Epsilon
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Posts posted by Epsilon
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This topic has been moved to How To....
[iurl]http://kerbalspaceprogram.com/forum/index.php?topic=7969.0[/iurl]
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Hi there,
Welcome to the forums!
That\'s how many of us start out here, as lurkers.
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*cough*
Ping...
There\'s like 12 mods now. For 17,000 people.
Well based on the behaviors and current rate of expansion of members, those 12 will be needed.
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Thank you all very much!
Glad to be part of the team!
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Paperback? Here is the proper way to do it.
I have the same exact one too
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Seconded.
It would give me more incentive to work on
KERBAL SPACE PROGRAM
The Adventure Game
Plus everyone else who has some little game to show off, even if it\'s not KSP related.
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but i need help codeing it but it might be a long time before its out if it will ever be out
What are you going to be coding it in (as in what language)?
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It\'s... beautiful!
do you people even lag when you use my node
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SO IT SHALL BE!
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Great...
Now I want a KSP point&click adventure...
If I dusted off AGS and decided to relearn the programming language...
I would do it.
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Android is instead listed as 'adware tier, inefficient Java-BS' dumbphone OS).
So you have something against Android?
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You better have upgraded that graphics card.
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That and Reverse Polarity. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ReversePolarity)
'I\'ll just reverse the polarity of the neutron flow...'
And don\'t even start on Star Trek Voyager.
'We\'ll just realign the deflector to emit a tachyon pulse'
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Moonbase Alpha *looks* awesome, it uses the Unreal Engine 3, Graphics, textures, shaders, models, everything, *awesome*... and then you\'re done.
It took longer to get Steam, download / install, and load than it did to play. 2 freekin\' Gigabytes for less than an hour of game-play... Compare that to KSP\'s 100MB download offering *thousands* of hours of entertainment and you get...
EPIC FAIL.
That\'s because Moonbase Alpha comes with *thousands* of hours of text to speech.
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Upon impact, the foam actually does it\'s job and cushions your impact, so it feels as though you are falling into a nice fluffy pillow. Unfortunately the bag was nothing more than plastic you would find in a ziploc, and it bursted open. Perhaps that antimatter engine blew some stuff up... yes, you can see singed foam and a dark burn mark on the crater you left. Good thing you had a spacesuit on!
While hundreds of little fragments of foam fly high up, and gently flutter back down, you stand up to examine the surroundings.
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Jeb comes on the speaker within a few minutes
'Well the bad news is that we have absolutely no idea how to get you back besides the obvious boring solution, but on the bright side, you\'re going to the moon where you will go into orbit/land... we\'re not sure. The NES we are reading your telemetry off of glitched up when the malfunction occurred, and everything was bugged.'
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'And a little propulsion system as well'
You do such, keeping all your spacesuit equipment on because you doubt that this bag will stay sealed. They zip it up, and you can\'t hear anything but a few noises. You reach over, unclip the foamer device, and hit
[DISPERSE]
In a few milliseconds, the bag is filled. Jeb and co stick the propulsion device on (a rather small but clearly antimatter operated booster, with no stabilization).
Instead of going out the airlock, you are stuffed into disposal chute 1 for a quicker departure.
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ACTA has been EnACTAd unfortunately already.
The US signed it back in October.
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Y u spam so fast? Your posts were two seconds apart...
I still suspect text macros
Welcome to the forums regardless good sir.
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Welcome to the KSP Forums!
Happy Launching!
Arrr!
Capt\'n Mince
EDIT: SKUNKY BEAT ME TO THIS POST BY 1 SECOND
26 seconds actually
Enjoy yourself at these forums Mr. Wreckerman
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I almost want to make my own little competitor spaceplane...
But then I would be a jerk, wouldn\'t I?
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'I see you\'re awake now, Jim. This mission, as you know, is go to the
'...launch pad and ride that red metal looking thing up to the top of this big rocket here.
Then you must get in a press the big red button. Not the blue one, the red one.'
You immediately do such, and push the button. Absolutely nothing happens.
'Epsilon-1 to ground ...
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Welcome fellow gentlemen sir!
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E) Far future alien invasion
MOVED: Part Classes and a Robust API
in KSP1 Mod Development
Posted
This topic has been moved to Plugin Development and Editing.
[iurl]http://kerbalspaceprogram.com/forum/index.php?topic=7948.0[/iurl]