I think the mod should be configurable to the point that stuff could be disabled server-side. All that stuff would be nice if you're on a public server, but it would just get irritating if you're trying to run, as an example, a small competitive game with your friends. I also don't think that solution to warp is optimal. It essentially leads to people inhabiting parallel timelines if someone can complete a Jool transfer in the same (real-life) time it takes someone else to reach orbit. Again, I think the key here is configuration and alternate methods, because this wouldn't be an issue for some people.