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Squire

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  1. To anyone having trouble with decals on the cargo containers, the issue is a missing ! on lines 12 and 13 of SSPXR-Containers-Switches.cfg. Kudos to @theJesuit for figuring that out—I certainly wouldn't have been able to on my own. I wrote a ModuleManager patch that fixes it. Save this as a cfg and throw it somewhere in GameData to get decals back. //fixing error in StationPartsExpansionRedux/Patches/SSPXR-Containers-Switches.cfg @PART[sspx-cargo-container*,sspx-logistics*]:AFTER[StationPartsExpansionRedux] { @MODULE[ModuleB9DisableTransform] { //remove disable-transform if MKS present !transform[#ExoticMineralsDecal]:NEEDS[MKS] !transform[#RareMetalsDecal]:NEEDS[MKS] //add disable-transform if MKS not present transform:NEEDS[!MKS] = ExoticMineralsDecal transform:NEEDS[!MKS] = RareMetalsDecal } } I also figured out how to add inventories to ModuleB9PartSwitch subtypes, if anyone's interested:
  2. I think I've got a bug for you. At a certain point the simulator doesn't add and extra time to the report. I've been having to calculate long-duration missions manually. Otherwise, fantastic mod. Just the balance I was looking for. Kudos to you Screenshot
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