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KSP2 Release Notes
Everything posted by sounthernrebel78
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Unable to Update
sounthernrebel78 replied to sounthernrebel78's topic in KSP1 Technical Support (PC, unmodded installs)
Agreed. -
Unable to Update
sounthernrebel78 replied to sounthernrebel78's topic in KSP1 Technical Support (PC, unmodded installs)
I download from the KSP store directly. How do I go about keeping my game updated with out having to constantly uninstall and reinstall. -
I can not update when patches are released. I am forced to completely reinstall the game every time I want to update the game. Attempting to manually download the patch results in the error "this is not an official Kerbal Space Program folder" or something similar to that. attached is a screen shot of the client. This is a fresh install of 1.4.5 I previous had 1.3 and before that 1.2. At first I felt this was a mode issue but even after fresh installs and not adding mods back I still have the same error. https://cdn.discordapp.com/attachments/497771060389740554/497771142367543308/Capture.PNG This my client launcher. As you can see I do not have the current version ID nor the Latest Version ID. As well as the Update button is grey out as it has been every time I launch or reinstall to get the latest patch.
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They do have one in the pack never could get it to work just right but i gave up after only a few minutes XD. But We at Outlaw Creations are working on a magnetic system
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Outlaw Creations Development Thread
sounthernrebel78 replied to sounthernrebel78's topic in KSP1 Mod Development
UPDATE We have had to postpone all projects do to real world issues. We are always looking for more people to join the OC team. Currently need coders and plugin writers, but part makers are also welcome to apply. Just simply inbox me. -
Making a mod to mine more resources and stuff.
sounthernrebel78 replied to Psycho529's topic in KSP1 Mod Development
My point was we don't know what resource system will be added. So once it does come out you will see more people doing resource mods. -
[0.25] M.M.M (Modular Magnetic Module) 0.3.3
sounthernrebel78 replied to Ravski's topic in KSP1 Mod Releases
I am in the process of building vehicles for transporting modules as these to position as well as a crane to place them in the exact place you need them -
Rubber Band Inc: Caterpillar tracks.
sounthernrebel78 replied to electronicfox's topic in KSP1 Mod Development
Why would you want armored tracks. And the Abrams doesn't have armored tracks in the manner you think that have armor covering them but the tracks them selves are just like any other track just more heavy duty and padded so it doesn't tear up pavement. To get armor in KSP you need to build it your self with heavy duty parts and spaced armor. -
Minecraft Parts | First Release 0.1
sounthernrebel78 replied to BlueSubstance's topic in KSP1 Mod Releases
I don't know what to say to this. -
Making a mod to mine more resources and stuff.
sounthernrebel78 replied to Psycho529's topic in KSP1 Mod Development
Hate to be a down, but your mod will be tossed in the trash after Squad releases the resource system. It is why there isn't many resource mods, because no one want to waste time developing a mod that could be useless because it will be added into the game. Since Squad doesn't give to much warning to what is going to be in the next update you could release the mod after spending months of hard work to just find out squad has finally added resources into the game. Your better off doing something simple like the kethane mod where it has one resource and not several. Doing it this way will give you a good chance of being put on the development team to help with the addition of resources. I suggestion crude oil and only available on Kerbin and Laythe. You would have to refine it and turn it into either jet or rocket fuel. Of coarse you could have either two parts or one part with a switch. Just an idea on that is to have a storage tank with the refiner that drains the tank and pumps it into a second tank the converted fuel of your choice. Just my opinion. Great mod idea by the way -
Rubber Band Inc: Caterpillar tracks.
sounthernrebel78 replied to electronicfox's topic in KSP1 Mod Development
Good on you for that. I have been following you for a while and just cant wait for these tracks so I can complete my cranes. -
Rubber Band Inc: Caterpillar tracks.
sounthernrebel78 replied to electronicfox's topic in KSP1 Mod Development
under water tracks would be used only for those that are big with kethane mining and need a way to mine the under water deposits. But you could wait to do something like that until resources are added by squad when a higher demand is needed. -
Rubber Band Inc: Caterpillar tracks.
sounthernrebel78 replied to electronicfox's topic in KSP1 Mod Development
Awe ok. Would you be interested in making an under water track system? -
Rubber Band Inc: Caterpillar tracks.
sounthernrebel78 replied to electronicfox's topic in KSP1 Mod Development
Aquatic track would have to be extremely heavy to work ad that should be all you need to make them work is it not. Well making them not buoyant would be the only problem, so I am not sure if weight an issue. -
Rubber Band Inc: Caterpillar tracks.
sounthernrebel78 replied to electronicfox's topic in KSP1 Mod Development
I will be using the largest set of tracks for a crane I am constructing. Love the latest video fox -
Rubber Band Inc: Caterpillar tracks.
sounthernrebel78 replied to electronicfox's topic in KSP1 Mod Development
Cant wait to get hold of these tracks. -
I was about to type out a reply to the OP but then say your post and I am Like way really should clean these old topics out.
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Outlaw Creations Development Thread
sounthernrebel78 replied to sounthernrebel78's topic in KSP1 Mod Development
I have updated some images as well as there description. We will be adding a plane pack as well with the transport pack. Concepts of the planes will be that of 2 custom C-5 galaxies. One will be for that of planets with an oxygen based atmosphere. The second will be one that can fly in both but does not have the engine power to transport cargo in an oxygen based atmosphere. Both models will have some space flight capabilities to allow docking with our space freighter so they can be transported to the planet of your choosing. The C-5s will have the same magnetic system our flatbed will use. This will prevent cargo from moving while in flight. For those worrying about part count, we will be making as few parts as possible. For example our truck will be made of three parts and our C-5s will be made up of 5 parts not counting the engines. This is subject to change as we begin testing the parts. -
Why happen this to my flag?
sounthernrebel78 replied to Daze's topic in KSP1 Gameplay Questions and Tutorials
Its do to shading effects. If you open it up in paint and zoom in you can see it as well. -
Frameshift and FTL Drives– Puffin Technologies
sounthernrebel78 replied to OrbitusII's topic in KSP1 Mod Development
Idk what it is suppose to do, but it looks like one of my cat's toys. So if the space kraken is a cat I so want It. "Space cat off starboard side captain".... Jeb-"deploy cat toy"