

Rocket Surgeon
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Spacecraft Engineer
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Good to know that doesn't work. Thanks! Updated my post. I'll follow those instructions.
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Hi! I'm posting in relation to 1.7.2 compatibility. On launch I have these error dialogs: https://imgur.com/KOqg6lV https://imgur.com/5kKnGrO But, it appears to work, at least in the menu. I haven't done any further testing. Can the version errors be ignored safely? Have I done something really wrong? Do you need my ksp.log? Thanks!
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The earliest versions of Kerbal Space Program
Rocket Surgeon replied to KasperVld's topic in KSP1 Discussion
Before the map. Before the Mun. Before time warp. When space began at 35,000. https://www.youtube.com/watch?v=nqxsXfIV-zA https://www.youtube.com/watch?v=sK6SXkm_P9A -
The earliest versions of Kerbal Space Program
Rocket Surgeon replied to KasperVld's topic in KSP1 Discussion
The really huge RCS part. Stacking 10 RCS modules to make your rocket fly straight. When space started at 40k and Kerbin didn't rotate. Establishing an orbit was about flying the orbital calculations. Loading the game took 10 minutes. Good times. The halcyon days, when no-one even knew how to pronounce "Kerbal". -
PiKiNiK, I realised there was a version 1.4.2 (I am maintaining my non-steam license). Try updating and see if it's still a problem. I think 1.4.2 might have fixed it for me, despite it not being mentioned in the changelog. I say might because I've only had the time to do one re-entry since I updated - Hardly a thorough test. See how it works for you.
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The earliest versions of Kerbal Space Program
Rocket Surgeon replied to KasperVld's topic in KSP1 Discussion
I've been here since landing on the dark side made your pod explode. -
This needs to be updated. plsplsplspls
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[1.3.1]TextureReplacerReplaced v0.5.4
Rocket Surgeon replied to HaArLiNsH's topic in KSP1 Mod Releases
Hi! Sorry, normally I'd be more helpful. It was 4am. After deleting all mods from ../GameData/ and installing only ../TextureReplacerReplaced the problem persists. I am using the x64 build in Windows of KSP 1.3.1 Here is my KSP.log: https://drive.google.com/open?id=0B2IwPw5uGNokZi1CdnR2SlhkTE0 For some reason I get multiple entries: [LOG 11:30:24.897] Load(Model): Squad/Parts/Wheel/LandingGear/GearExtraLarge [WRN 11:30:24.906] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.907] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.918] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.918] WheelCollider requires an attached Rigidbody to function. [LOG 11:30:24.920] Load(Model): Squad/Parts/Wheel/LandingGear/GearFixed [WRN 11:30:24.922] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.922] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.925] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.925] WheelCollider requires an attached Rigidbody to function. [LOG 11:30:24.926] Load(Model): Squad/Parts/Wheel/LandingGear/GearFree [WRN 11:30:24.927] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.927] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.930] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.930] WheelCollider requires an attached Rigidbody to function. -
[1.3.1]TextureReplacerReplaced v0.5.4
Rocket Surgeon replied to HaArLiNsH's topic in KSP1 Mod Releases
After installing TRR0.5, this happens: https://drive.google.com/open?id=0B2IwPw5uGNokejNuZDNaakR0SzA Also duplicate flags: https://drive.google.com/open?id=0B2IwPw5uGNokSVU2SGh6aHlVWjQ Possibly other things I havn't noticed yet. -
Maybe make the thread title include [1.2] so more people find it:)
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I would have assumed something simple. I don't think it really matters. I only ponted out tanks because you didn't know really what I was talking about.
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I request a surfacemount version of the orbital data module please.
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Here's a great photo of the conformal tanks on an F-16. Very obvious they're not originally meant to be there. https://lh4.googleusercontent.com/-7KUlYekpe44/UKpGM_rNraI/AAAAAAAAEA8/8f82ERzYDMo/w1200-h795-no/DSC_1767.jpg Something like that meant to fit the tops and bottoms of the Mk. 2 would be unique. The Mk.2 is already very F-16-esque Make em a bit flatter or whatever shape you need to, but that's the general idea of it all. Aerodynamic surface attach tanks.