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Everything posted by superecnate
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After some mucking about, making rovers, and landing a ship on the Mun, I landed on Duna. Here's the ship in orbit: The ship was designed well, so it conducted an aerocapture into a stable orbit with plenty of fuel to spare. I might actually return them to Kerbin this time! During the Aerobrake, Obble (the Commander) managed to catch a great picture with his camera: After circularization at ~70km, they got aboard their lander to plant the flag: During landing, I discovered many flaws in its design. 1. It requires both Kerbals aboard to keep balanced. 2. It is very back-heavy, meaning in atmospheres it trys to fly retrograde. 3. The parachutes require a short braking burn, otherwise they tear it to pieces. All of these resulted in the lander landing with too little fuel to return. Here they are, making the most of their perdiciment: Luckily, I brought a second lander. Without the extra wieght of the kerbals, and being more careful, it lands with minimal fuel usage 5.2km from the kerbals. Then, both Kerbals have to run the 5.2km to the lander. Obble uses some of his RCS to get there faster, in about half an hour: Donely is a bit more careful, and simply runs there the whole way in about 45min: Unfortunantily, after testing, the fuel is still not enough. They must wait for a rescue mission.
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They are, however, a bit buggy. Make sure not to run stuff over with them.
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I would love a way to click something during a search, and click a box named 'exclude from further searches' so that I won't see it again.
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The "You know you're playing a lot of KSP when..." thread
superecnate replied to Phenom Anon X's topic in KSP1 Discussion
When you look up at a star, and think: "Look, Minmus is up." When you look at a picture of Jupiter and think: "Why's it a wierd color?" I'm actually going to do a presentation on space stuff in a bit, and I'm deathly afraid of refering to the Kerbal planets instead. -
I was so excited about the new planets, that I skipped Eve and Duna entirely, and went to Jool. The ship ran out of fuel in a Vall orbit.
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The Slipstream (w/ slight Firespitter) This is my most succesful plane yet, and has spawned many new variations: Here, using a bit of airhogging (8 intakes), it manages to fly on its jet at 35,000+ altitudes (albiet at low thrust). The single jet makes it unseceptable to flameout spirals (a crucial feature). On the side are a pair of Firespitter VTOL engines, only usable at low altuitude. It also uses Firespitter fuel tanks. Due to its massive lift, light weight, and superficial amount of intakes, it can gain a 125km by 35km orbit. As a bonus, it's high T/W causes it to combust vigourously during ascent. (Looking at window: ) Adding a small amount of RCS makes it a VTOL, lightweight, single engine SSTO. To make it even better, if you move the fuel around a bit, it can still land VTOL style at low fuel levels. I <3 my Slipstream
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O_O Felix Baumgartner jumps are ridiculously easy to do in KSP. It takes, like, 5 minutes to do this flawlessly.
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I had once landed on Duna with my 3 meter rocket. I then started to EVA all the Kerbals for an awesome mission picture, the third guy got out, let go, hit the fuel tank at ~3m/sec and somehow died instantly. I guess the Spacecraft mesh glitched. Got the other two back in, though.
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I use Mechjeb because I love the Engineering aspect of the game, but I'm not thrilled by the transfers, so I only use Mechjeb for transfers, and land using the A.S.S. (except in emergencies).
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I've always thought of Laythe as a reference to 2064, Odyssey 3.
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Actually, green stars are very common. Our sun, Sol, is a green star, but our eyes cannot see green stars. To out eyes, no green stars exist.
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I am proud of both of these ships. The IV has a very simple, and small launch stage, and the LARP has very very awesome upper stages. All of them are capable of my goals for all my interplanetary ships, reaching my favorite planet, Jool, and its awesome moon system. IP-B IV (Interplanetary Probe, Second Program Restart, Fourth Ship in the Program) IP-B IV is the top picture in the attachments The IV is the latest in the IP series. It was designed for the single purpose of getting a much fuel as possible into space without lagging my computer to the next decade. The IV was used to place ships in orbit of all of Jool's moons except Bop. It also landed at Laythe, Orbited both Duna and Eve, Touched down on Ike (for a second, I had to abort right after the ship touched the ground), it also landed on both Duna and Eve, and from Duna returned to orbit. The IV, however barely had enough fuel to park into one of Jool's three closest moons, it took too much fuel to get to Jool. The IV, also, was unable to reach Moho. Here are a Few pics of my journeys with the ship: http://imgur.com/a/xGjVY#0 L.A.R.P. I (Long Range Atmospheric Probe, first [maybe last] ship in the program) Larp is the second attached picture. The Larp was designed to have higher delta v than the IV, and also to be smaller and easier to control. All of the goals have been completed spectacularly, in fact there have been no changes to the ship since the very first test flight except the addition of the heat shield mod and a back shell! The bottom stage gets this ship well into space, the second circularizes, and is the interplanetary booster stage, getting the ship as far as Duna and most of the way to Jool. The third stage has plenty of fuel to visit every Joolian moon and return to Kerbin! Image Galleries of the ship can be found here: http://imgur.com/a/bwf4o#0
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Launch a kerbal into orbit with rocket exhaust
superecnate replied to Amodii's topic in KSP1 Challenges & Mission ideas
Well, Scott did only manage to get into Mun orbit with 0.9% thrust left..... -
Launch a kerbal into orbit with rocket exhaust
superecnate replied to Amodii's topic in KSP1 Challenges & Mission ideas
EDIT: Even from 70km I can only get a few 100m/s off the SRB, nowhere near enough for orbit. Nice Space Elevator. -
When I land on the Mun I only use SRBs.
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Visit the Kerbol System
superecnate replied to superecnate's topic in KSP1 Challenges & Mission ideas
You can totally use mods, as long as they are not breaking the game (increasing fuel, etc). Things like mechjeb, and using the claws to dock are acceptable, and, in fact, recommended if practical; especially mods that allow docking of any sort. For example, using mechjeb you get a lander on top of your main, space stage. You can use the space stage to get you to a hypothetical mars, run out of fuel, and use your lander to return. This would show off a transfer without landing, and return. This challenge is to turn mathematical delta-v calculations into an actual mission. -
In preparation for new planets (yes I saw the lengthy treads on those), instead of just talking theoretical, how about actually trying to get to certain distances from Kerbol... and returning. Mercury: 57.9 million km Venus: 108.2 million km Mars: 227.9 million km Jupiter: 778.3 million km Saturn: 1,427.0 million km Uranus: 2,871.0 million km Neptune: 4,497.1 million km If any of these can be done with the parts we have in the game (including the huge ones), then we know that they are possible. Half credit if you can get there, but can't return. 2x credit if you can get into a circular orbit at that distance. 4x credit if you have enough fuel left to have successfully made a landing and returned.