Jump to content

Rocket Surgeon

Members
  • Posts

    176
  • Joined

  • Last visited

Everything posted by Rocket Surgeon

  1. You mean srfAttach? I was gong to suggest this (as well as nodeAttach at the same time), but I figured one could always just use "BZ-52 Radial Attachment Point". But it'd be nice.
  2. Oh you are the best. Normally I have to pester some kind random modder to make such a thing for me. Finally someone else who thinks it's a good idea! (Should be vanilla to have orbital data on the HUD)
  3. Okay awesomeness. The bar doesn't really bother me much either and it's gone fairly quickly. I'll buggar orf and let the grown-ups talk again now. Thanks!
  4. Hello! IT'S SO BEAUTIFUL. Thank-you! The only problem I seem to have is that dark bar at the bottom, like a funky near clip or something? It slowly disappears of the bottom of the screen by about 1000m alt, and also I don't see any effects on the menu screen (from orbit? Is it the same? EVE effects were visible on menu so if I can't see them is it not working or should i get in flight for reals?) I really don't know anything here, if its possible for me to tweak any of these settings? If maybe, would someone please suggest some things to try? Otherwise it's fine - still awesome and will be keeping!
  5. Would it be a good idea to have it save some custom default settings in the main window? I usually launch to 100k for example, but the default is 80k. I already find it a little tiresome having to re-enter a bunch of numbers as my personal baseline every time I launch a new vessel. A feature request Also, really, please, all you naysayers just turd right off. If you personally see no use for this mod, shut up. Your input has less than zero value. Thank-you.
  6. Are you certain? I've never known this to be the case.
  7. This is cool. I like new parts. I have one suggestion/request and one bug. I suggest/request other versions of the same part to fit the other standard sizes. The bug is that the attachment node on the free end doesn't point at 45 degrees, but attaches as standard, as you see with the engine. My expectations were higher
  8. Works great! Thank-you! I also do not want MechJeb for the sake of one or two features.
  9. I've downloaded 0.1.0.3 from git and have some issues. 1. I can only find the 3-person module. Also seems like some text display issue on the description. (text display fixed after update. Asian characters) 2. When placed it looks like this: Then in flight it turns into this: I'm running build 01523 (latest) (and please maybe update OP to point to the repo or your latest version instead of v1) EDIT: I found the new/correct parts. What is that one in my screenshots above?
  10. I feel like I should make a post here for some reason...
  11. Far as I was aware last, Virgin Australia was the domestic carrier and Virgin Blue did the trans-pacific/intl. work.
  12. This isn't just trifles. If everyone speaks a different thing then no-one knows what's being said.
  13. No problem! Welcome to remedial English! srsly tho its pretty funny
  14. Nicely designed. Also, your spoonerism is noted for future reference when I need to make someone laugh.
  15. KSP: Classical mechanics? Check. Aerodynamic model? Uh.. still waiting on that one, sir.
  16. Well done. First (and only) time I tried it I had to fudge some estimates but ended up splashing down in the water off the pad.. Just out of view range at sea level. I was satisfied.
  17. I figured that by 5 orbits I would have it nailed anyway. I got bored of waiting and just recorded that one.
  18. Works great, but your timing has to be brilliant. When passing over your landing point: MET + Orbital period - Hohmann transfer time. When your MET clock says that number, deorbit, wait and pray.
×
×
  • Create New...