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kahlzun

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Everything posted by kahlzun

  1. Nice! I was wondering if a free-drop onto Gilly would be doable. Looks good too!
  2. If you click the indicator in the bottom-left corner of the screen, you switch to 'docking mode', and it works practically identical to EVA.
  3. The Kraken will not be pleased if you steal his sacrifices.
  4. Gilly is worse than the other planets. Try driving a rover around the surface with Mechjeb on, and it will constantly have trouble with where you will land and "time until impact". No other planet does this. EDIT: See how i'm 62m above the surface, and have a positive vertical velocity? Also see how mechjeb says "0 seconds until impact". This isn't a mechjeb bug.
  5. I know it's a fairly minor thing, but this just looks wrong: According to the map, landed in midair. Please fix this for 1.0, as it doesn't really support the professionalism of the game..
  6. There are also other mods which increase the physics distance, possibly without upper limit. Perhaps one of those would allow the rover to run while you're doing something else, somewhere else. You probably need to be within the same SOI, though..
  7. Hey mate. Grab a tinny, you're gonna be stuck here a while
  8. ok, i'll try 275 d W, and see what that gets me, and iterate as needed. Watch this space.
  9. Hi guys! I'm bored, and I want to start working on an ICBM to try to bomb KSC2. What heading would I need to face to hit it? Is there a simple way to compute this from the map? Thanks, Sam
  10. That was a really good episode. Those british fellows built a -really- impressive rocket imho.
  11. Kerbcam is an old tool that allows you toplay with a lot of stuff. Unsure if FOV is an option, but check it out. link: http://forum.kerbalspaceprogram.com/threads/24757-0-23-5-KerbCam-v0-13-%28camera-pathing-tool-for-videos%29?highlight=kerbcam
  12. Dres, Vall, and Pol i never bother with. Gilly and Bop are rare visits at best. i hope they add some anomalies on Dres and Eeloo, finding them helped me remember the bodies.
  13. Wouldn't it be awesome if there was a 1/1000 chance of a randomly generated asteroid being one of these?
  14. As it says in the .cfg for the nuke engine: // Yes, I know this is wrong. NTRs don't actually burn fuel and oxidizer, but we don't want to jump into making separate tanks for the two yet.
  15. Realistically, you'll probably waste more than 7ms due to inefficiency of the burn. I appreciate you're trying to make every drop count, but 7ms is basically nothing in the scheme of things.. Pertinent to your OP, the wiki is working again now..
  16. Well, yes, but no other part has that effect, which is what this is intending to fix.
  17. That would make sense, it would allow changes to Kerbal mass to work as expected. Though it probably isn't terribly important overall, if its going to be a lot of work, you could always release it 'as is' and have that as a later 'stretch goal'..
  18. Are you adding the kerbal mass to the initial part, or are you assuming the part as stock comes occupied, and reducing the weight for empties?
  19. Mk1 Inline pod would be nice. Something on the screens in the Mk2 Landercan too.
  20. Hi all! I've got a contract being proposed to me on the Mission Control to transport twelve kerbals to the Mun. Would a pod and 12 EAS-1 chairs count as sufficient transport for the above, or would I need to send pods for them all? Or do they only count when 'filled'? Cheers, Sam
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