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KSP2 Release Notes
Everything posted by sounthernrebel78
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Its not just a release thread it is also a showcase which you can show off your mods and not have to release them. He is simply showing off his mod. So you sir just made your self sound like and idiot for attempting to quote a "rule" which as active as this thread has been and the amount of threads that get moved every day should tell you the forum moderators don't feel this is in the wrong thread as it follows under the SHOWCASE part of the forum. SO congrats on being one of the forum douchebags.
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your looking at it backward if you look at the airintake on the bottom it faces the wrong way. ATTENTION TO DETAIL PEOPLE.
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International construction ISS in Kerbal orbit.
sounthernrebel78 replied to BobCat's topic in KSP1 Mod Development
This seems like it will be real laggie on do to the huge part count -
Outlaw Creations Development Thread
sounthernrebel78 replied to sounthernrebel78's topic in KSP1 Mod Development
Space Freighter - Gunslinger You will be able to transport more cargo to the planet of your choosing with the Gunslinger. It will have to be built in space for the time being. Future versions will have VTOL abilities as well as landing gear so you will be able to off load cargo directly onto the ground. Yes, we will give you a way to off load the cargo and be able to secure it with out using docking ports. This will be achieved by using our magnetic system. release date: Unknown at this time. -
so far that would be the best guess here and it is pretty close to being F-16ish
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Needing team for a project
sounthernrebel78 replied to scottkiller2000's topic in KSP1 Mod Development
I think that's exactly what he is but needs someone to do the mod for him. I have my own team and yes I am mainly an idea guy but I have friends that do most of the work for me as well as teaching me how to do it my self. SO unless he is a code writer he is just an idea guy. -
Needing team for a project
sounthernrebel78 replied to scottkiller2000's topic in KSP1 Mod Development
your better off joining a team that all ready have these in place. -
The ICBM mod from Mark James Space Co
sounthernrebel78 replied to Mark James's topic in KSP1 Mod Development
this should be In the development thread -
Outlaw Creations Development Thread
sounthernrebel78 replied to sounthernrebel78's topic in KSP1 Mod Development
Turret Concept predicted release date: postponed *removed until plugin bugs can be worked out* Truck concept Flatbed concept Tanker concept This is a preview of our transport pack that will be released later this year. We are still working on plugins for our wheels as well as creating all the parts needed for the above craft. All above textures will change to show the Outlaw Creation colors and Logo. The Flatbed will have a magnetic docking system so allow easy loading and offloading of cargo. The Tanker will have a hose that will be operable in EVA only for fuel transfer. We will be adding storage tanks to fit and work with the tanker before we release the pack. We will use a custom docking system to attach the trailers to the Truck. -
Outlaw Creations primary goal is the creating of ground, aerospace, and interplanetary transport system. We will provide you with everything you need to transport your cargo safety to the destination of your choosing. We will post all concepts with in this thread as we produce them. NOTE: That some projects will remain top secret until their release. We reserve the right to all products released unless otherwise stated. The Outlaw Creations team would is always open to ideas and criticism about our concept parts, Because we want to make the user happy with our products not just the design team. Current Design Team Roster sounthernrebel78 - Team Leader -a few non KSP players- Stephanie-modeler/texture Elba-modeler/coder
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International construction ISS in Kerbal orbit.
sounthernrebel78 replied to BobCat's topic in KSP1 Mod Development
This is going to be one Epic Mod -
[0.23.5]General Propulsionâ„¢ SOLD
sounthernrebel78 replied to Galacticruler's topic in KSP1 Mod Releases
I suck at modeling but working on it for my list of projects before I bring more moders to the team. there are tons of tutorials to watch that help its what im having to so to learn "greek" as you put it. -
orbital construction is the mod you want it can be found on the Space Dock.
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[WIP Plugin] Extraplanetary Space Centers!
sounthernrebel78 replied to skykooler's topic in KSP1 Mod Development
Are we going to have to scan for ore like that of Kethane or just be able to mine it where ever? OR will we be able to transport? -
That's what I kind of was suggestion would make for more options when building bases on other planets. Would be nice to see the Sick Bay with a with paint job and the red cross on it. As for making them command pods I would say bad idea.
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Looks great man just a suggestion make some other parts to go with this for a base style like maybe a communication tower, Power unit, and rover garage/docking station.
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aren't the probes .5m in diameter?
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This is a great mod +1. I am shocked that this is not a stock part. You should share the mod with us.
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Needing opinions
sounthernrebel78 replied to PDCWolf's topic in KSP1 Modelling and Texturing Discussion
Leave it Gold and build some other parts of the same color so we can build our own Bling Rocket or a small monument. XD -
Question on MechJeb 2 (can it coexist with 1.9?)
sounthernrebel78 replied to occar's topic in KSP1 Mods Discussions
where can you find MJ2 at? -
What Parts and Addons do you want to see made?
sounthernrebel78 replied to Shrogg's topic in KSP1 Mod Development
Boat parts so we can create ships that function nothing massive but enough to hold a helicopter or something and a vehicle so we can launch missions to recover downed probes and Kerbals. -
[WIP] KDA Interstellar Vehicle (ISV) "Venture Star"
sounthernrebel78 replied to a topic in KSP1 Mod Development
What is it suppose to be? -
I have nothing against the military or weapons in general. Some of the weapons such as the lasers are good for cleaning up the launch pad and runaway. But as for 90% of the weapon mods are a bit pointless and just a sad attempt at getting a military added into the game.
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101+ Impossible/stupid requests
sounthernrebel78 replied to Richy teh space man's topic in KSP1 Discussion
This is not a stupid idea depending on the context a mass multiplayer yes a local 4 man co-op or even a 2 man co-op is not that bad of an idea.