well, but you can still get precise values I find if you're just slow and careful when dragging the tabs.
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