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Rocket Surgeon

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Everything posted by Rocket Surgeon

  1. Hi! I'm posting in relation to 1.7.2 compatibility. On launch I have these error dialogs: https://imgur.com/KOqg6lV https://imgur.com/5kKnGrO But, it appears to work, at least in the menu. I haven't done any further testing. Can the version errors be ignored safely? Have I done something really wrong? Do you need my ksp.log? Thanks!
  2. Before the map. Before the Mun. Before time warp. When space began at 35,000. https://www.youtube.com/watch?v=nqxsXfIV-zA https://www.youtube.com/watch?v=sK6SXkm_P9A
  3. The really huge RCS part. Stacking 10 RCS modules to make your rocket fly straight. When space started at 40k and Kerbin didn't rotate. Establishing an orbit was about flying the orbital calculations. Loading the game took 10 minutes. Good times. The halcyon days, when no-one even knew how to pronounce "Kerbal".
  4. PiKiNiK, I realised there was a version 1.4.2 (I am maintaining my non-steam license). Try updating and see if it's still a problem. I think 1.4.2 might have fixed it for me, despite it not being mentioned in the changelog. I say might because I've only had the time to do one re-entry since I updated - Hardly a thorough test. See how it works for you.
  5. I've been here since landing on the dark side made your pod explode.
  6. Hello. -KSP 1.4.1 -Making History -New installation. No mods. Please view: https://drive.google.com/open?id=1S9CBMivX1JlbRwxDL_lpg7FoOEpaGsEL https://drive.google.com/open?id=1IviLd8MegWgu4ielnMlK0TZVFMLrMOVX
  7. Hello Oops. Wrong forum. V sorry. Mod pls remove.
  8. Hi! Sorry, normally I'd be more helpful. It was 4am. After deleting all mods from ../GameData/ and installing only ../TextureReplacerReplaced the problem persists. I am using the x64 build in Windows of KSP 1.3.1 Here is my KSP.log: https://drive.google.com/open?id=0B2IwPw5uGNokZi1CdnR2SlhkTE0 For some reason I get multiple entries: [LOG 11:30:24.897] Load(Model): Squad/Parts/Wheel/LandingGear/GearExtraLarge [WRN 11:30:24.906] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.907] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.918] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.918] WheelCollider requires an attached Rigidbody to function. [LOG 11:30:24.920] Load(Model): Squad/Parts/Wheel/LandingGear/GearFixed [WRN 11:30:24.922] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.922] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.925] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.925] WheelCollider requires an attached Rigidbody to function. [LOG 11:30:24.926] Load(Model): Squad/Parts/Wheel/LandingGear/GearFree [WRN 11:30:24.927] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.927] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.930] WheelCollider requires an attached Rigidbody to function. [WRN 11:30:24.930] WheelCollider requires an attached Rigidbody to function.
  9. After installing TRR0.5, this happens: https://drive.google.com/open?id=0B2IwPw5uGNokejNuZDNaakR0SzA Also duplicate flags: https://drive.google.com/open?id=0B2IwPw5uGNokSVU2SGh6aHlVWjQ Possibly other things I havn't noticed yet.
  10. Maybe make the thread title include [1.2] so more people find it:)
  11. I would have assumed something simple. I don't think it really matters. I only ponted out tanks because you didn't know really what I was talking about.
  12. I request a surfacemount version of the orbital data module please.
  13. Here's a great photo of the conformal tanks on an F-16. Very obvious they're not originally meant to be there. https://lh4.googleusercontent.com/-7KUlYekpe44/UKpGM_rNraI/AAAAAAAAEA8/8f82ERzYDMo/w1200-h795-no/DSC_1767.jpg Something like that meant to fit the tops and bottoms of the Mk. 2 would be unique. The Mk.2 is already very F-16-esque Make em a bit flatter or whatever shape you need to, but that's the general idea of it all. Aerodynamic surface attach tanks.
  14. Then just make them flat on the backside and move the attach point so they clip into the host part a bit. You're clearly not thinking like a Kerbal.
  15. Yep. Shaped to be aerodynamic and/or low-profile. I don't know if you're familar with what those jets I posted actually normally should look like, but they don't have those big bulgy bits on the topside. Those are conformal tanks. If somehing like that could be made to fit the Mk2. stuff... But Mk.1 or rocket tanks might look something like this, you see, made to fit around the outside:
  16. Alright, some Mk.2 stuff (or Mk.1), something along the lines of.. http://www.f-16.net/g3/var/resizes/f-16-photos/album11/album28/aau.jpg http://www.warbirdradio.com/wp-content/uploads/2013/09/F18ConformalFuelTanks.jpg https://i.kinja-img.com/gawker-media/image/upload/s--nXH3aXAV--/c_scale,fl_progressive,q_80,w_800/691363717007065637.jpg For rocket tanks, probably something simpler like a squashed cigar shape that's curved to hug the tank and fit radially around, or something flatter, shaped to hug the tank.
  17. Umm yep. I need to download KSP again. I've just formated
  18. Conformal fuel tanks to fit the variety of standard sizes.
  19. Like seriously though... Are you reading my mind? All the little things I'd make if I could for myself (and have asked others to make in the past)... So, I'm going to start thinking really hard about an impact calculation mod that shows your predicted impact point on the ground, in flight view, as a HUD marker. ...For helping to line up precision landings on airless bodies, and see if it magically appears in the thread.
  20. Bit slow back to the party after the liquid in the bush out front, but yes I'm also on 1.2 but I see the problem has been detected.
  21. Hello. After installing the new dll, scatterer no longer works at all for me. Did I mess up somehow? I only copied the new dll, so maybe I missed that it also expects something else. I'd just been using the default settings with the only problems I could really tell being that bar and the OceanLights causing framerate drops (as it says on the menu). I'll switch back to the previous dll version for now if you would probably recommend that.
  22. I right-clicked the image on imgur and selected 'view image' and just pasted that URL into the reply box. Right-click > Copy Image Location' (or appropriate for your browser) would also probably work.
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