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Pi_

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    Irrational
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  1. Exactly the same for me... is what I would be saying right now. But a few months ago, this happened: https://clips.twitch.tv/BigCrypticEggplantPanicBasket It's my own fault for not taking care of space junk. This was at the start of the transfer burn going back to the Mun. Flown by hand into the parking orbit (no mechjeb). In this save it was the 2nd trip to the Mun, which means there was just this single piece of debris in orbit. However the parking orbit altitude was the same as the first trip. But still, what are the odds
  2. I do still have the 0.16 install saved. When a new version comes out, I never overwrite the previous version. I download the zip file and save each new version in it's own folder. Those screenshots were taken about a year ago as I streamed with version 0.16
  3. 3.1415926535897932384626433

  4. 08 AUG 2012, version 0.16 It was, Buckaroo Banzai said, exactly like Professor Hikita had glimpsed... through the overthruster he and Dr. Emilio Lizardo put together from spare parts, in a laboratory at Princeton. Can you imagine what it must have been like then - then - then - then - then - then
  5. Many thanks PD, well done! After my post about this bug in the 1.8.0 discussion thread, someone mentioned that 2 previous bug reports had been closed without any resolution. And again, I'll admit that it was a minor bug that was easily corrected with the move tool. Honestly, after 6+ years I didn't really expect any action to be taken. To the whole Dev team, your efforts are appreciated.
  6. That's hilarious! Kudos to PD after all this time. Of course it was my original post, not the bugtracker, that prompted this fix.
  7. Thanks for the reply. Unfortunately, it's gone unfixed for so long now, I don't think any amount of upvoting will make a difference.
  8. @SirGouki, I missed your posts when I first scanned through this thread. Thanks for the info. My altimeter was also blank, with my navball scale being at 90%. As each new patch comes out, I always have just copied the previous settings.cfg file into the new patch. This has worked fine for the last 4 or 5 patches. It's funny how a few percent difference on the scale affects how many digits are displayed. At 94%, my altimeter was missing only the 2nd to last digit... wierd. I wonder if it's due to the Unity upgrade? I should have followed my usual procedure of not installing the ".0" version of a new patch, and waited for the ".1".
  9. Nice job Squad/PD with the reskins. Although I'm wondering if the new folding doors on the 1.25m Service Bay will be as effective for keeping a capsule from rolling down a hillside... but that's not the subject of this post. It has to do with a minor graphics glitch with one particular liquid fuel tank, the T-100. The glitch itself is no big deal and is easily corrected using the Move Tool. In fact I would guess most players don't even know it exists. But since a new patch is out, and this particular glitch is over 6 years old now, I figured this was a good time to mention it. I went back through my old version saves all the way to version 1.21.1, which is the earliest version I have containing the T-100 tank. The actual glitch is this... whenever the T-100 tank is surface attached to another tank, it clips into the tank it's attached to. Again, I know this is trivial and everybody is thinking "So what". At this point I'm just curious if the devs never heard of the glitch? Or for whatever reason, it actually is impossible to fix (from a coding viewpoint). I'm guessing it has to do with the colliders on this particular tank. Images from the new patch 1.8.0
  10. Hmm, when I bought the game it was much different than it is today (version 0.16). I remember the connection joints were a lot weaker, which meant you had to use a lot of struts. So I was trying to build a rocket that did not shake itself apart after launching.
  11. Thanks guys! In case anyone else had this issue, here is the path to that folder: C:\ksp-win64-1.5.0\KSP_win64\GameData\Squad\ODeprecated
  12. Direct download zip file (not Steam), installed to it's own folder with no problem. The only change was using -popupwindow with the shortcut to launch the game. In the VAB all the new skins are appearing both in the parts list and when building a craft... except for the 1.25 diameter liquid fuel tanks. However, the FL-T400 skin variants DO appear, but no new skins for the FL-T100, FL-T200, FL-T800 tanks. It's no big deal for me, I just thought it was really odd... and it triggered my OCD
  13. I definitely like testing stuff first, and building rockets that look like they'll fly in real life. But rational? Not so much.
  14. Hmm, that seems like an invitation. If not, then don't click this link https://forum.kerbalspaceprogram.com/index.php?/topic/164941-stock-iss-approximation-wip/
  15. Introducing KSP 2... now with multiplayer! Inb4 "Dude, there's a mod for that."
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