Hey, would it be at all possible to add hydrodynamics to FAR? It wouldn't need to be anything particularly complicated - just a boundary layer that changes "air" density to 1000 kg/m^3 when a part's altitude coordinate is equal or lesser than zero (sea level). Basically I was thinking of doing some experiments with aquatic vessels, like hydrofoils, propellers, submersibles with control surfaces, even sailboats with the wind mod - you'd need hydrodynamics to get the keel and rudder working, so that you would be able to sail into the wind. Accuracy-wise, the biggest difference would be that a simplistic implementation wouldn't take into account things like cavitation. Programming-wise, the boundary between air and water could be problematic if a part is partially submerged, since it would still only have one altitude value and it'd be either above or below the surface, but at the same time, I'm fairly sure that things would work well enough to be useable...