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jfx

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Everything posted by jfx

  1. Reminds me of when i started with KSP
  2. I ran it on an Intel Sandy Bridge (2.1 gHz, Pentium with its HD 2000 like IGP. Runs meh with stock (~15fps for a standard launch) but very smooth with the fallback planet shaders set in the config file.
  3. I use MSI Afterburner. It is free and in my opinion it is much better than fraps. With a Intel i5-2500k it can encode the video+audio on the fly (at least as mjpg) so it uses much less space than fraps. 6 Minutes of KSP gameplay are packed into a 600MB 720p€30fps clip -ofc you have a slight quality loss. http://event.msi.com/vga/afterburner/download.htm (originaly MSI Afterburner is a GPU monitoring/overclocking tool - but i use it just to cap video ). As for xsplit - would their free version be good enough for simple recording stuff?
  4. I don't think you can be bad at KSP as long as you have fun playing it - and as long as your conscience can handle the number of KIA Kerbonauts you produced.
  5. haha, the whole twitch chat shebang (usually a perfect troll habitat) is at work launching kerbals with the demo and asking questions. So cute.
  6. The VOD will be on his channel once he restarts his stream: http://de.twitch.tv/kurtjmac/b/328128129
  7. Stuff which is streamed on twitch.tv usually is made available later as VOD http://de.twitch.tv/kurtjmac/b/328128129 this should be it. If anyone who watched it could point out the part with KSP it'd be great.
  8. He is still playing the game of blocks. Any Schedule for the KSP stuff?
  9. haha, i remember this one from a world in conflict - soviet assault trailer ctrlv:
  10. As .part files are just structured text files you can upload them to sites like pastebin.com whoever wants your craft can then create a new file in his ships folder and copy paste from there. this or google drive or the plethora of other cloud drives.
  11. There are hundreds of indy games on steam. Steam is no publisher - more like a digital game aisle. Many indy guys are full of praise for steam because the guys at valve seem nice to work with and the terms steam offers are fair (You can basically publish patches for free - microsoft wants somewhere arround 10.000$ just to evaluate a patch for their xbla program). Steam is A channel out of several. I really don't get people who "say if this is offered on steam i'm out". If KSP gets exposed to more people all of us will benefit. Think of KSP as a daily deal on Steam for 33% less. 30 million People will see that ad. That amount of exposure generates a lot of cash for an indy dev. If you need an example check out "Endless Space" an 4x game - after their alpha went live on steam their community numbers went through the roof. And with the awesome mix of comical "shooting aliens into their fiery demise" and cool somewhat real physics of KSP it would go even futher by one or two orders of magnitude. somewhat related: Sooner or later the squad Guys will have to think of something to mitigate the stampede on the servers on a new release. Easiest way would be to rent some bandwith at amazon s3 or similar services and set up a basic form of load balancing.
  12. I'm currently not at home and run KSP on a very common late 2011 entry level notebook configuration Intel Pentium B950 (sandy bridge architecture) - 2.1 gHz 4gb DDR3-1333 (single channel mode) Intel HD Graphics (slightly slower Version of Intel Graphics HD2000 found in i3 CPUs) The Game runs OK until you try to field very large Designs OR try to look at the ocean - seems like the Intel IGP doesn't handle the water shader too well. Still looking forward to have access to my main machine (i5-2500k, 460gtx).
  13. Well, your logic is bad (and as Zoidberg would say you should feel bad). As stated above Steam is entirely optional contrary to other systems (like gog.com who want you to be exclusive on gog for x months and if you want to be on steam too they give you the finger - yup they are no complete saints either despite their zero drm policy). For extra fun i'll throw in another suggestion: KSP Modules and Plugins through the Steam Workshop system. It would be quite nice in my opinion. And the game does not have to be finished to be on steam - i bought Endless Space when it was in Alpha there and it was comparable in features and quality to i guess KSP 0.18 or 0.19
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