Rocket Surgeon
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Everything posted by Rocket Surgeon
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Challenge: Lowest Orbit and Safe Return
Rocket Surgeon replied to @@'s topic in KSP1 Challenges & Mission ideas
Well, as the only one here with any kind of evidence... ..And yes, of course I bloody returned safely. : Apogee: 36, 626m (2:24 in the video) -
Look what I found!-Satellite orbits in real life
Rocket Surgeon replied to CarolRawley's topic in The Lounge
Then you need to look harder, sir. Although I concur this thread is stupid. -
Learn to read. And you. Do you know what Saturn even looks like? Did you even look at the image?
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I like your method of thinking.
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Panel help?
Rocket Surgeon replied to KingAirDriver's topic in KSP1 Gameplay Questions and Tutorials
I can tell you how to use Sunday's panel sections.. http://kerbalspaceprogram.com/forum/index.php?topic=79.msg16410#msg16410 Example video: At 2:10 the panel sep starts. I have the stack like this as can be seen in the video: Command Hollow decoupler shroud 1m -> 2m Mini decoupler Payload Another decoupler Load bearing adapter 2m -> 1m The panels are attached to the lower decoupler. It can be fiddly to get the size of the gap to place the planels just right, but generally with some creativity you can get close enough. -
Load Bearing Stage Separators?
Rocket Surgeon replied to Nexus-7's topic in KSP1 Gameplay Questions and Tutorials
That's a good idea. A ring of vertical struts between the stages.. Could look kind of cool, too, especially with the vanilla parts. -
The Space Station Rendezvous Challenge
Rocket Surgeon replied to MaxSchram's topic in KSP1 Challenges & Mission ideas
Hahaha. The one time I thought I'd see how easy it would be to change my plane I just pointed where I wanted to go and fired until I swung around to that direction. And here are you with your charts and numbers and fancy stuff. (Seriously, I did a poor job of it) -
"World's First Spaceport in New Mexico Desert"
Rocket Surgeon replied to Keyes777's topic in The Lounge
I lol'ed. -
Challenge: Precision Landing
Rocket Surgeon replied to DrZaius's topic in KSP1 Challenges & Mission ideas
..And that would be why I suggested it. -
Challenge: Precision Landing
Rocket Surgeon replied to DrZaius's topic in KSP1 Challenges & Mission ideas
I'd say the trickier thing to do would be a Hohmann transfer from orbit to the surface. I tried this for the first time yesterday. Retro'ed at 300k just passing 180 degrees from the pad, passed over the pad just entering atmo and splashed down in the sea (I think most people's typical aiming zone) to the east. Not within visual range of the pad. I went a bit long, but acceptable. I thought the added challenge of the precise timing, as well as thrusting needed to hit a target area 30 minutes of flight time away with just one course change would be nifty. -
Get a satellite into orbit, and return.
Rocket Surgeon replied to McLuv's topic in KSP1 Challenges & Mission ideas
Looks similar to mine. I have fewer engines, though ;P -
The Space Station Rendezvous Challenge
Rocket Surgeon replied to MaxSchram's topic in KSP1 Challenges & Mission ideas
I'll concur with Herra. -
"World's First Spaceport in New Mexico Desert"
Rocket Surgeon replied to Keyes777's topic in The Lounge
'Spaceport America'? Really? ...Really? Maybe someone finally started to think there were too many things called 'Freedom' and the plebs might start getting confused? -
Get a satellite into orbit, and return.
Rocket Surgeon replied to McLuv's topic in KSP1 Challenges & Mission ideas
Lifting the weight of payload modules is the only thing that challenges me so far anymore, so I do this often. Here's one such mission I flew just yesterday: Although it doesn't show the return.. But of course I returned. ??? -
I also want to echo Reflectors statments about this stuff being common knowledge. (At least it SHOULD be.) That the OP has a tertiary education (that he's proud of, no less) and still has so many wrong ideas is a sad indicator of the larger state of affairs. Orbiter is more realistic than anyone could ever hope to make KSP with mods. I call again for this crazy talk to stop. Stop I say!
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Can we all make an agreement to keep so-called 'realism' out of here? Go play Orbiter if that's what you want? KSP, as far as anyone can see is not 'realistic', so let's all stop trying to make it something it was never meant to be. Also, as noted, OP seems to not even really have a clear idea as to what he's suggesting. I also suggest that one really needs to be able to define what 'realistic' is in the Kerbal universe. Otherwise you're only talking about Earth realism, in which case, again, go play Orbiter.
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I just dont see my self using this, but maybe it will be good for people are less computer literate. :3 It's not about literacy, it's about ease. *shoots your horse*
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I played with that, too. It's a neato idea and it does work somewhat if you stack the retro and then the decoupler in the same stage (or it used to when the part was first included during KSP 0.8). You still lose velocity, but it kinda works. If anyone knows how to make it work flawlessly, please spill.
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How to land at the launch pad.
Rocket Surgeon replied to x5060's topic in KSP1 Gameplay Questions and Tutorials
Quite a bit more. Hell, the lander computer overloaded. Lots of calculations, sure, but trivial for a modern pocket calculator.