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KSP2 Release Notes
Everything posted by nine_iron
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How far have you gone in Kerbal Space Program?
nine_iron replied to Columbia's topic in KSP1 Discussion
Not very far... I don't fit in the pods -
Small, simple and functional.
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"Landing" on Gilly was my finest moment in KSP, took most of a Saturday morning burning towards it...
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Have your mind ever gone empty when building a Ship?
nine_iron replied to Pedro_daher's topic in KSP1 Discussion
I am a "build small" person. Find the pleasure in the simple compact functional designs. Tweakscale helps a lot here! -
How to play while caring for a 5 week old baby... Started a new save in sandbox so going to throw up a fuel depot, fly up some space planes and head for Eve and maybe go manned to Moho
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How to get to and back from Eeloo without a mining operation?
nine_iron replied to WalkingShadow89's topic in KSP1 Discussion
Two part launches also work. I used to fuel up at my depot in LKO then head out The only problem with a fuel depot is you have to keep refilling it! -
Playing kool in the astronaught complex...
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With a new baby in the house I have precious little time for KSP. I automate everything, nappy changes can be fitted in around interplanetary burns on autopilot. Previously I jused used MJ when I was fed up of launching craft 20+ times in a sitting, I used to always play career and even pushed myself to use remotetech. Now no time for any complications, I just need to automate EVERYTHING! Its either that or no KSP
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I abused a lucky persistant savepoint to avoid stranding Jeb in Kerbol orbit... I also used it again to save 25k funds I am playing on a harder mode (custom) and money is tight. I am using remote tech and I lost/had to replace 6 relays due to poor design. Even after stage recovery they still are not cheap!
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One of the recent timewarp and interplanetary threads got me thinking. Some people run just one mission at a time, warping months or even years. Others run multiple missions, passing the time of interplanetary by doing things closer to home, while KAC ticks the months down to the SOI change. For the one at a time people, what is the KSC up to in the mean time? Surely it has running costs? Admin, electricity bills etc, or do all the staff just go into hibernation? Should this be simulated? Does anyone do something to "fake" the costs? It doesnt seem right to me that we have the same money after 2 years when all we have done is wait! This might also encourage career players to run a space program rather than a series of missions back to back.
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I just use stage recovery and aim for an orbit between 70 x 150
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32 bit is fine with the active texture thing on, I saved over 1gb of space, room for plenty more mores (originally 15 or so). With in on extreme mode I doubt you can load too many mods without lots of part replication or loading things you will never use!
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Best way to read super-long threads?
nine_iron replied to DivisionByZero's topic in KSP1 Mods Discussions
Sound interesting, where is this? -
Ribbon fan here, vry good news!
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Loving the limitations of the early stages of the career mode. I managed to get to the moon with only a launchpad upgrade to level 2 and buying a few parts. Playing on hard mode rewards but with quicksave enabled. I really have to grind out some cash and science but its worth it as it makes the bigger missions feel very rewarding. Squad are VERY close to nailing this game down as an all time classic, I could be playing this for 10 years or more! I hope for DLC and many official patches, for now I will just buy the merchendise to keep thanking them for making a fantastic game, I have still a long way to go to repay what I feel this game is worth. I paid just over a tenner for this and I feel I should have paid £50 (At least)!
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About 3.2 I guess, missing a few of the points of level 4 but ticked some boxes. If you are a statistician can you answer the question: What is the average KSP level? (to the nearest whole number)
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I remember the days of IL2 where I needed at least 3 different installs, thankfully someone came up with a nice switcher so we could turn some mods on and off. Even with a switcher I still needed two installs! Took up masses of space at a time when SSDs were not cheap, I only had one small one for my OS and one bigger one for flight sims and alike. Each install of IL2 was over 16GB with all relevant mods etc installed. Sad times as eventually all the mod fractuality killed the Coop gaming community. It was actually a way better game before the big modding game along and all we had was vanilla! Squadrons were split in half as one favoured one mod and another favoured the other, What was a group of about 20 active team mates became 4 and my interest for the game died.
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Anybody, i need a savegame full of debris in lko
nine_iron replied to TheScareCake!'s topic in KSP1 Discussion
More fun if you upload the SSTO so we can play for you... -
First to land on the Mun with jet engines?
nine_iron replied to daboomafoo's topic in KSP1 Discussion
I will sell it to you for $56, cash only