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ThePinkSpartan69

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Everything posted by ThePinkSpartan69

  1. So turns out your ramp works correctly when attached to a larger part, like so. So that's a thing. Edit: I changed the node size from 3 to 2 thusly and now the ramp works as intended I think. node_stack_top = 0.0, 1.50, 0.0, 0.0, 1.0, 0.0, 3 ---> node_stack_top = 0.0, 1.50, 0.0, 0.0, 1.0, 0.0, 2
  2. @blackheart612 No problem, spent the past few hours trying to figure out the whole situation. Discovered that even the stock hollow parts (ie Mk1 Structural Fuselage) excluding the dedicated cargo and service bays don't prevent drag on the stuff inside of them, which probably explains why all of your other hollow parts don't protect against aerodynamic effects. The stock cargo ramp does protect contained parts however, so just desperately trying to figure out the difference between it and the size 2 one.
  3. Found now that without a ramp at the rear, the size 2 cargo bays do reduce drag when they're open rather than shut. Changing the closedPosition = 1 to closedPosition = 0 fixes that. So for size 2 it seems to be the ramp that causes drag issues that aren't as easily fixed. Edit: All of the hollow parts outside of the actual basic cargo bay parts don't provide any aerodynamic protection. Been trying to figure out drag cubes etc to see if I can make anything work....
  4. Without editing any files, drag both when open and shut as shown ----> nothing changes Doing edits as described in this post to the size2ramp and size2short file doesn't seem to change anything.
  5. Size 2 cargobays still fail to shield contained parts, too much drag for supersonic transport jets. Any idea how to fix this? Edit: Same problem with the smaller airplane plus cargobays, stock cargobays are still functioning though.
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