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Posts
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About me
Rocketry Enthusiast
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Location
United Kingdom
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Interests
Rockets (obviously) star wars, star trek, 3d printing etc
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
jokamo replied to RoverDude's topic in KSP1 Mod Releases
Hi @RoverDude I'm a bit confused about the life support involved with this mod. Is the kolonization system essentially just the parts and systems to build bases? reason I ask is that there is no life support present (such as supplies, Mulch, electric charge usage on command pods etc) nor is there any indication of how to add these on. Do I need to add the USI life support separately to get the full experience or is it bundled in the Kolonization System somewhere? many thanks -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
jokamo replied to Shadowmage's topic in KSP1 Mod Releases
hopefully a quick question @Shadowmage Can I use Kerbal Wheels without the Textures Unlimited mod? I know it's not listed as a dependency but the fact that it's bundled in on github makes me think otherwise Thanks *edit: Nevermind, just saw your post a few pages back. -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
jokamo replied to Shadowmage's topic in KSP1 Mod Releases
I just tried this mod for the first time and my goodness, It's incredible. this is the kind of mod that makes you think "this is how it needs to be on stock". Well done indeed Shadowmage, your work is very much appreciated! -
jokamo changed their profile photo
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
jokamo replied to ethernet's topic in KSP1 Mod Releases
This mod was honestly one of my favourites, for the fact that it keeps you interested in your stations! Its like, i need more science, i'm going to continue to build my station up, keep rendezvousing with it to drop off and pick up more experiments, it was brilliant! -
[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
jokamo replied to odin_spain's topic in KSP1 Mod Releases
Hey there, it seems that this mod causes certain weaponry in BDarmoury to be removed from the building inventory! specifically, the hellfire missiles and the m1 abrams cannon disappear from both the SPH and the VAB. these items appear in the R&D lab, but not in the build editor! upon removing this mod, the weapons became available to use again so i think it must be causing restrictions on what weapons can be used! -
International construction ISS in Kerbal orbit.
jokamo replied to BobCat's topic in KSP1 Mod Development
I really can't wait to rebuild the ISS again! hopefully historicals comes out around the same time for the buran to haul it all up there! -
that first one isn't a homeworld ship but yea this sounds like a cool idea
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That phoenix looks incredible! i really wish ksp could handle that :/
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could i possibly get some help? none of the parts are appearing in my career save, they are present in sandbox, but not career. I have the interstellar tech tree loaded, but on making new games, i can't find the parts in any other tech tree! any help would be appreciated
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It's still being worked on, just give the author time! he has a life as well ya know!
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
jokamo replied to rbray89's topic in KSP1 Mod Releases
volumetric clouds definitely -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
jokamo replied to rbray89's topic in KSP1 Mod Releases
can't wait for the config reset button, I've already turned Kerbin into a giant snow ball and can't change it back! :S -
Krag's Planet Factory Pre-release Thread
jokamo replied to Mr Shifty's topic in KSP1 Mod Development
WOW this looks awesome! really looking forward to it! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
jokamo replied to rbray89's topic in KSP1 Mod Releases
hey rbray, loving the mod so far, really adds more atmosphere to the game (literally) but i saw in your attempt list 'volumetric clouds (to fly through)' and i was reminded of a mod that somebody made for Skyrim that adds pseudo-volumetric clouds to the game. Do you think looking at the programming of that mod would help reverse engineer volumetric clouds for ksp? thanks! -
[RELEASED] A.R.P mod ( Audio Replacement Project )
jokamo replied to bullettMAGNETT's topic in KSP1 Mod Development
really cannot wait to see what you've done bullett >.<