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Everything posted by Whirligig Girl
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Help! How do I make a slow orbit?
Whirligig Girl replied to fenderzilla's topic in KSP1 Gameplay Questions and Tutorials
If you played Space Agency before KSP, it would be easy to make this mistake. two different circular orbits at the same altitude must be more or less the exact same speed., if you slow, you WILL FALL. -
Response to http://www.space.com/22166-build-and-fly-your-own-rockets-in-kerbal-space-program-video.html. [Avid KSP fan] I make my own Launch Escape Tower using Struts, Tiny Ullage Motor Rockets, and the special Action Groups. system. It's fun to engineer and troubleshoot the system. Also, there is a Mars-like planet and Jupiter-like planet, and a pluto-like dwarf planet called Duna, Jool, and Eeloo. Mods I recommend are KW Rocketry, Nova[slug]Punch Remix, and the KSPX (Kerbal Space Program Expansion) pack, which adds a few parts to the game that look like they are from the game itself, not mods. In fact, they are becoming actual parts, more in every update come from KSPX. To get used to the game I recommend a YouTuber named "Scott Manley" and "Wernher Von Kerman" over any other, although Wernher's tutorials are outdated to some extent, he usually updates the playlist every time something changes. The game needs a good computer, because although the graphics aren't too intensive, the physics simulations are very intensive. This is very controversial, but if you just can't fly, or learn orbital maneuvers, there is a great and very well put together autopilot called Mechanical Jebidiah, or MechJeb. Who is Jebidiah? Jeb is a badass. He's the first Kerbal you fly in your rocket, and he is the most brave. His other orange-suited brothers, Bill and Bob, are scared all the time. Jebidiah is supposedly the best pilot there is, which is why MechJeb is called what it is, because the copied his brain and put it in a computer. If you want to re-enact historic NASA and Russian Launches, there are a few Mods you might want to try. --Historic Russian Spacecraft Pack: Includes Soyuz, Progress unmanned module, Buran, and a few others. LINK: http://forum.kerbalspaceprogram.com/showthread.php/24724-0-20-X-BobCat-ind-Historical-spacecraft-thread --FASA Gemini and Mercury: This includes the Redstone, Atlas, Titan GLV and IIIC rockets, and the Gemini Spacecraft, fictional Gemini Lander, as well as a conversion kit to turn the regular Mk1 Command Pod into a Mercury Spacecraft. LINK: http://forum.kerbalspaceprogram.com/showthread.php/24867-19-1-Gemini-and-Mercury-Pack-FASA-v1-3 --Apollo Mission Pack: *WORK IN PROGRESS* Saturn V rocket, Apollo Lunar Module and Command/Service Module. Textures on current version are pretty bad on the LM and CSM, but the Saturn V is good. The pack is a WIP, and they are working on a new version of the mod that is much prettier. LINK: http://forum.kerbalspaceprogram.com/showthread.php/29411-Apollo-Mission-Pack-Development-%28Beta-version-released%21%29 Of course, you could download stock craft replicas of real craft, made by the amazing Mulbin. Link: http://forum.kerbalspaceprogram.com/showthread.php/41575-Mulbin-s-Ships!-All-in-one-place! Or maybe you will build your own. Anyway, that's all I have to say for now about Kerbal Space Program, be sure to watch the video at the top of this post! [/Avid KSP fan].
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[1.2] Procedural Fairings 3.20 (November 8)
Whirligig Girl replied to e-dog's topic in KSP1 Mod Releases
The fairings often create highly non-aerodynamic shapes. When using a 3.5 m fairing, a poodle engine, and a lander spacecraft underneathe, the fairing creates an ugly cylinder, rather than a smooth cone, even though it should be easy. The fairings need to be tweakable. -
I love Wall-E, so Wally and Eve.
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yeah, hope he does survive.
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pic didn't work Vostok
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Main Menu Theme Orchestral Cover (By Me)
Whirligig Girl replied to Carbon Maestro's topic in KSP Fan Works
At first it's only as good as the default song, and I was kind of disappointed, but then it got MUCH better! -
bumpercar!
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Resources.
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http://books.google.com/ngrams/graph?content=Kerbal&year_start=1600&year_end=2008&corpus=15&smoothing=3&share= According to this, in English language literature between 1720 and 1727, Kerbal was used in a rather high percentage of literature. The Term also seemed to arise back up in the age of modern computers (80s-present), but the info on Google Ngrams only reaches 2008, so although KSP wasn't created until 2010, the word "Kerbal" saw a rising during the time before that. What does "Kerbal" mean, anyway? EDIT: after checking "kerbal" with lower case, no Ngrams were found. That means "Kerbal" is a proper noun, or maybe everyone just started sentences with "Kerbal" The term first apeared in 1672, and popped up again for a slight bit in the 1820s, and is slowly rising. Max smoothing of results: http://books.google.com/ngrams/graph?content=Kerbal&year_start=1600&year_end=2008&corpus=15&smoothing=50&share= EDIT2: upon further investigation, American literature has never refered to Kerbals, so kerbal only apears in other English texts. EDIT3:Upon Even further investigation, no english fiction refers to kerbals, so a Kerbal is a real proper noun that exists only in English and no other language.
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You're in for an interesting ride, Bob.
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At least I'm not like Chobit . The less cylindrified head and lips is to give you an idea that it's a female and not a male with long hair. Halnie, a female Kerbal made by someone else, has lips. He're's an example of a male kerbal of mine:
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This is based off of my friend Courtney, and it's a female kerbal. It now occurs to me how odd it is that she has no helmet on yet she is in space. Maybe I'll fix it.
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[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
Whirligig Girl replied to Athlonic's topic in KSP1 Mod Releases
no vids no clicks. -
Kerbals are not born with helmets.
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Episode 28: Star Dreck | It's Hardly Rocket Science
Whirligig Girl replied to Capt'n Skunky's topic in KSP Fan Works
Actually, the reason the COM/COT is not off is because the warp nacelles don't generate thrust, they warp space. The impulse engines which do in fact create thrust, are on the COM. -
wait, I JUST GOT why that line is funny! LDS instead of LSD. I gotta watch that movie again, one of the best star trek movies, imo.
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what if we are just a computer simulation?
Whirligig Girl replied to andrew2343's topic in Science & Spaceflight
we're not. However, the universe is, by nature, a quantum computer, which only slightly fits your description of a computer simulation, as us creating a quantum computer is more like us creating a simple universe more than the universe being made of silicone chips or other binary code. -
In space, it would work most efficiently. I'd imagine future engineers using Antimatter-fuel rockets would use asparagus staging to get the best bang for their buck. On Earth, in the atmosphere, no, at least, not the way KSP does it. You see, the way KSP does boosters, is that each booster would have to take up a column of air, this is aerodynamically inefficient. However, he same logic is true for regular onion style or parallel-stlyle boosters, which do exist in real life, on the Soyuz. Regardless of what people say, you actually can have a relatively efficient asparagus staged vehicle if you use boosters with the same form as the soyuz uses.
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In 0.21.0, I could easily fly the Aeris 3A, but in 0.21.1, If I spin out, I can't recover. This may just be piloting error, but one definitive thing about the ASAS is that if I'm moving the craft, and I stop so it won't overshoot, the ASAS stops me, and pulls me back to where I stopped holding the key, not where I wanted to stop. Change: If you make it so that if you are moving on an axis, and you stop, the controller will act as SAS did, not as ASAS did. It will stop you on that axis, but not pull you back. Once you stop moving on that axis, it will lock.