Jump to content

sneakeypete

Members
  • Posts

    95
  • Joined

  • Last visited

Everything posted by sneakeypete

  1. Well, that's likely to be it for a while. They'll have to get someone up there to physically reconnect the cables, so they'd have to empty the rocket etc, pretty time consuming process
  2. You might want to check up on the orbits of those navigation satellites. So apart from the Proton rocket launches, does any other launcher use this transfer method? As the Wikipedia article points out, you've got to have enough battery/solar power to power the upper stage during the wait on your orbits, so i'd imagine that some current rockets simply couldn't do this without some modification. edit: for reference, I was refering to the supersynchronous transfer orbit in particular, not just a Geostationary Orbit.
  3. One would presume that this isn't regularly done due to the inherent risks involved with a second (or third) stage engine restart?
  4. I've landed (just) landed a fully fueled SSTO spaceplane on Laythe. I just put more wings onto my regular Kerbin SSTO. However, it turns out i really should have put even more wings on, even with the 80% lower gravity, as it was very, very tricky to land with its full load of fuel. It was, however, much nicer to get back into orbit.
  5. Doesn't anyone realize that the reason we have patched conics is so that we can have orbital projections? At least, that's the officially stated reason
  6. Its also worth mentioning that for real world proposed designs where fuel is transferred during launch, such as the falcon heavy, the rate of fuel transfer is also a major issue. There's a lot of fuel that you need to move between tanks in a short time, which requires heavy pumps.
  7. unfortunately I didn't bring enough wings to land.
  8. 2000ft for injuries is way, way, way to much to be an acceptable risk.
  9. From what i've heard its been confirmed the second stage not restarting with the secondary payload was due to decisions, not a second stage failure, which is good. As for the rocket suffering failures on 2 engines and continuing on, I may be wrong, but i seem to recall hearing that the second failure cannot be on the same side as the first. Although maybe they take account of that in their operation modes, and presuming the altitude is high enough and a second engine fails a 3rd and 4th will be shut down on purpose to balance the rocket, as the remaining 5 may be enough keep the thrust to weight ratio up.
  10. Money is just money. Despite what they may say, the physical money you give them isn't really being piped to a specific program. Not unless you're buying rockets for them and giving them the rocket etc.
  11. This is exactly the sort of reason why the dev's don't want people releasing screenshots of things like the test versions. people use mod parts, other people see it, think its part of the release and expect it.
  12. ^ do you think maybe you could just listen to multiple moderators and other people saying that you should discuss that elsewhere, instead of trying to get the last word in? Secondly: I wonder if the interesting 4 engine design on that lander on the new mun textures made possible by the new centre of gravity/centre of thrust indicators? Or just a lot of experience from building with those parts
  13. So where's the game idea? Just sounds like an extended cut scene to me. The problem with mars is, apart from it having no magnetic field, that the atmosphere itself isn't particularly dense, about 0.6% of earths atmospheric pressure. You could use a greenhouse effect to heat it up, and then plant plants to make oxygen, but it still probably wouldn't be breathable since there just isnt' enough stuff there. The only way to make it breathable would be to use some sort of power source to convert solid matter into a stable gas, and since only 1/100th is there now you might as well put the correct ratio's of oxygen and nitrogen into it while you do that, instead of using plants to convert it.
  14. According to nova, there may even be upto 10x warp-while retaining control for the next release. but that's not a promise.
  15. They aren't stargates... just rock arches.
  16. The general suggestion would be that KSP on steam would be good for marketing and sales (eg, if they put it up on the main page of steam for a few days after i was put on there if the game was finished, it could generate a lot more views than the game could ever hope to gather elsewhere) Of course i kind of feel stupid for even getting involved in this thread because its the dev's decision and nothing we say or do will probably be able to influence it anyway.
  17. Distrubuting a game on steam doesn't mean you cannot sell it elsewhere. Mount&Blade is a perfect and relevant example of this. It was sold directly by the company during its beta development stage in the same way that KSP is, however when it reached its final version it was also released on steam. You can currently buy it from steam, the developers themselves, or gamersgate (and probably other places I do not know about). It is worth mentioning that paradox published the game for them at the end of their development though.
  18. The game being on steam itself would be great for things such as distributing updates without their entire web server melting into pool of steaming metal, however it seems steam greenlight would be an unnecessary (if not impossible) thing for the game itself. As it's already being sold, he money from sales seemingly is more than enough to support the development, given that all the extra staff have been hired. Considering the the entire purpose of greenlight is to get games off the ground, and this game is already off the ground and into orbit, it seems rather unnecessary.
  19. From everything i\'ve heard, that still wouldn\'t help with the whole river creating thing. I mean, the guy who\'s spend 5-6 years working on procedural planets for infinity says he can\'t do rivers in a way that isn\'t unrealistically complicated to implement.
  20. I suppose the ability to start a flight in orbit around these new planets might help, but does anyone else thing that its going to be mighty difficult to actually get to any of these new places? edit: get to them in an efficient manner at least. After all you could just keep thrusting until your orbit crosses but it may take a lot more fuel.
×
×
  • Create New...