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KSP2 Release Notes
Everything posted by soulreaver1981
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my first cargo ssto (now with plane file)
soulreaver1981 replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
yes you have to work, but that does not mean you can not look good while you're doing it thanks for the rep -
my first cargo ssto (now with plane file)
soulreaver1981 replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
you have absolutely right sir, thanks for the rep -
okay guys here it is. after sorting some fuelline problems the arrowhead cargo ssto ssto specs: weight: 63 tons without load and a 100 tons with. part count: 739 kerbals: 1 the pilot the toggle: 1 inner turbo jet engine's (4) 2 outer turbo jet engine's (4) 3 lv-t30 rocket engine's (4) 4 airintake's (to many to count) 5 decoupels the cargo 6 ladder 7 carbobay and wing lights flight tips: close airintake before take of and open them when you run out of air (never heard that one before ) turn one group of jet engine's of when you run out of air again. throttel down when you run out of air again (around 35,000m). 0.55 seems to be the airintake treshold. run out of air again???? to bad the plane file: https://www./?ji55y5iidm7n9f0 almost forgot thanks guys for al the nice comments and for al the rep (i got more rep for this plane than i had for all my previous posts) if you have comments, request, problems please post the or sent me a message
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yes it is. i play both game and upload video's to youtube
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Mobile Gundam Suits (MRK V kOS Footage)
soulreaver1981 replied to VR_Dev's topic in KSP1 The Spacecraft Exchange
that looks cool -
starcarft 2 siege tank (now with craft file)
soulreaver1981 replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
the file is now uploaded -
starcarft 2 siege tank (now with craft file)
soulreaver1981 replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
Il take a look at it and see what i can do -
starcarft 2 siege tank (now with craft file)
soulreaver1981 replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
the stabilizing clamps are beneath the middle tank treads (the need to stick out further) i have some problems with Magic Smoke Industries Infernal Robotics and the toolbar (i need to update it i think) - - - Updated - - - thanks voculus -
[Showcase] Showoff Your Rep-Worthy Crafts
soulreaver1981 replied to Redrobin's topic in KSP1 The Spacecraft Exchange
I think these are worth some rep Starcraft 2 siege tank The robotech vf-1j The swatcat turbocat -
hey guys i made the starcraft 2 siege tank fist time speaking in a video (be kind) toggle's: 1 and 2 turns the turret left and right 3 and 4 moves the gun up and down 5 and 6 for the transformation the craft file: https://www./?r341by5z3ila14n hope you like it and give me some feed back i you do or if you dont
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little wonders workshop: all my best planes and more
soulreaver1981 replied to eorin's topic in KSP1 The Spacecraft Exchange
Yes kerbal paint is a mod. But you dont need it. If you down load with out kerbal paint the planes whil load with out the colors. -
Before the placing of the vtol engine's, replace youre horizontol engine with something of the same weight. Now when you place the vtol engine you can use the center of mass tab and center of trust tab to find the perfect center of trust for you vtol engine
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Zepto Eagleworks - Z-51 "Cobra" V/STOL
soulreaver1981 replied to Giggleplex777's topic in KSP1 The Spacecraft Exchange
this looks so cool, im gone try/copie/steal you design lol you get some rep -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
soulreaver1981 replied to sirkut's topic in KSP1 Mod Releases
okay, maybe some day. and i'm just trying 16,1 and the wobble is gone, thanks man this is amzing. no more moving engine's in my vtol. i'm gonna rebuild my robotech vf-1j. no more wobble legs, yes!!!!!! -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
soulreaver1981 replied to sirkut's topic in KSP1 Mod Releases
Sirkut first of i love the work you have don. I an idea you might like. How about a option for when you let go de move button the rotator (object) move's back to the start postition. I do not if it is possible. But i love to see it Thanks -
thanks voculus
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the file is up
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Yes i'm uploading it now
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You win the price!!!!!. It can fly and it can transforms, on the ground and mid flight
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i made a vf-1j from the robotech serie's it can go from flight mode to guardian mode. i also wanted battloid/robot mode but thats just to many parts that move and you then cant fly any more. the plane is 179 part big when you land do it slow! you can use the feet for airbrake's. and very important, use asas (you cant fly or transform with out it) _____________________________________________________________________________________________________________________________________________________________________________________________ video _____________________________________________________________________________________________________________________________________________________________________________________________ toggle's: 1 engine's 2 ladder for the transformation i use the Infernal Robotics menu _____________________________________________________________________________________________________________________________________________________________________________________________ mods used: Magic Smoke Industries - Infernal Robotics: http://kerbal.curseforge.com/ksp-mods... B9 pack: http://www.curse.com/ksp-mods/kerbal/... the gun http://forum.kerbalspaceprogram.com/...GatlingGun-mod kerbal paint mod http://forum.kerbalspaceprogram.com/...ld-Still-Works!) _____________________________________________________________________________________________________________________________________________________________________________________________ plane files: https://www./?ggjp0hdpaztnkoi